Pen Pals by Pietdagamer
http://gfycat.com/EducatedBadCranefly
Pen pals is an action fighting game, where your name matters.
Enter the name of your fighter and you'll see their random weapon. Use it to defeat your opponent in an epic fight!
1,134,000,000 different fighters available!
Found a good fighter? Remember their name, because the next time you enter their name they'll have the exact same stats and weapon.
Controls:
* Walking: A, D
* Crouch: S
* Jump: Space
* Neutral Attack: Enter
* Down Attack: Enter while crouching
* Up Attack: Enter + W
There is controller support. However I have only tested it on an Xbox 360 Controller, so it might not work for other controllers.
Installation:
Windows:
* Run PenPals.exe
Linux:
* Install SFML: 'sudo apt-get install libsfml-dev'
* Run the 'make' command, then enter'./penPals'
Tools used:
* Code::Blocks
* Paint.NET
* Lots of paper and a few pens.
Pen pals is an action fighting game, where your name matters.
Enter the name of your fighter and you'll see their random weapon. Use it to defeat your opponent in an epic fight!
1,134,000,000 different fighters available!
Found a good fighter? Remember their name, because the next time you enter their name they'll have the exact same stats and weapon.
Controls:
* Walking: A, D
* Crouch: S
* Jump: Space
* Neutral Attack: Enter
* Down Attack: Enter while crouching
* Up Attack: Enter + W
There is controller support. However I have only tested it on an Xbox 360 Controller, so it might not work for other controllers.
Installation:
Windows:
* Run PenPals.exe
Linux:
* Install SFML: 'sudo apt-get install libsfml-dev'
* Run the 'make' command, then enter'./penPals'
Tools used:
* Code::Blocks
* Paint.NET
* Lots of paper and a few pens.
| Windows | http://gamejolt.com/games/pen-pals/download-distribution/62696/?os=windows |
| Linux (you have to build from source) | https://github.com/Pietdagamer/PenPals/archive/master.zip |
| Source | https://github.com/Pietdagamer/PenPals |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46438 |
Ratings
| Coolness | 93% | 2 |
| Overall | 3.44 | 313 |
| Fun | 3.28 | 371 |
| Graphics | 3.76 | 177 |
| Humor | 3.12 | 349 |
| Innovation | 3.31 | 411 |
| Mood | 3.05 | 450 |
| Theme | 3.44 | 470 |
It seems not check for a draw game (* o *)
The art really sells it well,
Wish that there was more!
I don't tknow if it was a problem with only my screen, but it didn't fit, that was a little bad. But congrats anyway!
The art style is nice. The weapons are unconventional. I'm no expert on fighting games, but it seems like there's some room for improvement there. All in all very well done.
I'd definitely like to see more progression. Right now it's just repeatedly fighting some random guy.
Of course I'd also like to see more interesting fighting, but that's sort of to be expected for a 48 hour game. However, I think you could have gotten rid of things like jumping and crouching and instead focused on a more interesting mechanic, blocking for instance. I guess you can jump over low attacks(?), but there's no good way to pull it off since there's no warning that an attack will happen.
I suspect a lot of the dev time for this game went into the art - time well spent, to be sure. But the gameplay just isn't that fun yet.
Really love the art style and the gameplay is really hard to master.