{"author_link":"\/author\/thepattybeast\/","author_name":"Thepattybeast","author_uid":"18033","comments":[{"author_name":"Marek Lis\u00fd","author_uid":"51128","time":"Apr 20, 2015 @ 1:30pm","epoch":1429536300,"text":"Did not work..."},{"author_name":"Sri Harsha Chilakapati","author_uid":"22490","time":"Apr 20, 2015 @ 1:48pm","epoch":1429537380,"text":"Small nice game, but the background color bugs my eyes. Also the fonts are severely aliased."},{"author_name":"Thepattybeast","author_uid":"18033","time":"Apr 20, 2015 @ 1:49pm","epoch":1429537440,"text":"Sorry i forgot to include linux and mac naives. it should work now"},{"author_name":"Mizipzor","author_uid":"39663","time":"Apr 20, 2015 @ 2:00pm","epoch":1429538100,"text":"A strange concept, I think the melon fire cooldown needs to be way shorter. Something about that background color makes it difficult to look at during longer sessions. Didn't try MP, though. :)"},{"author_name":"Thepattybeast","author_uid":"18033","time":"Apr 20, 2015 @ 2:06pm","epoch":1429538460,"text":"Mizipzor the melon fire cooldown goes down with every kill"},{"author_name":"mcburrobit","author_uid":"25317","time":"Apr 22, 2015 @ 11:09pm","epoch":1429743840,"text":"That hot cyan burned my retinas. Java entries are always nice to see."},{"author_name":"TeamCalcium","author_uid":"53017","time":"Apr 23, 2015 @ 12:56pm","epoch":1429793460,"text":"Prolly a good idea, but lacks the implementation. The graphics are unappealing."},{"author_name":"cyand1317","author_uid":"50400","time":"Apr 25, 2015 @ 10:00am","epoch":1429955700,"text":"Doesn't work under Linux, unfortunately.\r<br\/>\r<br\/>However I have found what caused it... The slash is '\/' on Linux instead of '\\' and therefore the resources cannot be loaded correctly. (Don't ask me how I did this... I just took a look at the console and found this...)"},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Apr 30, 2015 @ 7:42pm","epoch":1430422620,"text":"I didn't get a chance to play the multiplayer. Adding in the level editor was neat. Single player wasn't great.\r<br\/>\r<br\/>The most obvious problem is the melon reload time. The player wants to always be doing something, even if that 'something' is just clicking furiously. If you're going to add a reload time there needs to be a reason for it, and you need to give the player something else to do while they're waiting (e.g. a way of setting the enemies up for the next shot, or having a game complex enough that the player uses up the wait-time strategizing their next move).\r<br\/>\r<br\/>I also think the game mechanic itself could be better implemented. Dropping melons on bananas sounds like it could be fun... but the way it was implemented was totally generic. It just felt like dropping &lt;sprite_a&gt; on &lt;sprite_b&gt;. A little animation and sound-effects can go a long way! Seeing and hearing splatters would have been great.\r<br\/>\r<br\/>I do wish I had someone to try multiplayer with to see how it works. I know that multiplayer can be a tricky thing to set up, and it's always nice to see a ludumdare creator that went the extra mile to add it."},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"May 2, 2015 @ 3:30pm","epoch":1430580300,"text":"Impressed you were able to get in multiplayer and a level creator in the short time you had. Just had issues as people have mentioned with the background colour being to strong a colour on the eyes while playing for awhile."}],"images":["ld32\/18033-e02c58d6bba6432ce43d05f6ef5fb953.jpg","ld32\/18033-1919827b944cdfd58d9180d87aa21c9c.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/s\/b4vcdmkf4ori61y\/LD32%20Melon%20Thrower.zip?dl=0","text":"Java"},{"url":"https:\/\/dl.dropbox.com\/s\/p2qk0ti1zgjagsb\/LD32%20Melon%20Thrower%20SRC.zip?dl=0","text":"Source"}],"metadata":{"g_key":"10735","g_author":"18033","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10769","g_title":"Melon Thrower","g_status":"UCHK1","g_place":"958","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/18033-shot0-1429489817.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/18033-shot1-1429489817.png-eq-900-500.jpg"],"text":"Singleplayer(SP) & Multiplayer(MP)\r\n \r\nIMPORTANT: READ THE SETTING UP MP SECTION BEFORE DOING MP\r\nIf the game does not work try launch with java -jar LD32.jar in console(SHiFT + right click with no file selected in windows explorer)\r\nAlso: invalid major.minor version errors are caused by outdated java UPDATE YOUR JAVA\r\n\r\nControls:\r\nLeft Mouse Button - fire melon (or drop banana in mp)(place platorm or delete in editor)\r\nRight Mouse Button - Set banana start location (MP)\r\nEscape - Pause\r\nScroll - change platform size (Editor)\r\nW - increase platform size fast (Editor)\r\nS - decrease platform size fast (Editor)\r\nE - toggle edit mode (Will break MP, left over debug feature)\r\n\r\nNOTE: You will always be melon thrower in Singleplayer\r\n\r\nHow to play(Melon thrower):\r\nStop the bananas before they reach you. When the banana reaches the ground(bottom of the screen), it will run at you(grow bigger) when it reaches you it will turn red and start reducing your health. Shoot it with a melon before that happens. When you shoot a melon will appear, it will get smaller then disappear taking any bananas its colliding with it when it disappears with it.\r\n\r\nHow To Play(Banana Dropper): Get bananas to the bottom of the screen press or hold left mouse button to drop bananas. the bananas will be move toward the position of the mouse when fired.\r\nThe line will show the path the banana will follow. Right clicking will set the start x of the banana. If the banana hits a platform the banana wiil stop y movement and keep original x movement.\r\n\r\nHOW TO DO MULTIPLAYER:\r\nIf you do multiplayer you will likely have to port forward.\r\n\r\nHost a lobby:\r\nselect host a lobby and in the popup just click ok.\r\n(the fist thing before the colon(:) is the ip to listen for, someone on the internet told me to put the ip of the person who is trying to connect in to skip port forwarding but i couldn't get that to work(local ip? i tried  wan ip and it didn't work), (by default it will be your lan ip)). The second thing is port. \r\n\r\nConnect to the lobby\r\nClick Join lobby\r\nby default it is (your ip:default port)\r\ntype in (ip of host:port host lobby is on)\r\n\r\nselect a level from the list and click start","title":"Melon Thrower"}