iSpringBot by SySaNiN

[raw]
made by SySaNiN for LD32 (JAM)
A game where you need to control spring-like bot.

Its our first ludumdare game. Enjoy!

Control:
1.Press LMB or RMB to activate Left or Right Hook
2.Press Space to stretch
3.Use mouse to rotate
4.Your guns shoot automatically

Gameplay presentation:

https://youtu.be/NPHlV9mh36o

Ratings

Coolness 100% 1
Overall(Jam) 3.38 374
Audio(Jam) 3.03 392
Fun(Jam) 3.21 404
Graphics(Jam) 3.26 536
Humor(Jam) 2.31 780
Innovation(Jam) 3.68 155
Mood(Jam) 2.93 609
Theme(Jam) 3.26 586

Feedback

sugarbyte
20. Apr 2015 · 22:47 UTC
Windows doesn't work for me, web or linux only.
DarkGrisen
20. Apr 2015 · 22:49 UTC
Really funny game!
binarycoder
20. Apr 2015 · 22:49 UTC
Really neat concept! Controls were innovative, and the movement was pretty fun.
Sim00n
20. Apr 2015 · 22:50 UTC
I really enjoyed the game. I got to the "checkpoint" and I wasn't sure what to do from there. The movement is also very quirky but I really liked the idea. Great job!
Super Hamster
20. Apr 2015 · 22:57 UTC
Interesting game concept and I think this game could be further worked on. At the moment the controls feel a little rough and I don't really know what I'm doing. The music fit well with the game. Good job!
jmf
20. Apr 2015 · 23:02 UTC
This is great fun and a really cool concept. Relatively bug-free for such complex movement. Got to the checkpoint but couldn't figure out how to go further.
skiper4e
20. Apr 2015 · 23:20 UTC
It doesn't have enough force on the rotate. Now matter how I move the mouse i can't get it to flip over.
zimmy87
21. Apr 2015 · 09:41 UTC
cool concept; interesting controls
Qui
21. Apr 2015 · 09:47 UTC
Intresting game. It takes some time to learn how to control it well, but it was worth. Great concept.
Cliff Lee(CL)
21. Apr 2015 · 09:49 UTC
Concept and gameplay are cool!
But I am a little confuse about control, and the machine will be hard to control when it is on the ground.
🎤 SySaNiN
21. Apr 2015 · 20:11 UTC
Fixed minor bugs in control
jojocanard
21. Apr 2015 · 20:38 UTC
Great contol system. I got stuck at the checkpoint after I fell down.
HotBoxGames
21. Apr 2015 · 21:38 UTC
Cool mechanic! was really satisfying to use
monkeedude1212
21. Apr 2015 · 22:23 UTC
Good gameplay concept. Would have liked the right/left claws to have different colour schemes constantly because I kept forgetting which was right and left; making it frustrating when I failed (Why can't I just do what I want me to do?).
Kushulain
21. Apr 2015 · 22:36 UTC
I really enjoyed it. I understand how to move pretty quickly, had a lot of fun then. Physic is really well tuned. Music is cool. Graphics a bit too heterogeneous, but okay.

Only moderately match the theme.
6x13
22. Apr 2015 · 10:39 UTC
Concept is cool. I really liked the idea of the gameplay. Graphics and audio also complements it pretty nicely. Overall pretty well executed. But I would have loved to see the game over screen after something like 3 shots instead of single shot. I felt like that would make the experience more enjoyable.
jhell
22. Apr 2015 · 10:46 UTC
Pretty cool idea, controls are ambitious, but when you figure them out they work. I think they could be optimized (by giving a distinct color to each node for example), but I don't have a clear idea how.
The rest of the game is also nice, music fits well :)
volkoivan
22. Apr 2015 · 11:03 UTC
WOW
Man, this game is really awesome!
I don't know if this idea is new, but if so, this is a really cool mechanic!
I completed it in one breathe!
That moment when I understood that you can throw yourself anywhere was awesome.
Really enjoyable and fun!
Thank you, for now it's my favourite game on LD 32!
rudra
22. Apr 2015 · 20:46 UTC
Really enjoyed playing it ! good concept and art ! Cheers !
PapaCheech
22. Apr 2015 · 20:59 UTC
Nice! Challenging and controlling your character felt great. Good graphics too.
-dan
RoryD
22. Apr 2015 · 21:48 UTC
This is definitely a very different idea. The controls require a lot of coordination and mental effort on my part. It's especially hard to remember which side is which (despite the different colors).
novadream
22. Apr 2015 · 21:48 UTC
Took a while to get used to the controls, but once you do it's pretty darn fun. :)
The graphics were really neat as well!
Hambone
22. Apr 2015 · 21:52 UTC
This was fun, took me a second to get the hang of it but I liked it!
ironleonem
23. Apr 2015 · 08:27 UTC
Controls were a little clunky and unresponsive. The game was also a little too challenging with only one hit before you die. I really enjoyed the concept however, and I think you have a neat idea here!
LD_LAN_Party
23. Apr 2015 · 21:37 UTC
Nice grappling game. Though I found the controls difficult.
Funske
23. Apr 2015 · 21:44 UTC
Super fun I loved the game mechanics. It was very innovative.
Nikteddy92
25. Apr 2015 · 21:36 UTC
Woaaah1 The gameplay is great! Well done! :D
Martin Vilcans
26. Apr 2015 · 21:23 UTC
Great concept. Cool physically based gameplay. A bit difficult to control, as it's easy to not know which part of the snake corresponds to which mouse button. Holding both buttons worked sometimes, but not all the time on my machine. I like the polish that there's a swooshing sound when you swing. Too difficult with the instant death, so I didn't get very far.
tomhunt
03. May 2015 · 15:33 UTC
really interesting concept. i wish there was a better way to tell the right and the left apart. i kept getting confused about that, and that got in the way of me really enjoying this more. also the audio was pretty good.
filipe.silva
04. May 2015 · 00:11 UTC
I liked the game and also the fact of using magnetism to climb on the stage. The art was very well developed. I just thought a little confusing instructions on the screen, which does not diminish the great work. Congratulations
23
08. May 2015 · 16:52 UTC
Nice work, the physics are fun. Unfortunately it seemed a bit too easy to die, and I wasn't sure how to kill things effectively - relying on my guns to shoot things didn't seem to always work?

I liked the explanation that you are the "secret cybernetic weapon", though I think ALL CAPS might have been more traditional :)