Photon Wars by acidave

[raw]
made by acidave for LD32 (COMPO)
Trapped in the basement you have to find the GOLDEN COIN to progress.

Use your weapons wisely and watch your HEALTH and ENERGY. Collect green and red blobs to refill.
Aim light at GHOSTS and CATS to plop them.

WASD to move.
Number keys toggle weapons:
<1> FLASHLIGHT - limited field of view, medium energy consumption and power
<2> LASERPOINTER - attracts CATS, strong against GHOSTS, weak against cats
<3> CAMPING LIGHT - 360° light, low energy consumption, small range

to restart game

Ratings

Coolness 33% 1901
Overall 3.00 704
Audio 3.12 326
Fun 2.84 738
Graphics 2.74 736
Humor 2.94 431
Innovation 3.05 592
Mood 3.13 381
Theme 3.47 446

Feedback

Phask
20. Apr 2015 · 06:41 UTC
Awesome! I really like the graphics and funny sounds. This is truly an unconventional weapon ;)
Figglewatts
20. Apr 2015 · 12:33 UTC
Pretty fun. The way that cats moved to the laser pointer was quite funny.
thumbgarden
20. Apr 2015 · 23:28 UTC
Cool lighting effects. You could turn this into a sweet stealth game.
maunovaha
22. Apr 2015 · 09:04 UTC
Pretty fun entry. Maybe could fit better jam category, therefore you could have more time to work with graphics. nice job regardless! :P
VDZ
22. Apr 2015 · 16:38 UTC
This game is seriously lacking in challenge. The concept of shining light on things to kill or distract them while navigating a maze is nice, and combat does feel fun, but it feels entirely pointless when the enemies pose no threat to you whatsoever - you can just run past them easily and they don't stand a chance of catching you. This is made worse by the level design; the coin is always in the same place, and with the openness of the level you can just either head straight towards it diagonally or safely move along the edges, whichever you prefer. You spend so little time in a level that even if you do mess up, your health and energy bars are irrelevant (you won't get them to 0 before reaching the end unless you're messing up on purpose). Distracting the cats with weapon #2 is never necessary, nor is protecting yourself or doing AoE damage using weapon #3. This game has potential to be fun, but it needs some serious work.

The graphics are pretty bad. Most stuff is placeholder graphics and/or untextured. I had to run into a cone to even figure out it was a ghost. The single-color floor and walls that are all the same make the level boring to look at, and the random-seeming placement of the walls doesn't make for a visually interesting level design either. The minimap does look nice, though.

I liked the music. The sounds were unremarkable but functional. The implementation of the theme was...not really bad, but light is hardly an unconventional weapon against ghosts.
Cliff Lee(CL)
23. Apr 2015 · 17:36 UTC
The concept of light is good, but the level is so easy because you can just run pass all enemies and get coin.
Hyoga-3D
26. Apr 2015 · 15:52 UTC
I had some fun with this, good use the theme.
kristof
28. Apr 2015 · 16:55 UTC
Nice game. I like the idea of using light as a weapon. The enemies aren't that much of a threat though. The sound design is awesome!
In the third level (or fourth), when I collected the coin, nothing happened. Was that the end? Some kind of end screen would have been cool.
But still, nice work!