Happy Face vs Bad Robots by Pat AfterMoon

[raw]
made by Pat AfterMoon for LD32 (COMPO)
OK ladies and gentlemen, THE GAME IS UNFINISHED and only the core mechanism is available (weapons don't affect the robots, robot can't hurt, the level is small and goal is not implemented).

So, the happy face guy should rebel against the Bad oppressive Robots with some (NOT IMPLEMENTED) unconventional weapons:
- Honey pot : stick robots in place.
- Floor bag : blind robots.
- Oil bottle : make robots slip.
- Pot of water : shortcut robots if they stay enough time on it.

Controls :
- Arrow keys to move and jump
- Space to throw an unconventional weapon ;)
- 1 to 4 to change weapons

I've taken a lot of the time to create the main character and want to thanks the great tutorials from Chris Hildenbrand blog: http://2dgameartforprogrammers.blogspot.fr/

NOTE :
If you have some troubles with the HTML5 version, please, write a comment and mention the web browser you are using.

Ratings

Coolness 50% 3
Overall 2.37 1094
Fun 2.00 1089
Graphics 2.63 801
Humor 2.30 770
Innovation 2.22 1031
Mood 2.10 999
Theme 2.50 1017

Feedback

Move127
20. Apr 2015 路 02:37 UTC
FYI Got a long error message and the game didn't play.
nurabsal
20. Apr 2015 路 02:38 UTC
unity error?
馃帳 Pat AfterMoon
20. Apr 2015 路 02:50 UTC
Sorry for the convenience, the HTML5 version works better with FireFox.
I've just uploaded a classic Unity WebPlayer version, try it if you have troubles with HTML5 version.
Fanttum
20. Apr 2015 路 03:03 UTC
I got to play it. But I didn't really get it... what are you meant to do?
PaperBlurt
20. Apr 2015 路 13:19 UTC
It reminds me of Super Frog.
Hats off to you!
Figglewatts
20. Apr 2015 路 14:15 UTC
Pretty solid game
Celt
20. Apr 2015 路 17:30 UTC
Even for an unfinished game...i love particels! And it's fun to mess around with those bottles :)
pythong
21. Apr 2015 路 16:03 UTC
unfinished? at first i could jump, then i touched the wall to the left by the red button(?), but after i fell down again, i couldn't jump anymore
gnx
24. Apr 2015 路 20:17 UTC
Graphics looks good and the mechanic works, but like you said the game is not quite finished so there is only so much to play here :)
defacid
29. Apr 2015 路 23:02 UTC
Running in FireFox, I got this error in the HTML5 version: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000
stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183
abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060
LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267
tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866
pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617
K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362
.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593
callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373
ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873
doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006
run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

-----
I'll try the other version and see if it works for me.
馃帳 Pat AfterMoon
30. Apr 2015 路 08:07 UTC
@defacid: Yesterday I built a new version with bug-fix (jump and robot movement). According to the date and time of your comment it seems that you have tried the HTML5 version during the upload of the files.
The HTML version has several files and they are a lot bigger than the classic Unity Plugin version. I'm sorry for the convenience and the next time I'll need to upload them in a separate folder in place of overwriting the existing files.

If you can, try again, and enjoy a less bugged version ;)
Xanjos
30. Apr 2015 路 18:30 UTC
It's a shame you weren't able to get the weapon mechanics done on time but based on how you described them, they do sound quite interesting.
TheScopelessOne
06. May 2015 路 10:43 UTC
A recommendation for your next LD or gamejam is to allways focus on making the core game (movment, health(player and enemy) and a basic attack) before you start to work on graphics. That way if it takes to long to make the graphics you have the basic game you can put the graphics on without the additional fetures you wanted from the start. This is refered to as "Kill your Darlings", you never have time to do everything you wanted, eaven when you make a full game.
馃帳 Pat AfterMoon
06. May 2015 路 13:18 UTC
@TheScopelessOne: thank you for your advice, I totally agree. In fact, I was tired of my week of work as a software engineer. When the weekend started, I liked the drawing and animation part of my game so much that I got lost ;)
uber
10. May 2015 路 12:38 UTC
I was a little lost when I played the game, but then I read the description ; ).
jk5000
10. May 2015 路 17:26 UTC
Graphics and animation are amazing.