Weapon Regulator by drludos
Even the war has rules : some weapons are allowed, while others are forbidden.
They are called unconventional weapons.
You are sent to a battlefield.
Your mission is to seize any unconventional weapon that you'll see.
You are neutral, so the soldiers won't hurt you.
But beware of the stray bullets.
USE ARROW KEYS / WASD TO MOVE.
USE SPACE / CONTROL / SHIFT TO SEIZE A WEAPON FROM A SOLDIER
(you have to move over the soldier first).
THE WEAPONS CONVENTION CHANGE REGULARLY.
try to capture unconventional weapons only.
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Tools used:
Flash, Photoshop, AS3SFXR and cgMusic/GXSCC
They are called unconventional weapons.
You are sent to a battlefield.
Your mission is to seize any unconventional weapon that you'll see.
You are neutral, so the soldiers won't hurt you.
But beware of the stray bullets.
USE ARROW KEYS / WASD TO MOVE.
USE SPACE / CONTROL / SHIFT TO SEIZE A WEAPON FROM A SOLDIER
(you have to move over the soldier first).
THE WEAPONS CONVENTION CHANGE REGULARLY.
try to capture unconventional weapons only.
---------------
Tools used:
Flash, Photoshop, AS3SFXR and cgMusic/GXSCC
Ratings
| Coolness | 67% | 3 |
| Overall | 3.81 | 94 |
| Audio | 2.74 | 530 |
| Fun | 3.84 | 70 |
| Graphics | 3.10 | 523 |
| Humor | 3.05 | 380 |
| Innovation | 4.01 | 60 |
| Mood | 3.09 | 416 |
| Theme | 4.33 | 16 |
my only criticism would be that sometimes I would grab one persons weapon while they were on top of someone else so I'd ending up grabbing both of their weapons causing me to lose points. Not a big deal, just a mild annoyance.
Also, why doesn't the music loop? it's good!
Great idea for the game. I almost thought I'm invincible because I'm neutral... until they started shooting :D
Too bad we don't get anything to improve ourselves (an unconventional weapon magnet for example?) in pick-ups.
(Red team cheats more)
Great idea and execution of gameplay and presentation.
Good job!
Scored 698!
The fact that you take the weapons of all people who are nearby is kind of annoying; I'd suggest only taking unconventional weapons if they're available, otherwise feel free to take points off haha.
Aside from that, this was an awesome game. Definitely innovative, I like the bullet dodging aspect of the game along with the weapon collecting. I feel like there should be some sort of penalty for not taking unconventional weapons, Overall it has great polish and looks/sounds/plays really good!
Was difficult to ensure you were only hitting the dude you wanted too as control wasn't sensitive enough (8 directional).
I'd also perfer that disbarred weapons were in the same eyeline as the player character i.e. above his head as icons or somthing so I diddn't have to take my eye from my avatar.
Music is a plus.
@ProjectX: There are two more "guns" after the SMG - a "cannon" that fire big bullets, and a plasma gun :).
As said before, we sometimes grab few weapons at the same time wich is bad.
But good job
I enjoyed your interpretation of the theme. It's pretty simple but also really addictive ! I took me a while to realize that I had HP, maybe because of the word "neutral", but it's a cool little game overall. Good work, drludos ;)
The gameplay of running into a battle is fun, and seeing what weapons come next (and which set of restrictions comes next) is an interesting motivator. It's all very well executed, too.
However, the scoring system and lack of early-game difficulty discouraged me from playing more than four games. Due to the way scoring scales, doing anything early-game is a waste of time and effort; the points you get are negligible compared to later on, and there's no danger to make it even slightly interesting. This means you're pretty much stuck waiting for the guns to arrive, at which point scoring starts to become useful (though still not all that relevant compared to later on) and you actually have to do something to not die. Still, at that point your primary goal is to survive so you can rack up the real points later on. Having to play the futile early-game every time discourages me from playing to improve my score (as less than 50% of my playtime is actually spent improving my score).
The game mechanics also discourage taking risks; there is no penalty for not doing your job, and simply surviving is enough to increase the amount of points gained per seized weapon. I'd have loved to see some kind of reward for jumping into the battle, like a combo system (increasing points for successive weapons seized if you don't take too long between weapons). Other rewards (recovering health? Score multiplier?) could also make early-game weapon seizing more useful.
Still, I enjoyed the couple games I played. The graphics look nice and, more importantly, are very clear (everything was recognizable without a problem), and the audio wasn't very interesting but fulfilled its purpose (though having a BGM beyond the first seconds would've added a lot). Though the interpretation of the theme was one of the more obvious choices, it was executed well.
High score: 841 (226 seconds)
P.S.: Is there any other set of restrictions beyond 'ban plasma rifles, allow bazookas'?
Anyways, I *LOVED* the gameplay in this one. The mood of an ongoing battle was also extremely effective.
This was fantastic. The progression of weapon categorization was done really well and this was a hilarious take on the theme.
* My best so far is 666 >:D
Our game mechanics are somewhat similar with the changing of right and wrong, but I'm sad to say that I think you implementation is better!
The only trouble is: when multiple people are at the same spot you can't tell the good and bad people apart.