You are an alien crab, and you were told that the most powerful weapon in the universe was hidden in this maze. You finally found a way to get there, but of course things won't go as expected...
Quick note: Don't spend too much time on level 25, I designed it on the last few minutes of the compo and it's way more frustrating than intended...
Very nice !
- was a bit too easy at the start, suddenly became very hard staring from level 17 (I think)
- the hero movement is a bit too fast : its bounding box is a bit big too so it's sometimes hard to enter in rooms when there's only one free block
- it would be nice if we could crush the pink mobs with the rock and/or make them fall down in holes, since they are very (too much) hard to deal with
- the graphics could be improved
- didn't finish yet (will try again), but would have like to see more often new mechanisms
Full marks, I stuck with this till level 25 when I got to the end of the route carefully and then kicked to rock off... I will come back and finish this though. Great entry.
Right when I started I thought: OK, I will need to complain about the controls, I won't be able to play this. 16 levels later showed that the controls worked surprisingly well though they were so hectic.
I didn't find the first levels too easy at all, but maybe you could offer the player an option to skip the tutorial part and go directly to the chest and also jump some of the easy levels. E.g. express elevators. Character could say something about it when if player approaches.
I really liked the character and the enemies. The audio fit snuggly and the effects were really nice. A really good entry.
Great game, gorgeous graphics and the story is nice too! I think the game is a little unforgiving though as the speed of your character is a bit too high. I love the idea of the paper fan too, even though it's not really a weapon as much as it is a tool.
Wow, this was great. Love the frantic pace, the shaky camera, the feel, the humor, the graphics, the pounding music -- everything. Really polished. I made it to level 25 and couldn't get it, but I'm gonna give it another go soon!
Neat. A very good entry which seems to me one of the most cool for this LD32. I love this little creature and the physics. The first levels are really easy as they said, but it's necessary so as to understand this gameplay. Bravo. Thank you ++
This is one of the coolest games I've seen so far. The soundtrack is *amazing* and the design is very neat. Gameplay is perfectly balanced (a bit hard though, since I played in hardcore mode on a touchpad, not your fault, I guess).
If I had to name one thing to improve, the acceleration is a bit to fast so that fine-tuning your position is a bit difficult. And that's about all I can complain about. I ragequit on floor 25 though...
I actually saw you screenshots during the Compo and wanted to play it from the first second!
What a hard and great game! Even though the crab moves really fast it feels like you're in control. The music is great! I made it until level 24 before it got too difficult.
Loved this entry. Music was fun, I enjoyed the sound effects and the levels had a smooth build up of difficulty. Well done and solid entry.
Also liked the mini dialogs.
The rock mechanics were a bit wonkey. I'd push it and it wouldn't go the correct direction it seemed, I'd blow it and sometimes it wouldn't blow the right way. Maybe it was just me.
Great entry - one of my favourites! The buildup to the "weapon" reveal was so well done - I was actually feeling excited for the little guy :P Acceleration on the movement felt a bit high - I didn't mind the speed, but a slightly smoother climb to full speed might be nice.
I played through hell and got a lame congratulations screen, the screen shake gave me a headache, the extremely fast and slippery (ice! Really!) movement induced quite a few annoying mistakes... Anything positive? Some of the levels were somewhat enjoyable at least...
High points for presentation and humour though. Allocate a few more hours to game design in the next Jam, ok?
Although I got stuck at level 25, I really enjoyed this game. That unconventional weapon is one of my favorites so far. It's awesome! hahaha good entry :)
This was really great! One of my favorites so far. Very polished for a jam game. The art is wonderful. My only complaint is the extreme walking speed made it frustrating to precisely roll rocks around at times. Good job!
I love this! Great take on the theme, and a really good job gradually introducing the mechanics. Gets a bit frustrating at the end, as you say, but a rock-solid entry overall.
- was a bit too easy at the start, suddenly became very hard staring from level 17 (I think)
- the hero movement is a bit too fast : its bounding box is a bit big too so it's sometimes hard to enter in rooms when there's only one free block
- it would be nice if we could crush the pink mobs with the rock and/or make them fall down in holes, since they are very (too much) hard to deal with
- the graphics could be improved
- didn't finish yet (will try again), but would have like to see more often new mechanisms
Great graphics and audio. I couldn't get a rockball up the little corridor so I'm afraid I ended up having to give up. Still thought it was awesome.
Great job! :D
P.S- Also got stuck at level 25, but it still got 5 stars!
The music is great, the Crab speaches are funny and the weapon is funny as well.
Maybe he moves a bit too fast, but I like that. It was just a bit hard to play with the touchpad of a notebook.
Way to go guys :D
I didn't find the first levels too easy at all, but maybe you could offer the player an option to skip the tutorial part and go directly to the chest and also jump some of the easy levels. E.g. express elevators. Character could say something about it when if player approaches.
I really liked the character and the enemies. The audio fit snuggly and the effects were really nice. A really good entry.
If I had to name one thing to improve, the acceleration is a bit to fast so that fine-tuning your position is a bit difficult. And that's about all I can complain about. I ragequit on floor 25 though...
I actually saw you screenshots during the Compo and wanted to play it from the first second!
Also thank you for your comments on my game!
Awesome job all around!
Also liked the mini dialogs.
The rock mechanics were a bit wonkey. I'd push it and it wouldn't go the correct direction it seemed, I'd blow it and sometimes it wouldn't blow the right way. Maybe it was just me.
High points for presentation and humour though. Allocate a few more hours to game design in the next Jam, ok?
I think just that the velocity of the character is too fast.