Deadly Tiles by Thoran

[raw]
made by Thoran for LD32 (COMPO)
Our Hero must use the magic tiles of a dungeon to purge an ancient evil.

arrow keys to move, space to catch and throw the tiles

Ratings

Coolness 48% 1347
Overall 3.28 450
Fun 2.88 702
Graphics 3.33 384
Humor 2.55 645
Innovation 3.42 336
Mood 2.70 746
Theme 3.83 184

Feedback

Markus Becker
20. Apr 2015 · 12:13 UTC
I really like the game and the idea. I had some problems aiming, but i usually have with this kind of game.
tanjent
20. Apr 2015 · 16:47 UTC
Good graphics and I like your interpretation of the theme by using the "world" as your weapon. I think you need to add some more extra hits/lives at the start, because it's a bit difficult to progress now! :)
plams
21. Apr 2015 · 13:41 UTC
The boss is hard! I'd like a save point just before. Twice I got hit by a block while carrying another block, and they seemed to "cancel" each other out - I lost my block but survived. Might be a bug since I couldn't do it consistently, but it felt like interesting gameplay :)
chabuduo
21. Apr 2015 · 13:46 UTC
Great take on the theme!
The boss got frustrating a bit because there wasn't a checkpoint.
FReNeTiC
21. Apr 2015 · 18:54 UTC
I can get to the boss without shooting a single tile.
But that boss is damn hard!

The game was fun!

Just a minor bug: sometimes, after I pick a tile, even pressing a directional, it throws the tile in the wrong direction. Example: picking a tile, pressing up, it rarely threw the block in a diagonal position, something between up and right.
scorched
21. Apr 2015 · 19:36 UTC
The theme is very good. The game could be more forgiving though (hit points)
🎤 Thoran
22. Apr 2015 · 15:46 UTC
Sorry guys, I know the game is a little unfair the way it is, and I really wanted to be more beatable, but I was a little nervous with the clock ticking, so i forgot some stuff :P I'l do better next time! Promise ;)
Ludonaut
23. Apr 2015 · 14:30 UTC
Cool idea, good job. Tip: You can embed the game from itch.io directly (rather than its page) by using the following URL instead: http://commondatastorage.googleapis.com/itchio/html/52869/Deadly%20Tiles/index.html
GameQuester
24. Apr 2015 · 20:08 UTC
I liked the idea to use the "level" as a weapon. Like others said, more hitpoints or checkpoints would be nice. Good work.
Pat Kemp
24. Apr 2015 · 20:11 UTC
Nice use of the theme! I liked that the world served as a dynamic ammo supply. The controls were a little wonky and I didn't feel that compelled to kill the blue badguys since I could easily just walk around them. Good concept though!
Tselmek
25. Apr 2015 · 14:47 UTC
Interesting gameplay but controls are a bit hard to use.
Jupiter_Hadley
27. Apr 2015 · 20:42 UTC
Unique idea of a weapon! I included it in part 6 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q11RJey0954
gnx
01. May 2015 · 23:41 UTC
Very hard game. The animations look nice and there is nothing wrong with the fundamentals, but the instant onehit nature of the game makes it a bit less appealing than it should be :)