Eterlink by aiaf
Well its done.
Unfortunately i didnt have the time to make the help screen so here is the user manual. This is not user-friendly! Read if you want to play.
Game objects:
vortexes(the random points), nodes, links, items
resources: matter and energy , starts with 100 each
Game starts with one node at center of screen (coordinates 0,0,0).
Keys:
navigation
1 - view front
2 - view back
3 - view left
4 - view right
5 - view up
6 - view down
Mouse over the top left input box to insert coordinates (x,y,z)
For example input 150 70 0 to see how it works.
Change the view a bit, its a 3d world rendered on 2d screen.
From now on ill be refering to this lines as links.
move link into position then press Space key to build a node
Tab cycle selects the existing nodes.
On top left of the window "node: 0" means node with index 0 is selected.
For example after building the first node , Tab once to select node 1, mouse over the left menu to see what items are available to be build.
Use key b to build something.
Build an recycler, once is available use the r key to recycle other built items
When you recycle something you receive half of the resources used at building time.You are unable to recycle a recycle item once built.
10 matter, 10 energy to build: recycler,scanner,battery,relay,junction
200 matter and 200 energy to build the death ray :)
To be able to build a node you need to have a junction on the last node.
When building a node you need it to be close to a vortex use the views (123456 keys) to align the link in 3d as close as possible.
This is one of the main game mechanics, the new link has to be placed near a vortex, after building the node it will increase the resources.
Scope is to build the death ray.
Death ray requires that the battery items build count to be greater or equal with the nodes count.
Second requirement is that the last node have a relay build.
Lots of features didnt make it but thats it,
Build for linux64 and windows with SDL2.
Unfortunately i didnt have the time to make the help screen so here is the user manual. This is not user-friendly! Read if you want to play.
Game objects:
vortexes(the random points), nodes, links, items
resources: matter and energy , starts with 100 each
Game starts with one node at center of screen (coordinates 0,0,0).
Keys:
navigation
1 - view front
2 - view back
3 - view left
4 - view right
5 - view up
6 - view down
Mouse over the top left input box to insert coordinates (x,y,z)
For example input 150 70 0 to see how it works.
Change the view a bit, its a 3d world rendered on 2d screen.
From now on ill be refering to this lines as links.
move link into position then press Space key to build a node
Tab cycle selects the existing nodes.
On top left of the window "node: 0" means node with index 0 is selected.
For example after building the first node , Tab once to select node 1, mouse over the left menu to see what items are available to be build.
Use key b to build something.
Build an recycler, once is available use the r key to recycle other built items
When you recycle something you receive half of the resources used at building time.You are unable to recycle a recycle item once built.
10 matter, 10 energy to build: recycler,scanner,battery,relay,junction
200 matter and 200 energy to build the death ray :)
To be able to build a node you need to have a junction on the last node.
When building a node you need it to be close to a vortex use the views (123456 keys) to align the link in 3d as close as possible.
This is one of the main game mechanics, the new link has to be placed near a vortex, after building the node it will increase the resources.
Scope is to build the death ray.
Death ray requires that the battery items build count to be greater or equal with the nodes count.
Second requirement is that the last node have a relay build.
Lots of features didnt make it but thats it,
Build for linux64 and windows with SDL2.
Ratings
| Coolness | 42% | 1601 |
| Overall(Jam) | 2.50 | 1007 |
| Fun(Jam) | 1.95 | 1046 |
| Graphics(Jam) | 2.57 | 829 |
| Innovation(Jam) | 3.29 | 382 |
| Mood(Jam) | 2.62 | 811 |
| Theme(Jam) | 2.76 | 860 |
Game starts with one node at center of screen (coordinates 0, 0, 0), node 0 is selected by default.
Tab key cycle selects the existing nodes.
In your case Tab to select node 1, mouse over the junction button on the left menu and build it (b).
Latest node must have a junction to be able to create a new link.
Hope this helps
you can try and edit the configuration file eterlink.baf to make the game fullscreen
anyone else having this problem ?
Not too clear on how to clear the game
I also had a problem inserting values, I tried your fullscreen suggestion but no difference.
Sorry, all is working fine now.
Need to figure out how to make a better help.
In you case use Tab key, top left you should have node: 1
Mouse over junction in the left menu and press b to build it.
Continue like this to add more nodes.
It written in the manual, seems im not good at explaining :(
I had some problem understanding the position of a vortex in the 3d space, modern AAA games accustomed me to monodimensional environment.
Joking aside, mostly the control need some polishing.