Interstellar Borders by Reis Mahnic

[raw]
made by Reis Mahnic for LD32 (JAM)
A story driven point and click adventure in which a young recruit must decide how to follow the orders she is given.
There are two endings!

If having trouble running, or window is too small:
run 'winsetup', and adjust 'Graphics Settings' as needed. You will almost always want 'run in a window instead of fullscreen' checked.

Reis Mahnic - Writing, Programming, Design
Jake Welch - Art, Animation
Stephanie Nordlie - Producing, Additional Writing
Bryan Minus - Music, Sound

Ratings

Coolness 76% 2
Overall(Jam) 3.22 514
Audio(Jam) 3.03 392
Fun(Jam) 3.33 305
Graphics(Jam) 2.65 803
Humor(Jam) 3.46 218
Innovation(Jam) 2.79 691
Mood(Jam) 3.53 191
Theme(Jam) 2.55 932

Feedback

🎤 Reis Mahnic
20. Apr 2015 · 04:48 UTC
Reis Mahnic - Writing, Programming, Design
Jake Welch - Art, Animation
Stephanie Nordlie - Producing, Additional Writing
Bryan Minus - Music, Sound
Mental Atrophy
21. Apr 2015 · 03:05 UTC
Nice job, guys. I was following orders up until I had the opportunity to puff the bellows. Bellows... on a spaceship. Had to do it.
terpin
22. Apr 2015 · 00:34 UTC
Haha the bellows killed it!
DaGamesta
22. Apr 2015 · 01:09 UTC
Good job, this was a pretty long and extensive game to make in one weekend.
uheartbeast
22. Apr 2015 · 01:33 UTC
Loved the happy ending. Graphics were a little odd but overall the game was great. Best one I have played so far.
DefectiveMelon
22. Apr 2015 · 01:41 UTC
Pretty cool story, and very funny. I liked the art style, even though it was a little weird :)
nightlord
22. Apr 2015 · 01:45 UTC
great mood. I played it through to the end. i liked:
- the graphics given it's in 48 hrs
- the dialogue
nihilaleph
22. Apr 2015 · 01:49 UTC
Nice theme! Although not so unconventional... Also the movement was a bit slow I think, but nice writing (need some spell check though xp) and sounds!
Just a curiosity, how many endings are there? I got 2 so far! And the stoke the bellows xp
🎤 Reis Mahnic
22. Apr 2015 · 01:55 UTC
There are two endings. I've updated the description so as not to mislead anyone. :)
HellBlazer
22. Apr 2015 · 02:05 UTC
I haven't played through it yet but... just FYI, examining the central display in the first room crashes the game.
🎤 Reis Mahnic
22. Apr 2015 · 02:09 UTC
Wow, ok, fixing right now. I'll update ASAP.
Lancelot Gao
22. Apr 2015 · 02:16 UTC
good job,very cool!
🎤 Reis Mahnic
22. Apr 2015 · 02:16 UTC
Fixed 'Central Display' glitch, and a couple typos.
Thanks for the feedback, everyone! This is great!!
GTA LUDUM V
22. Apr 2015 · 03:01 UTC
Good story, i've played it until the end.
zimmy87
22. Apr 2015 · 05:38 UTC
really dig this game; well done! was there a framework/engine you used todo the adventure game-style stuff?
humbleness
22. Apr 2015 · 05:41 UTC
7/10 graphics gave me cancer

Other then that the game was fantastic
🎤 Reis Mahnic
22. Apr 2015 · 05:42 UTC
Zimmy, it was built in Adventure Game Studio.
frosty
22. Apr 2015 · 05:50 UTC
Nice storyline with interesting choices. Walking around took a little too long, but I liked the overall atmosphere. Good work overall. =)
Gomango999
22. Apr 2015 · 06:00 UTC
While the storyline was very good, the walking ruined it for me, unfortunately. It was exteremly slow, and extremely laggy, (though noone else said it was laggy, so it might just be me)
Druid
22. Apr 2015 · 09:50 UTC
Great story, interesting graphics but.. So slooooow :D
HellBlazer
22. Apr 2015 · 17:50 UTC
Pretty good and amusing writing, good work with that. A bit odd that a couple simple choices plan out the character's whole life though... but of course you didn't have time to write an epic. :) I'd be interested in playing through more of it.

Also, as others have said, that walking speed is, um, something else...
🎤 Reis Mahnic
22. Apr 2015 · 18:11 UTC
Update: Walk speed increased.
RoryD
22. Apr 2015 · 19:09 UTC
Fun story with intersting possibilities. I did not stoke the bellows, so I have no idea what everyone else is talking about.

The rooms were enormous!
pikmin4000
22. Apr 2015 · 19:22 UTC
I played it though I got confused on where to go to attack the ship, when I talked to him again he just said I had something I to do. I then got stuck in a wall and had to exit..
DeadFragment
22. Apr 2015 · 21:38 UTC
Really interesting idea and a lot of thought has gone into the story, love the multiple options and different replies. Great game!

-Neith
Elit3dGaming
23. Apr 2015 · 02:20 UTC
Very nice, I loved the dialog.
oranebeast
23. Apr 2015 · 20:55 UTC
I found the graphics unsettling; But it seemed to play well
Fanttum
24. Apr 2015 · 00:15 UTC
Looks interesting. Any ports for mac or web?
Catwheel
30. Apr 2015 · 09:28 UTC
Played through it twice. Loved the dialogue and the aesthetic appeal. Takes me back to Roger Wilco days.