Avastory by Devark
Explore the ruins of a dying race of sentient birds. Learn or fight as you discover the secret behind the near extinction of the strange race.
Controls:
Attack
Interact
Toggle Fullscreen
Hold to quit
Move
First time doing the jam. I teamed up with Leo Wang aka "Moxxin" who did the music. Check out his soundcloud at: soundcloud.com/moxxin
There was A LOT more I wanted to add but not even an all-nighter gave me enough to time to add it all in. I hope you still enjoy the game in its barebones stage, though!
Controls:
First time doing the jam. I teamed up with Leo Wang aka "Moxxin" who did the music. Check out his soundcloud at: soundcloud.com/moxxin
There was A LOT more I wanted to add but not even an all-nighter gave me enough to time to add it all in. I hope you still enjoy the game in its barebones stage, though!
| Gamejolt | http://gamejolt.com/games/avastory/184147 |
| Itch.io | https://devark.itch.io/avastory |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=46858 |
The art and music were solid, it felt like a black-and-white Cave Story.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
The boss at least is sufficiently challenging, but after beating it there's no way out of the room. Not sure if that is where you ran out of time or just a bug. Some kind of conclusion after all that walking and talking would have been nice.
Maybe I'll give this another shot later, it reminded me of mid-game Undertale slightly, and I'd like to see what you have in store.
@danae123, thanks so much! And thanks for the tweets! I couldn't find your twitch though, would love to see the vods!
@jwatt, I didn't have time to add anything after the boss battle... it wasn't the last thing i programmed so I had to go back and do everything else to make the game coherent and then I was out of time. The game was inspired by elements of Undertale, Cave Story and Iji (by Daniel Remar aka Ultimortal) as well as a little bit of Miyazaki's Laputa: Castle in the Sky (well originally it was anyway). I've never actually played metroid thoroughly haha. With anything narrative based though, there really isn't enough time in 3 days to create something people can empathise with and invest in deeply... Maybe something mechanics focussed would be better for a game jam, but I just want to make what I want to make haha.
And thank you everyone else for the all the feedback so far everyone!
On my first pass I was all like "I don't want to hurt these lovely, peaceful creatures"! Why should I? Do they actually take damage if you... oh." I agree the boss fight was hard. Didn't make it in the first try. After that, I actually ran the whole way again without killing anything to see if the boss would be nice to me. Well... no ^_^ I wished you would have had more time to add content! Controls and mechanics feel pretty standard, a little more creativity wouldn't hurt there, I guess.
Possible bug: The pieces which remain when killing a creature flicker strangely.
By the way, if it is convenient for you,please also have a try with my game:
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=99794
I'm very expected to receive your comment~