Happy Face vs Bad Robots by Pat AfterMoon
OK ladies and gentlemen, THE GAME IS UNFINISHED and only the core mechanism is available (weapons don't affect the robots, robot can't hurt, the level is small and goal is not implemented).
So, the happy face guy should rebel against the Bad oppressive Robots with some (NOT IMPLEMENTED) unconventional weapons:
- Honey pot : stick robots in place.
- Floor bag : blind robots.
- Oil bottle : make robots slip.
- Pot of water : shortcut robots if they stay enough time on it.
Controls :
- Arrow keys to move and jump
- Space to throw an unconventional weapon ;)
- 1 to 4 to change weapons
I've taken a lot of the time to create the main character and want to thanks the great tutorials from Chris Hildenbrand blog: http://2dgameartforprogrammers.blogspot.fr/
NOTE :
If you have some troubles with the HTML5 version, please, write a comment and mention the web browser you are using.
So, the happy face guy should rebel against the Bad oppressive Robots with some (NOT IMPLEMENTED) unconventional weapons:
- Honey pot : stick robots in place.
- Floor bag : blind robots.
- Oil bottle : make robots slip.
- Pot of water : shortcut robots if they stay enough time on it.
Controls :
- Arrow keys to move and jump
- Space to throw an unconventional weapon ;)
- 1 to 4 to change weapons
I've taken a lot of the time to create the main character and want to thanks the great tutorials from Chris Hildenbrand blog: http://2dgameartforprogrammers.blogspot.fr/
NOTE :
If you have some troubles with the HTML5 version, please, write a comment and mention the web browser you are using.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.37 | 1094 |
| Fun | 2.00 | 1089 |
| Graphics | 2.63 | 801 |
| Humor | 2.30 | 770 |
| Innovation | 2.22 | 1031 |
| Mood | 2.10 | 999 |
| Theme | 2.50 | 1017 |
I've just uploaded a classic Unity WebPlayer version, try it if you have troubles with HTML5 version.
Hats off to you!
uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000
stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183
abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060
LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267
tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866
pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617
K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362
.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593
callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373
ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873
doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006
run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
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I'll try the other version and see if it works for me.
The HTML version has several files and they are a lot bigger than the classic Unity Plugin version. I'm sorry for the convenience and the next time I'll need to upload them in a separate folder in place of overwriting the existing files.
If you can, try again, and enjoy a less bugged version ;)