Alien Crab in the Ghostmaze by Xaychru
You are an alien crab, and you were told that the most powerful weapon in the universe was hidden in this maze. You finally found a way to get there, but of course things won't go as expected...
Quick note: Don't spend too much time on level 25, I designed it on the last few minutes of the compo and it's way more frustrating than intended...
Ratings
| Coolness |
64% |
3 |
| Overall |
4.30 |
3 |
| Audio |
4.16 |
18 |
| Fun |
4.31 |
2 |
| Graphics |
4.24 |
48 |
| Humor |
4.07 |
29 |
| Innovation |
3.88 |
99 |
| Mood |
3.87 |
47 |
| Theme |
4.22 |
35 |
Feedback
- was a bit too easy at the start, suddenly became very hard staring from level 17 (I think)
- the hero movement is a bit too fast : its bounding box is a bit big too so it's sometimes hard to enter in rooms when there's only one free block
- it would be nice if we could crush the pink mobs with the rock and/or make them fall down in holes, since they are very (too much) hard to deal with
- the graphics could be improved
- didn't finish yet (will try again), but would have like to see more often new mechanisms
Great graphics and audio. I couldn't get a rockball up the little corridor so I'm afraid I ended up having to give up. Still thought it was awesome.
Great job! :D
P.S- Also got stuck at level 25, but it still got 5 stars!
The music is great, the Crab speaches are funny and the weapon is funny as well.
Maybe he moves a bit too fast, but I like that. It was just a bit hard to play with the touchpad of a notebook.
Way to go guys :D
I didn't find the first levels too easy at all, but maybe you could offer the player an option to skip the tutorial part and go directly to the chest and also jump some of the easy levels. E.g. express elevators. Character could say something about it when if player approaches.
I really liked the character and the enemies. The audio fit snuggly and the effects were really nice. A really good entry.
If I had to name one thing to improve, the acceleration is a bit to fast so that fine-tuning your position is a bit difficult. And that's about all I can complain about. I ragequit on floor 25 though...
I actually saw you screenshots during the Compo and wanted to play it from the first second!
Also thank you for your comments on my game!
Awesome job all around!
Also liked the mini dialogs.
The rock mechanics were a bit wonkey. I'd push it and it wouldn't go the correct direction it seemed, I'd blow it and sometimes it wouldn't blow the right way. Maybe it was just me.
High points for presentation and humour though. Allocate a few more hours to game design in the next Jam, ok?
I think just that the velocity of the character is too fast.