Behind the Fence by fasterthanlime

[raw]
made by fasterthanlime for LD32 (JAM)
==========
Disclaimer
==========

This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.

The OSX version has been fixed (at least it should), tell
me if it runs better for you :)

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Description
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This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.

Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.

Take your time, though, enjoy the soundtrack. Bathe in the mood.

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Credits
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Story, engine, ooc language, story editor, soundtrack by me - @fasterthanlime
Some ambient sounds taken from Freesound.org
Some fonts from dafont.

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Tech stack
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The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor see: https://twitter.com/fasterthanlime/status/589967248145707009
...using Ruby, Sinatra, CoffeeScript, space-pen.

Ratings

Coolness 69% 3
Overall(Jam) 3.24 497
Audio(Jam) 4.11 28
Humor(Jam) 2.43 731
Innovation(Jam) 2.71 735
Mood(Jam) 3.85 83
Theme(Jam) 3.15 661

Feedback

metalfist213
21. Apr 2015 · 15:25 UTC
My favorite part about this game is the music. I have not been so much into text-based game, but I like it. It has a great atmospheare.
Saker Games
21. Apr 2015 · 15:35 UTC
Interesting.
Junber
21. Apr 2015 · 15:38 UTC
Very intersting story. The music whilst I really enjoyed it stopped after a while and restarted just once each day. Nice interpreation of the theme too.
Andy Gainey
21. Apr 2015 · 15:40 UTC
I gave it a shot, made it through to the end, but the commas and phrasing produced a rhythm that I found to be rather laborious, filled with too many pauses. But maybe my mind simply isn't in a poetic mood at the moment; it is a rather subjective affair.

The ambient sounds upon beginning particular scenes was a nice touch, though.
rectangular Tim
21. Apr 2015 · 15:44 UTC
Well this was better than I expected. Such a beautiful little story. The music really makes this. Well done.
Smiley
21. Apr 2015 · 15:47 UTC
doesn't start on OSX 10.10 :( no errors
bernardery
21. Apr 2015 · 16:09 UTC
I'm having trouble getting it to run on mac. I exctract the zip into an executable, click on the executable, and then... nothing happens.
Mak
21. Apr 2015 · 16:26 UTC
Great story and music, both made me shiver! Also a good use of other sounds. I finally regreted my decission, but didn't play again because I dind't want to change the path I took.

Just one slight thing, I would prefer for the music to never stop (except in the mornings, I liked it when just the wind flew).
boateye
21. Apr 2015 · 17:06 UTC
Excellent music and mood! This is just not my kind of game. the poetic writing I found hard to follow, but I naturally have issues following a text only story. For someone else, I can see them enjoying the story, but all I could do was enjoy the soundtrack. Good thing it's a great soundtrack!
geckojsc
21. Apr 2015 · 17:34 UTC
This is really clever, really well written! It's been a long time since I read any poetry so it took me a while to get into it.

I imagine the game would be a lot more accessible with some artwork scrolling in the background to match the mood and illustrate what's happening at each point.

You perfectly captured the atmosphere of war-time research and development, where everybody works on their small part in isolation and nobody gets to see the big picture besides a few important, high-ranking people.

The game asks some tough questions. I'd like to think I'd be able to 'do the right thing' in such a situation, but it's impossible to know for sure.
Team-KwaKwa
21. Apr 2015 · 18:33 UTC
Really nice mood, I record myself playing it here: http://youtu.be/p7oiTQ_rcx0
Archonthewizard
21. Apr 2015 · 19:38 UTC
The music was great. It's not might type of game, but I definitely appreciate the work put into it. Great use of audio
Jerre
21. Apr 2015 · 19:40 UTC
It works for me on OSX 10.10.2!
I normally do not play text adventures, but I had the feeling it was too linear, it did not feel like a game too me.
Dir3kt
21. Apr 2015 · 20:09 UTC
I'm really not into twine like games. Have to say it is the first time I finish one :D At the end it was a pleasing experience for me. Especially liked that for once I could relax while playing a LD game. Thank you.
scorched
21. Apr 2015 · 20:12 UTC
Didn't see the weapon in this odd game, but the narrative rocks. Another time I wish there was a narrative grade in LD.
Tasteslikefuture
21. Apr 2015 · 21:53 UTC
Nice entry! Very moody, great music... a lot of atmosphere for a text driven game. Good work!
monkeedude1212
21. Apr 2015 · 21:53 UTC
Music was good. An interesting language challenge, but it really didn't translate into a game at all, it felt like just reading.
lizard455
21. Apr 2015 · 22:17 UTC
Amazing! The story and audio all blend well to create a mysterious mood.
Jordan
21. Apr 2015 · 22:58 UTC
I really love the concept, interesting to play. Good job for 24 hours.
DeadFragment
21. Apr 2015 · 23:07 UTC
Amazing music! I found it hard to follow the story, and it was hard to tell what my decisions were doing, though this is probably my fault more than the game. However, the mood and music alone was enough for me to enjoy the experience. Good job!

-Hando
Jakob37
23. Apr 2015 · 18:41 UTC
I really enjoyed the music! The text was nice too, I became a bit text-overloaded after a while, but that says more about me than the game. Nice job :)
leafo
24. Apr 2015 · 05:05 UTC
love the music! nice alexandrines
Dohxis
27. Apr 2015 · 18:17 UTC
Interesting story