Monkey Pop by scumbly
Monkey Pop is a competitive game for 2 players. A pair of monkeys -- subjects of brain-control-experiments -- have gotten loose in their dangerous laboratory.
Unconventional weapon: Picking up the remote controller allows you to mind-control the opposing monkey for a few precious seconds.
Red Monkey controls: [W] [A] [D] for himself, and [S] [Z] [C] when controlling Blue
Blue Monkey controls: [O] [K] [ ; ] for himself, and [ , ] [L] [ / ] when controlling Red
(Easter egg: [Spacebar] instantly pops both monkeys)
Due to time constraints and life events, gamepad support and a score tally were not functional before the deadline. A future version will add these important monkey features!
Game by Eran Haas
Concept, Characters, and Animation by Flash Deese
Other Assets by Jesse Holden
Thanks for playing our first ever Ludum Dare submission, our first ever Unity 2D project, and our first ever completed game!
Unconventional weapon: Picking up the remote controller allows you to mind-control the opposing monkey for a few precious seconds.
Red Monkey controls: [W] [A] [D] for himself, and [S] [Z] [C] when controlling Blue
Blue Monkey controls: [O] [K] [ ; ] for himself, and [ , ] [L] [ / ] when controlling Red
(Easter egg: [Spacebar] instantly pops both monkeys)
Due to time constraints and life events, gamepad support and a score tally were not functional before the deadline. A future version will add these important monkey features!
Game by Eran Haas
Concept, Characters, and Animation by Flash Deese
Other Assets by Jesse Holden
Thanks for playing our first ever Ludum Dare submission, our first ever Unity 2D project, and our first ever completed game!
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.56 | 239 |
| Fun(Jam) | 3.52 | 199 |
| Graphics(Jam) | 3.67 | 331 |
| Humor(Jam) | 3.81 | 85 |
| Innovation(Jam) | 3.78 | 112 |
| Theme(Jam) | 3.94 | 120 |
Awaiting for more games developed by you.
I suppose the developer knows this better than anybody else, but... please, everybody, just stop playing the way is meant to be and push fast&repeatedly the SPACE Bar. Ugggggg I´d like I could rate the game´s mood, cause is... disturbingly relaxing
That was like 99% of our playtesting
PS. I, too, took great pleasure in mashing space bar constantly.
But I love the concept.
The jumping is a little buggy, though: sometimes the monkey jumps twice with only one button press, therefore hitting the ceiling (and sometimes the chainsaws), and if the screen is too crowded with dead bodies, the monkey can't jump. I'd suggest adding a button to reset the game.
Excellent competitive game, I think you should keep developing it!