rm by Eskoala

[raw]
made by Eskoala for LD32 (COMPO)
This is a game about being a synthetic life form who is suddenly attacked with An Unconventional Weapon.

It's written in Inform. Source and .gblorb provided. By far the easiest way to play is to use the web interface enabled by iplayif.com's install of Parchment. See "Web". You can do that in an iFrame right here on the page!

If you really want to play another way - http://inform7.com/if/interpreters/ has a massive list.

I'm opting out of Graphics and Sound!

The snapper is not a fish! It is a silly name. Look at the snapper and it will tell you what it is. This is the future, stupid names are in fashion.

Useful commands include "look", "get", "n" "s" "e" "w" for compass directions, "go through", "say", "z" for wait a turn, and for other things read the descriptions of the objects for a clue.

Ratings

Coolness 50% 3
Overall 2.86 837
Fun 2.44 969
Humor 2.43 705
Innovation 2.50 931
Mood 2.80 662
Theme 2.81 905

Feedback

tompudding
20. Apr 2015 · 12:09 UTC
Struggling to find the right verbs to interact with things felt strangely appropriate for this game :)
monkeedude1212
21. Apr 2015 · 20:46 UTC
Pretty good. I feel like some people won't have the patience for a text based game, but I think those that do will find it rewarding. Much less frustrating than Zork.
Supernovadx
21. Apr 2015 · 20:47 UTC
Sorry, text adventures arent really my thing. What I can say is the level of detail you put into the room is immense. I had a hard time finding verbs as well.
Dagatts
21. Apr 2015 · 20:58 UTC
I like text adventures, and sure am happy to see people still like making such games. Kudos for you!
JoJoV69
22. Apr 2015 · 13:56 UTC
Same with the words but I really enjoyed the story and text-based game. Nice work.
🎤 Eskoala
23. Apr 2015 · 07:33 UTC
Thanks for the comments so far, it is quite clear what the first improvement should be, but your words are encouraging nevertheless!
chikun Dev Team
23. Apr 2015 · 08:12 UTC
Out-there text adventure with good detail. It may have been better to lay the rooms out a little more over multiple areas rather than fit everything in. Good to see the usual vocabulary of commands (especially inv) are supported.
Jan Peter (jpdev)
25. Apr 2015 · 10:25 UTC
my legs don't work anymore.. I want to crawl west.. but it doesn't understand. At that point, I give up.
badlydrawnrod
25. Apr 2015 · 10:46 UTC
It's as frustrating as it was in the old days. It is just like the real thing. I got as far as the bank, had nothing in my inventory, and suddenly realized that unlike the old days, I couldn't go asking my mates for advice.

The writing is very good. I just wish I could have progressed further.
SowiHowl
25. Apr 2015 · 10:48 UTC
Maybe adding some images to the text would be a great idea !
reheated
25. Apr 2015 · 11:05 UTC
Excellent writing! I liked the world you created and the story. I like how the synths are people just like you or me but sexless... calling someone "it" seems so alien. I also struggled with the right verbs but I got through it - I know there is a subtle hint for the final action but maybe it could have been repeated in the object description? I don't know, maybe that then makes it too easy.
Somnium
26. Apr 2015 · 07:54 UTC
Loved the writing, as well as the setting. Nice to see that text adventures haven't died completely out yet :-)
steboots
26. Apr 2015 · 11:37 UTC
It seems well written, but like others said, can't seem to use the right verbs, and it's not a kind of game I enjoy.
rburema
26. Apr 2015 · 12:07 UTC
thoughts:
- The mood is excelent, the writing seems (almost?) profesional. As far as I can tell anyway, since English is not my first language.
- I, too, had the 'guess-the-verb' thing going on, but I've played only very, very few traditional text adventures where that wasn't the case.
[SPOILER: The only way I got the tramp to carry me was by remembering that often, transit in text-adventures is handled 'underwater' as vehicles ... so I fed the command 'enter tramp' into the parser. That worked.]
- It reminds me both of '9:05' (a very short game by Adam Cadre) on one side, but also of some short-form SF I read recently.
- [possible SPOILER:] In one playthrough I had the description of the 'snapper' say that the message from my friend was still present, despite having pressed X.
acro
05. May 2015 · 23:01 UTC
Nice to see an old style text adventure. I had difficulty thinking of usable verbs but pretty cool overall.
pixzleone
11. May 2015 · 12:20 UTC
Cool to see a text based game! Keep it up!