{"author_link":"\/author\/micahcowan\/","author_name":"micahcowan","author_uid":"38013","comments":[{"author_name":"vini60","author_uid":"49640","time":"Apr 20, 2015 @ 3:18am","epoch":1429499580,"text":"Not much to do but it's ok, it has floppy things. (no homo) The sounds are really fun."},{"author_name":"Crafting4U","author_uid":"29423","time":"Apr 20, 2015 @ 3:18am","epoch":1429499580,"text":"Fun little game to pass the time. :)"},{"author_name":"redding","author_uid":"51627","time":"Apr 20, 2015 @ 3:18am","epoch":1429499580,"text":"The game was fun, but I didn't like the child sound effects that much."},{"author_name":"Matsuki","author_uid":"25407","time":"Apr 20, 2015 @ 3:18am","epoch":1429499580,"text":"I really liked the mechanic of spinning your ball (sibling?) around, was fun"},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 20, 2015 @ 3:21am","epoch":1429499760,"text":"Whee! It simple, but I spent much more time whipping around than I originally thought I would. Nice entry!"},{"author_name":"jacketsj","author_uid":"51647","time":"Apr 20, 2015 @ 5:27am","epoch":1429507320,"text":"Reminds me of hammerfight, except less complicated and significantly less serious."},{"author_name":"polegar","author_uid":"8356","time":"Apr 20, 2015 @ 10:40am","epoch":1429526100,"text":"Nice job, clean and fun to play with really cool audio !"},{"author_name":"DKoding","author_uid":"33865","time":"Apr 20, 2015 @ 4:00pm","epoch":1429545300,"text":"I like the physics. Kinda reminds me of my own game. :-)"},{"author_name":"Cheshyr","author_uid":"20497","time":"Apr 20, 2015 @ 4:23pm","epoch":1429546680,"text":"hahaha, that was great.  sound effects really made the game, and the mechanic was a good time.  well done."},{"author_name":"Mimus","author_uid":"49652","time":"Apr 20, 2015 @ 4:26pm","epoch":1429546860,"text":"It's very lol sound. :)"},{"author_name":"madameberry","author_uid":"14549","time":"Apr 20, 2015 @ 8:24pm","epoch":1429561140,"text":"Got into a groove swinging that thing!  My arm got tired from wiggling the mouse though."},{"author_name":"vvolis","author_uid":"27570","time":"Apr 21, 2015 @ 6:04am","epoch":1429595940,"text":"Nice gameplay, feels very fluid. The mechanic reminds of Hammerfight, but I really love your idea of it being a con attendance, would love to see it with graphics!"},{"author_name":"jmborden","author_uid":"42811","time":"Apr 21, 2015 @ 6:34am","epoch":1429597740,"text":"Another pure HTML5\/Javascript game, nice!"},{"author_name":"sanojian","author_uid":"7542","time":"Apr 21, 2015 @ 4:43pm","epoch":1429634280,"text":"So the unconventional weapon is a floppy.... oh I get it.  Quite fun.  I think it could better if the floppy bit was less springy so you didn't have to get so close to the blocks.  I could be wrong though."},{"author_name":"micahcowan","author_uid":"38013","time":"Apr 21, 2015 @ 4:58pm","epoch":1429635180,"text":"@sanojian - you don't really have to get particularly close to the blocks - the floppy bit\/tether stretches if you get the momentum going, just swinging it around. Faster it goes, further it stretches (to a point)... like one of those rubber-ball paddle thingies.\r<br\/>\r<br\/>@madameberry - Yeah, it's a little less tiring on a trackpad (what I used), but I'm thinking if I work on this post-compo, I'll incentivize less repetitive swinging. Like the weapon will overheat or something if it goes too many times too fast in the same direction (probably ditch the whole &quot;con\/sibling&quot; idea - maybe an energized alien so I can keep the sounds, though - they're fun!). I'll have to play with it a bit to find out what works best. And maybe plug in a mouse. :)"},{"author_name":"micahcowan","author_uid":"38013","time":"Apr 21, 2015 @ 5:05pm","epoch":1429635600,"text":"BTW, if people want to play with the tether and springiness, you can open a JavaScript console and muck with the value of AntiCon.defs.TENSOR_TETHER_STRETCH_LENGTH. You probably don't want to fuss with the tether length &quot;at rest&quot;, because if you lengthen that it just makes it harder to get it swinging. :)\r<br\/>\r<br\/>Lengthening the swing does indeed make it easier to hit the baddies without getting close in, but it also makes it much harder to clear\/avoid bullets..."},{"author_name":"garygreen","author_uid":"13914","time":"Apr 21, 2015 @ 8:08pm","epoch":1429646580,"text":"Such as simple, but clever weapon design. It was fun playing it."},{"author_name":"suppi","author_uid":"29243","time":"Apr 21, 2015 @ 9:25pm","epoch":1429651200,"text":"A really solid entry. I love it! it was fun to play, the sound effects very nice and it was a very refreshing take on the bullet hell genre. great job!\r<br\/>IMO, If you improve the graphics this could be marketed."},{"author_name":"Dining Philosopher","author_uid":"18490","time":"Apr 22, 2015 @ 11:17pm","epoch":1429744320,"text":"Nice game! I had fun swinging the ball around the screen. :D"},{"author_name":"OnlySlightly","author_uid":"1959","time":"Apr 23, 2015 @ 3:13am","epoch":1429758480,"text":"I loved the &quot;woo&quot;-ing It was fun playing with the physics and flailing around :)"},{"author_name":"NoxNode","author_uid":"51565","time":"Apr 23, 2015 @ 3:15am","epoch":1429758600,"text":"ahhhh my wrist! lol fun game."},{"author_name":"Diventurer","author_uid":"7567","time":"Apr 23, 2015 @ 7:39am","epoch":1429774440,"text":"Fun game! I got a score of 5500 or so after some tries. It gets hard with those circle bullet formations. I like the music and sound effects."},{"author_name":"nonetheless","author_uid":"36254","time":"Apr 23, 2015 @ 6:57pm","epoch":1429815120,"text":"Damn hard but really nice idea :)"},{"author_name":"nonetheless","author_uid":"36254","time":"Apr 23, 2015 @ 8:15pm","epoch":1429819800,"text":"I appreciate your comment Sir :)"},{"author_name":"gnx","author_uid":"8333","time":"Apr 24, 2015 @ 5:18am","epoch":1429852380,"text":"The mechanic is really interesting. I think there could be a bit more inertia with the mouse following as now your position moves reaaally fast and most of the time I didn't even see the bullets that hit me."},{"author_name":"jojocanard","author_uid":"24933","time":"Apr 24, 2015 @ 1:21pm","epoch":1429881360,"text":"Really nice mechanic and sound.\r<br\/>Score 10485 !"},{"author_name":"micahcowan","author_uid":"38013","time":"Apr 24, 2015 @ 6:24pm","epoch":1429899540,"text":"@gnx, that's basically just a function of how fast your mouse is. I mostly practiced with a trackpad. At the moment there's no speed limit, so it actually jumps to wherever the mouse is now (somewhat useful info on the tablet, heh: you can just warp to wherever you touch next). I'll probably add a per-frame speed limit if I continue working on it, but meanwhile you can just slow down your wrist... ;)"},{"author_name":"badlydrawnrod","author_uid":"745","time":"Apr 24, 2015 @ 7:43pm","epoch":1429904280,"text":"Love the sound effects.  Just how much helium did you have to use in the making of this game? Shows it doesn't have to be highly graphical to be highly playable."},{"author_name":"DarkMeatGames","author_uid":"34345","time":"Apr 24, 2015 @ 7:47pm","epoch":1429904520,"text":"Nice work yo. Even though it's a small game, it shows off the mechanic nicely. Great audio!"},{"author_name":"Frozen Fractal","author_uid":"7882","time":"May 11, 2015 @ 6:51pm","epoch":1431369960,"text":"Very nice! Once you hit the resonance frequency of the swing, it becomes fun to keep it spinning while dodging the bullets. Would be even better with more particles and other juice!"}],"images":["ld32\/38013-b0d8b2a3c07975844377b99917ae70e7.jpg"],"links":[{"url":"http:\/\/micah.cowan.name\/anticon\/submission\/","text":"Web"},{"url":"http:\/\/micah.cowan.name\/anticon\/no-grad\/","text":"Web (NO GRAD, maybe faster)"},{"url":"https:\/\/github.com\/micahcowan\/ld32","text":"Source"}],"metadata":{"g_key":"10682","g_author":"38013","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10716","g_title":"AntiCon","g_status":"UCHK1","g_place":"647","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/38013-shot0-1429489787.png-eq-900-500.jpg"],"text":"NOTE! IF THIS GAME PLAYS SLOW, USE THE \"No Grad\" LINK TO SEE IF IT IMPROVES (works for iPad at least)\r\n\r\nTop-down shooter web game where you're swinging a ball around to hit your enemies. (Ball only does damage if it's moving at a decent speed.)\r\n\r\nYou can play on tablets, too! Tested with Firefox, Chrome and Safari on Mac, and on Samsung Tab 4 and iPad, too. Probably doesn't play well on MSIE.\r\n\r\nDone in HTML5\/JavaScript. The only external JS library used is SoundJS, of the CreateJS library. Sound effects recorded and manipulated using Audacity, music loop banged out on Reason.\r\n\r\nAll source code, sound effects, graphics, and music for this game are free to use, modify, and redistribute under the terms of the Creative Commons CC BY 4.0 license (http:\/\/creativecommons.org\/licenses\/by\/4.0\/).\r\n\r\nOriginally, I wanted the \"ball\" to be your younger sibling, as the two of you making your way through an anime\/comics\/gaming cone (\"Un-CONVENTION-al\", heh), dodging vendors and cosplayers. But since I never had enough time to make \"real\" graphics instead of simple shapes, that's not really borne out in my results. Except for the gleeful giggling and squealing of the \"ball\" when you hurl it around quickly. :)\r\n\r\nI spent a lot of time on the sound. If you don't hear the sounds, please try it in another browser, as it really adds quite a bit to the experience.","title":"AntiCon"}