Super missile controle deluxe by grifdail
Hi everyone
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Here is super Missile Controle Deluxe, a game where you will control a ... you guessed it... missile.
Use the arrow key to move arroud and space to shoot.
Saddly I did'nt had a lot of time for this ludum dare (I could'nt code on sunday and most of my saturday, this is pretty much a jam entry, with less time than a compo's one) but i was able to make this cool prototype based on the raycast engine i was working on.
Right now, the game still need a lot of things (more feedback, more graphics, more gameplay situation, juicyness) but i wanted to finish something for the jam so I could get feedback. Should I continue working on that ? I think the concept is really cool.
I also used Kenney CC0 assets, mostly because of the time limit.
I'll hope you'll have fun.
-----------
Here is super Missile Controle Deluxe, a game where you will control a ... you guessed it... missile.
Use the arrow key to move arroud and space to shoot.
Saddly I did'nt had a lot of time for this ludum dare (I could'nt code on sunday and most of my saturday, this is pretty much a jam entry, with less time than a compo's one) but i was able to make this cool prototype based on the raycast engine i was working on.
Right now, the game still need a lot of things (more feedback, more graphics, more gameplay situation, juicyness) but i wanted to finish something for the jam so I could get feedback. Should I continue working on that ? I think the concept is really cool.
I also used Kenney CC0 assets, mostly because of the time limit.
I'll hope you'll have fun.
| Web | http://grifdail.fr/LudumDare32/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15168 |
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 2.84 | 826 |
| Fun(Jam) | 2.69 | 760 |
| Innovation(Jam) | 3.03 | 561 |
| Mood(Jam) | 2.61 | 817 |
| Theme(Jam) | 2.69 | 885 |
Considering the time spent I think it looks very good.
I would suggest to skip the first level, there is not really anything to do there now.
Very fun and cool!
I would criticise not having different soundeffects for good vs wrong hit, but it boils down to your lack of time for your entry. It's ironic, because of lack of any tutorial, you have to explore the world around and learn how it works yourself. It's really intuitive and I like that much better than reading some wall of text explaining it.
Anyway I'm rating this as I would rate a compo entry