"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.
This is an excellent game that really runs with the theme and offers lots of replay value as you try to improve on your time. My best so far? 56 minutes. Very enjoyable.
Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.
This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game!
Loved this game! It was clever, cute, and fun! The graphics were very nice and the music fit the feeling of the game. Really enjoyed attaching different garden tools to my hose, and seeing how it affected my hits! Great job!
That being said, pretty nice style and a very unconventional weapon indeed!
Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P
I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.
stats.hitchance = itemStats.hitchance;
Should have been:
stats.hitchance += itemStats.hitchance;
Loved how you solved the theme!
Good job! :)