Gravtonics by callumW

[raw]
made by callumW for LD32 (COMPO)
I chose the ability to control gravity to be The Unconventional Weapon. You need to find the diamond, which is off somewhere to the right. You use gravity to fly and to avoid obstacles. Dont worry if you die a lot.

The gravity is controlled by the vector from center of screen to the mouse position. So for a zero G effect keep the the mouse to center. For maximum strength move mouse to the edge of the screen.

You can move when grounded(WASD) and jump(Space) but it is not that useful. If you get stuck press R to die.

There is a score system so try to replay with least deaths or the fastest time.


Builds:
I have tested the webgl/html and the pc build but I haven't tested the others.

Tech:
I created the "ART" in PyxelEdit which actually a really nice tool. I coded in Unity and decided to not go for audio.

General:
It worked on it from 09:00 to 00:00 on Saturday and 09:00 to 17:30 on the Sunday.

Ratings

Coolness 24% 2143
Overall 2.50 1048
Fun 2.56 916
Graphics 1.80 1073
Innovation 3.06 581
Theme 2.56 1002

Feedback

jhell
20. Apr 2015 · 10:34 UTC
Best time 14, found the diamond by chance :p. Pretty nice!
remiv
22. Apr 2015 · 09:41 UTC
The linux version do not work: it just crash when one move the mouse.
Muffin
22. Apr 2015 · 09:44 UTC
Found the diamond eventually, kept flying into the rightmost spikes unntill I tried sticking to the bottom part of the level. Nice physics and concept, graphics are a bit simple. Well done overall.
nutcrack
24. Apr 2015 · 20:00 UTC
nice way to control the gravity! neat game
SamH
26. Apr 2015 · 12:33 UTC
I played the WebGL version on Linux; it seemed to work fine.

The idea is interesting, but it still requires a lot of work. The controls are a bit difficult; also once gravity is too strong in a direction, it’s just luck. I think it’d be interesting to keep the gravity intensity constant, and just change its direction.
6DownStudios
28. Apr 2015 · 03:23 UTC
Very chaotic but quite fun.
The nuances of the stage dynamics along with the delicate control give it some nice replay value. Abundance of debris makes it hectic, but definitely in a good way; slow homing turrets clog up the vortices, allowing one to escape after being sucked in.
A limited slow-motion ability (spidey-sense fuel?) might be good for players with less patience/midichlorians.
pixzleone
11. May 2015 · 12:02 UTC
Cool game!