Hungry Eddie by Damian Elkins
Hungry Eddie is a platformer made for #LD32.
You play as a very hungry yeti, and your goal is to eat the meat at the end of every level. This game supports keyboard and gamepad controls.
The controls for pc are "W" to jump, "A/D" to walk,"S" to stomp, and "space" to use your ice breath. In gamepad mode the "enter" key is used to switch to keyboard mode.
This game supports gamepad input. For the XBox controller "A" is used to jump, the d-pad is used for walking and stomping, and "X" is used for ice breath. In keyboard mode "start" is used to switch to gamepad mode.
The graphics, design, and programming were done by me. The audio was done by Scott Mitchell.
You play as a very hungry yeti, and your goal is to eat the meat at the end of every level. This game supports keyboard and gamepad controls.
The controls for pc are "W" to jump, "A/D" to walk,"S" to stomp, and "space" to use your ice breath. In gamepad mode the "enter" key is used to switch to keyboard mode.
This game supports gamepad input. For the XBox controller "A" is used to jump, the d-pad is used for walking and stomping, and "X" is used for ice breath. In keyboard mode "start" is used to switch to gamepad mode.
The graphics, design, and programming were done by me. The audio was done by Scott Mitchell.
| Windows | http://gamejolt.com/games/platformer/hungry-eddie/61495/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=34857 |
Aside that i enjoyed your game and i hope to see more games from you in the future.
Anyway, great entry! I think the jumping could be a little more forgiving though.
Keep up the good work!
the lack of control when you jump (like how if you're not moving you can only land where you started, and not be able to influence where you land while in the air, this was particularly annoying when I would get right next to a step and then have to back up, then jump while running)
also it was hard for me to easily distinguish how much ice breath I had because of the dark blue on black color scheme for the bar.
Overall I enjoyed the game, I just wish it had a little bit better movement.
As far as aesthetics go, I think the game could really benefit from a more comfy ice town feel, as apposed to ,what I'm assuming, is a frozen ruin type thing. Just personal opinion though, but I love comfy ice levels
Great work though, keep it up!