Legends of Kersalmon by tummyache
In a world where Fish are weapons, the last Coelacanth has had his wife stolen away from him as a prize for "The Fisher King".
As someone with legs you utilize the power of fish to win back the love of the lonely Coelacanth.
Hoping there aren't a lot of bugs, I happened to push "Testing" off of my list of things to do for this LD.
CONTROLS:
LEFT & RIGHT: MOVE
SPACE: JUMP
F: SWING FISH
UP + F: FISH SPECIAL
As someone with legs you utilize the power of fish to win back the love of the lonely Coelacanth.
Hoping there aren't a lot of bugs, I happened to push "Testing" off of my list of things to do for this LD.
CONTROLS:
LEFT & RIGHT: MOVE
SPACE: JUMP
F: SWING FISH
UP + F: FISH SPECIAL
Ratings
| Coolness | 71% | 3 |
| Overall | 3.64 | 175 |
| Audio | 3.23 | 261 |
| Fun | 3.47 | 236 |
| Graphics | 4.15 | 67 |
| Humor | 3.15 | 331 |
| Innovation | 3.10 | 556 |
| Mood | 3.41 | 203 |
| Theme | 3.97 | 103 |
It's a funny idea. I wish it was a little more condensed so i could have seen more of it quicker. I didn't really like the branching paths, but I'm that into metroidvania's
It took me a while to figure out how to attack (did I miss a tutorial?) if there isn't a tutorial, maybe post the controls in the description. =3
Combat is a little difficult, and its a long way to walk back to your first fight if you fail. Maybe the fights could either be easier or a checkpoint could be nearby so its not so frustrating while you're learning?
Graphics are adorable though, music feels nice. Like the concept. Well done =D
Some gripes I have is that:
> Some of the power-ups should be incorporated into the player rather than having to switch to the fish to use it. (IE: time bomb and pufferfish.)
> Once you reach the 3rd pond, the timing required to catch the fish is a tad ridiculous.
Anyways, great job! I had fun playing it. :)
I never used the "f" button to hit though, the range is so short that it really isn't worth it, compared to the other abilities.
Definitely high marks for this entry. Great work!
-Neith
Visita mi juego y vota, por favor.http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Combat is good and again, the idea is great. Thanks for sharing and congrats on completing! Keep going with this!
The HP ups were really appreciated. If I had died because of no healing, and there wasn't a checkpoint (I didn't die so I don't know if there are checkpoints), I might have stopped playing. :P
The different fishes are a great idea, but the default fishing rod option seemed really bad, perhaps on purpose. The first knight enemies are so fast and do so much damage, managing to land even one delayed fishing rod swing feels like it should do more damage since it's so risky. :P Or maybe that's the point, and the player is just supposed to reply on powers.
I also think more juice could used, such as screen shakes and flashes. Kind liked the sound effects for the snapper bomb, though. Maybe there should be more of that.