Time Bomb by Deozaan
Find your way to the bridge and activate the self-destruct sequence (red panel). Then make your way back to the teleporter you started at and activate it (via the blue panel on the wall).
GAMEPAD STRONGLY RECOMMENDED!
Uses gamepad dual-stick controls by default. Left stick to move, right stick to look. Shoot with right trigger. Activate panels with A (assuming Xbox 360 controller). Invert Y look axis with I. If you use the keyboard to play, it's oldschool DOOM controls (move forward/backward with W/S or turn left/right with A/D).
Controls are customizable in-game (only during the part of the game you can control your character) with Escape.
Win64 build uses DX11
Win32 build uses DX9
I personally couldn't get the WebGL version to work in Chrome until I updated to version 42.0.2311.135.
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Post-Submission Updates/Fixes:
*************************
* Changed default keybindings to allow turning with WASD (oldschool DOOM style).
* Fixed character moving/shooting while control rebinding window is open.
* Music now loops.
* Fixed look inversion not saving when changed from the default.
* Fixed potential null reference exception on Menu.
* Fixed music staying in slow-motion when losing/winning while slowed by a time bubble.
* Fixed decorative vents in engine room being too high on the wall.
GAMEPAD STRONGLY RECOMMENDED!
Uses gamepad dual-stick controls by default. Left stick to move, right stick to look. Shoot with right trigger. Activate panels with A (assuming Xbox 360 controller). Invert Y look axis with I. If you use the keyboard to play, it's oldschool DOOM controls (move forward/backward with W/S or turn left/right with A/D).
Controls are customizable in-game (only during the part of the game you can control your character) with Escape.
Win64 build uses DX11
Win32 build uses DX9
I personally couldn't get the WebGL version to work in Chrome until I updated to version 42.0.2311.135.
*************************
Post-Submission Updates/Fixes:
*************************
* Changed default keybindings to allow turning with WASD (oldschool DOOM style).
* Fixed character moving/shooting while control rebinding window is open.
* Music now loops.
* Fixed look inversion not saving when changed from the default.
* Fixed potential null reference exception on Menu.
* Fixed music staying in slow-motion when losing/winning while slowed by a time bubble.
* Fixed decorative vents in engine room being too high on the wall.
| Windows - Linux - OS/X | http://deozaan.itch.io/ld32 |
| Unity WebPlayer | http://ld32.deozaan.com/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3156 |
Ratings
| Coolness | 39% | 1713 |
| Overall(Jam) | 3.17 | 558 |
| Fun(Jam) | 3.00 | 543 |
| Innovation(Jam) | 3.39 | 315 |
| Mood(Jam) | 3.64 | 148 |
| Theme(Jam) | 3.78 | 215 |
@Hyoga-3D: You are correct. Most of the art is from the Asset Store or other open art packs. That's why I submitted as a Jam entry and opted out of ratings for the graphics. (Same with the audio.)
It would've been helpful if the robots made some noise to let you know when they were closing in behind you. Even just some soft whirring or something would've helped. It felt like the projectiles didn't collide with the enemies, either, just the floors (yay Quake rocket splashes). It'd be a little more satisfying if you could peg them in the chest to slow them down.
I wanted a little more environmental art for the teleporter. Maybe just a few shafts of light to show teleporter pads.
Cool idea, though, and you totally pulled it off.
It has the potential to be quite an interesting game if developed further.
One thing that bothered me was alarm sound when you're inside the time bubble - it should speed up, not slow down.
Technical note: since unity 5 was released, even in free edition you can create navigational meshes, so your AI does not walk into walls. Oh, and it seems that you forgot to loop the music - I had to go away and when I got back, music was gone.
I read your story and I'm glad you decided to participate in spite of lack of inspiration.