Fungual Sizing by Maxom

[raw]
made by Maxom for LD32 (COMPO)
Your weapon is the ability of manipulating size.
You have two different spores. One spore can decrease the size of mushrooms and the other one can increase the size.
It's a 2,5D puzzle Platformer which has some really challenging Puzzles.

Ratings

Coolness 50% 3
Overall 3.21 512
Fun 3.14 475
Graphics 3.45 320
Humor 3.13 344
Innovation 3.55 257
Mood 2.92 562
Theme 3.79 208

Feedback

Tijn
20. Apr 2015 路 12:54 UTC
Wow, your game looks pretty cool! Sadly I can't run your game, because I'm on Mac OS X. Could you compile your game for Mac?
rectangular Tim
20. Apr 2015 路 13:15 UTC
The physics are a bit glitchy and I don't think getting one-hit-killed is appropriate for this kind of game. The graphics are good. Full points for theme and innovation. Well done.
馃帳 Maxom
20. Apr 2015 路 15:16 UTC
Sorry, I don't own a Mac, so it won't be possible. :(
Waterman7
20. Apr 2015 路 22:07 UTC
Bin nicht weit gekommen weil ich gro脽 bleiben wollte. 10/10
HotBoxGames
21. Apr 2015 路 21:47 UTC
Nice models and lighting, looks nice!
DefectiveMelon
21. Apr 2015 路 21:52 UTC
A very cool game mechanic, which made this a lot of fun, if not challenging. Checkpoints could have gone a long way to help the game out. Other than that it fits the theme with some very sneaky puzzles :)
knarf2011
21. Apr 2015 路 21:55 UTC
My computer isn't good enough to run this. Looks cool though!
NMcCoy
21. Apr 2015 路 21:56 UTC
Had trouble playing due to a low framerate and the rather unforgiving death mechanics, unfortunately. Some combination of a gentler introduction to the mechanics and/or checkpoints would be nice.
RoryD
21. Apr 2015 路 21:57 UTC
Cool concept. The execution is a little off (e.g. the jump feels a bit weird when running, and the encounters need balancing a bit to make it easier), but the idea is really solid. I guess they're supposed to be fungal spores or something that you're firing? I wish you could fire them forwards without having to run and then stop. I think for the sake of rating the game, you should have allowed the player to be hit more. I ran through it three times and got killed by the small guy after falling through the gap each time.
monkeedude1212
21. Apr 2015 路 22:05 UTC
Graphics look good. Physics need a bit of work, very hard to play.
dray
21. Apr 2015 路 22:14 UTC
Nice mechanic, i really tried to beat your game but the lack of checkpoint make me give up. the collision are too precise or not enough i don't really know but there is something off about them that made me miss some jump i was sure to get. overall you made a good game, that was cool to play :)
murilo
21. Apr 2015 路 22:17 UTC
Ahh too hard! I was quite far and had to restart from the beginning :( But really good overall! Made me wanna retry many times until I got the hang of it! Great idea!
eddynardo
21. Apr 2015 路 22:22 UTC
Very good graphics and animations.Nice level design but why is that game so hard?it made me rage quit.You should include some checkpoints.Other than that the game is super cool.Also this game made it to the list (that i would be interested to play) if you complete it some day!Great job!
xandy
23. Apr 2015 路 15:07 UTC
sorry couldn't play, the frame rate was too low
ChronusZ
23. Apr 2015 路 15:12 UTC
Very neat mechanics.
fleegle2000
23. Apr 2015 路 15:15 UTC
The grow/shrink mechanic is really clever and well-executed. I think the instructions could be a little clearer that you can throw the pellets at enemies to grow or shrink them. It didn't take long to figure it out, but the way the instructions are phrased makes it sound like you can only grow or shrink yourself. A little bit of audio would be nice too, but I can't judge you on that :) Anyway, great work! You're definitely onto something.
grillaface
23. Apr 2015 路 15:18 UTC
Really liked the graphics and idea of shrinking / growing but had I really hard time getting anywhere!
tonypai
23. Apr 2015 路 17:15 UTC
I love the size scaling idea, and it's quite funny! Good job :D
GenericTeamName
08. May 2015 路 01:49 UTC
Pretty cool idea, you should start with something easier and progressively get harder. Maybe a small tunnel then a large jump then enemies. Other than that I loved it!
Interface
08. May 2015 路 02:07 UTC
Cool graphics and great mechanic. As others mentioned, checkpoints or ways to save progress would be good.
Benjamin
11. May 2015 路 16:20 UTC
Good entry, and very unconventional weapon :) The fact that you can still move after death is a bit confusing you should lock the camera or block control after death.