Tic-Tac-Blow by Bardikus

[raw]
made by Bardikus for LD32 (COMPO)
Hello,

This is my second Ludum Dare. I didn't dedicate as much time as with my first entry a few months ago so I don't expect to be higher in Overall.

Engine: GameMaker
Art: GameMaker sprite editor + free version of PyxelEdit

Controls:
-left/right arrow keys = movement
-Z = jump
-X = place X or O
-R = restart

Goal:
Survive as long as possible by removing the bombs.
You remove the bombs by getting straight-3 lines of either X or O.
The little guy you play with places X and O in alternation on the square he is on.

Edit: I added .exe file. I am terribly sorry for putting people through the horrendous installer for the game. I had no idea GameMaker can also make standalone .exe files. I guess you learn something new everyday

Ratings

Coolness 49% 1305
Overall 2.96 739
Fun 2.71 832
Innovation 3.57 244
Theme 3.14 728

Feedback

ianburnette
20. Apr 2015 · 17:26 UTC
Cool. Took me a bit to figure it out, but it's a clever design, and well implemented. :)
HolyBlackCat
21. Apr 2015 · 14:55 UTC
A version without installer would be nice.
metalfist213
21. Apr 2015 · 15:00 UTC
Nice game. It took me a while to get, but it's clever. Well done!
Mak
21. Apr 2015 · 15:04 UTC
The game is quite fun and very clever, but some jumps are too small and difficult to execute, i would say level design is the main concern here.
ohai1
21. Apr 2015 · 15:06 UTC
Didn't like the way character is moving - I think it should be oriented on finding the best way to make the lines, not trying to deal with terrain. Jump should be higher at least. The Concept is nice and I liked it overall though!
Asado
21. Apr 2015 · 16:28 UTC
Callling the link "Web" is a bit misleading, but great game still.
ruerob
22. Apr 2015 · 07:56 UTC
It's a little difficult to get to the top squares, because sometimes I can't reach higher platforms. But I like the idea! a post compo version would be great!
asobi tech
22. Apr 2015 · 08:46 UTC
Nice variation on Tic Tac Toe, good job.
asobi tech
22. Apr 2015 · 08:57 UTC
I originally didn't think my graphics and audio was up to much so didn't turn them on for rating, but I've had good feedback so I've edited and turned them back on :D Thank you.
maunovaha
22. Apr 2015 · 09:01 UTC
This was pretty unique and entertaining entry. good job :)
simon.parzer
22. Apr 2015 · 09:11 UTC
Please no installer!
It's an innovative idea. I don't like the way the platforming is implemented. It is way too hard to get from bottom to top. By the time you reach the tile you need, the bombs are already exploding.
A first step would be to replace the double jump by a single high jump and make one way platforms.
Diventurer
22. Apr 2015 · 14:26 UTC
Could be a bit more polished, but I really like the concept here!
elpaulo
22. Apr 2015 · 20:11 UTC
Great concept, totally in the theme. Improvements :
- Sound ! (obviously :-))
- Make jumps higher or change you level design a little bit. Some jumps are really hard, or impossible.
Great submission anyway !
sirikan
23. Apr 2015 · 08:55 UTC
Nice game :).
Psyho
25. Apr 2015 · 16:12 UTC
There's a bug where if you put yourself on the edge of several squares, you'll put the same sign on all of them simultaneously.

The more important issue is that you can replace a sign in the same square. So the winning strategy is to only put X or O in all squares. You would just take a single path that goes through all 9 squares and put the X in each of them. If you can make the whole cycle faster than the timer for the bomb, it's impossible to loose.
syncxzoz
25. Apr 2015 · 22:46 UTC
that was so cool...good idea!!

but a little hard to win...lol...
Tselmek
10. May 2015 · 18:29 UTC
I would have prefered Up to jump, the controls would have been a bit more comfortable. The concept is really great, it has a lot of potential. With some feedbacks, sounds, stressful soundtrack and a big timer, it could be a very fun hardcore game. The sive of the window was a bit uncomfortable as I couldn't see a part of the bottom.

I really hope that you will develop the idea postcompo. Good job!