Time Bomb by Deozaan

[raw]
made by Deozaan for LD32 (JAM)
Find your way to the bridge and activate the self-destruct sequence (red panel). Then make your way back to the teleporter you started at and activate it (via the blue panel on the wall).

GAMEPAD STRONGLY RECOMMENDED!

Uses gamepad dual-stick controls by default. Left stick to move, right stick to look. Shoot with right trigger. Activate panels with A (assuming Xbox 360 controller). Invert Y look axis with I. If you use the keyboard to play, it's oldschool DOOM controls (move forward/backward with W/S or turn left/right with A/D).

Controls are customizable in-game (only during the part of the game you can control your character) with Escape.

Win64 build uses DX11
Win32 build uses DX9

I personally couldn't get the WebGL version to work in Chrome until I updated to version 42.0.2311.135.

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Post-Submission Updates/Fixes:
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* Changed default keybindings to allow turning with WASD (oldschool DOOM style).
* Fixed character moving/shooting while control rebinding window is open.
* Music now loops.
* Fixed look inversion not saving when changed from the default.
* Fixed potential null reference exception on Menu.
* Fixed music staying in slow-motion when losing/winning while slowed by a time bubble.
* Fixed decorative vents in engine room being too high on the wall.

Ratings

Coolness 39% 1713
Overall(Jam) 3.17 558
Fun(Jam) 3.00 543
Innovation(Jam) 3.39 315
Mood(Jam) 3.64 148
Theme(Jam) 3.78 215

Feedback

TaoPhoenix
21. Apr 2015 路 02:26 UTC
The graphics are stunning!!
Hyoga-3D
21. Apr 2015 路 03:38 UTC
Nice art, but I have not certainty that you made all of it, that char is from asset store, but since you are not being evalluated in graphics its ok, Nice gameplay.
馃帳 Deozaan
21. Apr 2015 路 06:52 UTC
@TaoPhoenix: Thanks!

@Hyoga-3D: You are correct. Most of the art is from the Asset Store or other open art packs. That's why I submitted as a Jam entry and opted out of ratings for the graphics. (Same with the audio.)
Sean
22. Apr 2015 路 01:55 UTC
The time slow mechanic was cool, although it would have been nice if there was some more visual feedback when you came into contact with enemies and lost.
mildmojo
23. Apr 2015 路 04:03 UTC
A pacifist shooter; I like it. The time bubbles worked really well and those one-touch-kill robots were super creepy. I'm glad they stopped following you when you were out of sight. It took me a few tries to get through and I had to dig out a gamepad, but I made it. I really appreciate the control rebinding and inverted Y option; the stock settings didn't work well with a PS4 controller.

It would've been helpful if the robots made some noise to let you know when they were closing in behind you. Even just some soft whirring or something would've helped. It felt like the projectiles didn't collide with the enemies, either, just the floors (yay Quake rocket splashes). It'd be a little more satisfying if you could peg them in the chest to slow them down.

I wanted a little more environmental art for the teleporter. Maybe just a few shafts of light to show teleporter pads.

Cool idea, though, and you totally pulled it off.
Aevek
24. Apr 2015 路 22:54 UTC
Really like the mechanic of only being able to slow time locally, instead of any kind of combat. Really cool take on the theme, great job.
boateye
27. Apr 2015 路 22:18 UTC
Maybe I'm thick, but i was unable to find anything to shoot/interact with aside from the orange self-destruct panel, and the blue panel in the room you started at. As such, i just booked it from the start zone, to the orange panel and back and i won. Not sure if this was intentional, but that's possible.
Catwheel
27. Apr 2015 路 22:21 UTC
Graphics are great. I like the idea of the weapon. I think it would be really awesome to add puzzles to this game that you solve using the gun.
someone
27. Apr 2015 路 23:04 UTC
The time bubbles were really cool. Too bad the game doesn't really do much with the them. You can complete it easily without firing a shot.
It has the potential to be quite an interesting game if developed further.
waveformmodulations
27. Apr 2015 路 23:28 UTC
That robot was really scary, this ship looked really good. the style was cohesive, died many times.
chikun Dev Team
29. Apr 2015 路 04:46 UTC
Got more fun once I realised I could rebind controls. Solid entry!
Evergreen Games
29. Apr 2015 路 05:13 UTC
pretty good! the time bubble gun was clever. even though you didn't make the graphics , they all seem to fit well together. sometimes i could run past the robots and sometimes they killed me.
jsmars
29. Apr 2015 路 06:27 UTC
Really nice graphics and those robots were scary as hell, I think the high tempo music and frozen screen did a lot of it, nice job!
tmpxyz
29. Apr 2015 路 15:17 UTC
The mechanics is great, some more interact-able object would be better.
Boberro
29. Apr 2015 路 17:08 UTC
All my FUN was killed by most terrible controls ever :) (it might be my fault that I play games on PC without console peripherals though)

One thing that bothered me was alarm sound when you're inside the time bubble - it should speed up, not slow down.

Technical note: since unity 5 was released, even in free edition you can create navigational meshes, so your AI does not walk into walls. Oh, and it seems that you forgot to loop the music - I had to go away and when I got back, music was gone.
KaiseanGames
29. Apr 2015 路 17:21 UTC
I hoped for strafing :) Also, I wanted to shoot the balloons straight at the robots' feet, but I can't look down on keyboard. With better keyboard support, this game would ROCK.

I read your story and I'm glad you decided to participate in spite of lack of inspiration.
KaiseanGames
29. Apr 2015 路 17:37 UTC
Me and my wife - we played together. I was moving with WASD, she was looking around with arrows. That's when you realize a gamepad would be nice.
Guard13007
29. Apr 2015 路 21:03 UTC
Holy shit that was amazing! Very fun, and terrifying. Those robots are scary. I had to play many times to beat it.
justthestudio
04. May 2015 路 21:34 UTC
I got a mini heart attack while playing!
Ogniok
06. May 2015 路 20:30 UTC
A good entry and a very nice idea, but the controls were awful! :D