Evil Cupido: Haters gonna hate by Pixel Heart
"A game about broken hearts, naked gods and making people angry"
Normal weapons are (sadly) used to hurt people.
But what if we had a weapon that doesn’t hurt people directly, but make them hate and hurt each other instead?
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UPDATED VERSION (Post Jam) with some bug fix and improvements:
WebGL: http://pixelheartstudios.com/evilcupido/
Unity Web Player: http://pixelheartstudios.com/evilcupido/webplayer/
OSX: http://pixelheartstudios.com/evilcupido/Evil_Cupido_osx.zip
Windows: http://pixelheartstudios.com/evilcupido/Evil_Cupido_win.zip
Normal weapons are (sadly) used to hurt people.
But what if we had a weapon that doesn’t hurt people directly, but make them hate and hurt each other instead?
- - - - - - - - - - - - - - - - - - - -
UPDATED VERSION (Post Jam) with some bug fix and improvements:
WebGL: http://pixelheartstudios.com/evilcupido/
Unity Web Player: http://pixelheartstudios.com/evilcupido/webplayer/
OSX: http://pixelheartstudios.com/evilcupido/Evil_Cupido_osx.zip
Windows: http://pixelheartstudios.com/evilcupido/Evil_Cupido_win.zip
| Web (Unity Player) | http://pixelheartstudios.com/ld32/webplayer/ |
| Web (HTML5 Experimental) | http://pixelheartstudios.com/ld32/ |
| Windows | http://pixelheartstudios.com/ld32/Evil_Cupido_win.zip |
| OS/X | http://pixelheartstudios.com/ld32/Evil_Cupido_mac.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51121 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.72 | 138 |
| Audio(Jam) | 3.27 | 284 |
| Fun(Jam) | 3.55 | 187 |
| Graphics(Jam) | 4.10 | 141 |
| Humor(Jam) | 3.66 | 136 |
| Innovation(Jam) | 3.70 | 147 |
| Mood(Jam) | 3.44 | 249 |
| Theme(Jam) | 3.75 | 239 |
The bad: Not so clear when you're about to die, or why.
However - a little more explanation at start needed.
There were a couple of levels where I died instantly as it switched screens, due to starting too close to an enemy, which was a little frustrating/confusing.
Now this is what I call a brilliant well made indie game.
I had fun, and actually played for quite a while - Good job.
I think I would consider forcing the player to let go of the right button before registering it as an intention to move when switching scenes. It was way too easy to get out of the safe zone. And if it is the intent that one should try many times, connect something like R to retry or just reload after 1-2 second of the fail symbol.
I agree with those other comments saying that it would have been nice to get some clearer indication of danger. Part of that problem could be solved with better retry mechanics. But you could also consider having the character indicate the danger somehow.
Solid entry though!
The retry button in the html5 version throws an exception for me, so I had to refresh the page each time I died. Irritating in the places when you die 3 seconds in. Also hit an error when beating the first indoor stage so I could not continue.
The game over state isn't very clear. Took a while to figure out why I couldn't shoot any more, as the idle animations were still playing.
Also there seems to be no way to restart from the beginning as it remembers where you were.
(Linux, Firefox 37)
Awesome Art! great puzzles, i love it!
Five Star!!
The lack of information about how you lose also sucks a little, though you quickly learn to just never walk forward. In fact, why even have the player walk at all? I completed the game without walking.
The premise though, I really didn't like it. Make people hate each other... It's just unsavoury. But that's more personal, so no knocks against the game itself.
It was fun that the arrows bounce around, nice ide.
Wasn't always sure why I gameover'd
It's fun to play it.
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
I went for a Cupid as the hero of my game too but I must say that yours is way a good deal more badass!
I really loved to burn this old people at the end! XD
It is not really clear when you were spotted for the first time.
P.S. Thanks for the review
The puzzles are easy enough to complete and test the whole game, but hard enough to not just breeze through the whole thing. I also threw some Nullpointers at the second last stage after hitting first teh jung girl and the old man and then the old lady and the two fighting people.
Nice puzzle gameplay mechanics, great graphics, quite fun though difficult at some points. Great work!
But the game is really really good, graphics + sound effects are on point, and the arrow physics are very fun to play around with. I had a good time and finished it... good luck!
Very nice concept.
I am not sure if I really solve the scene with granparents, but i 'kill' the granparents, and then the child was looking at right (i do so many thinks that I dont remember what i did for) so I just run. It is ok?
And the Arrow-physics are so funny, and i really liked the cat scene!
Pretty clever level design and game mechanics. Everything fits so well it's really good! :P I want a full version of this! XD
I miss a bit of feedback in some of the puzzles and thus it was difficult to complete them.
The concept of the games suits perfect the theme. Well-done!
FYI It completely crashed by macbook twice (chrome webplayer) when pressing restart. Had to hard restart. :/ Didn't affect my vote though, great job.
Great job!
It is not necessary to say, that the graphics are really awesome, great job!
Art, concept and physics are awesome
Graphics are cute, and I loved pissing the cat and its sound.
I have the feeling that the arrows shooted lower to where I aimed.
The game is well done and have great possibility of post development, i suggest you to continue developing this game :).
Graphics and sounds are cool, maybe a longer loop will help for longer run.