Null Chroma by Chris Delta

[raw]
made by Chris Delta for LD32 (COMPO)
In Null Chroma, you use color as a weapon.

When an enemy is hit with a projectile, the color of that projectile is subtractively mixed with its color. In order to kill an enemy, null its color to black.

The goal is to null any enemies to prevent them from reaching your orb (the flashy white thing) until time runs out. If more than 10 enemies reach your orb, you restart the level. The orb's health is indicated by its color, white is good, black is almost gone.

There's a friendly little ring around both your orb and the enemy spawns indicating how much time is left in a level. Keep in mind that the timer counts down to when enemies stop spawning, they still all have to be nulled for the level to be won.

Controls are explained in game, the only thing you need to know is that the original requires a middle mouse click to fire green, whereas the version marked "I have a cruddy mouse" will fire green if left and right click are both held down. I think this edit falls under the porting exception, but I don't want to push that.

Lastly, those three circles at the bottom of the screen show the RGB value of whatever your cursor is pointed at.

Have fun! And if you enjoy this game check out my gamedev blog: https://www.tumblr.com/blog/deltadaedalus , I make lots like it!

Ratings

Coolness 62% 3
Overall 3.43 322
Fun 3.21 415
Graphics 3.55 280
Humor 2.08 857
Innovation 4.15 28
Mood 2.85 620
Theme 4.18 46

Feedback

MattV
20. Apr 2015 · 05:17 UTC
Best part was painting up the level! Cool game!
Valon
20. Apr 2015 · 05:17 UTC
Cool concept. Sometimes tho I didn't know if I lost or if the game crashed (it happened very early).

But it is a very nice use of the theme!
gene-z
21. Apr 2015 · 00:32 UTC
Very cool game ... keep working on this
SilentNight
21. Apr 2015 · 02:50 UTC
This game is really cute with a neat weapon/use of theme. I like the game a ton.
DaGamesta
21. Apr 2015 · 02:53 UTC
Interesting concept and a well made engine. Cool through and through, I'd like to see more. :D
jprogman
21. Apr 2015 · 03:03 UTC
Love the concept! But the middle mouse button to shoot green paint doesn't work for me and I have a middle wheel button.
gatinmnsok
21. Apr 2015 · 11:22 UTC
Great game, cool mechanic and graphics.
Controls are a bit difficult though.
ElectroYak
21. Apr 2015 · 20:39 UTC
the graphics are great. I really liked the small levels
Dixbit
21. Apr 2015 · 20:46 UTC
Original gameplay mechanics, but hard to use. Nice graphics.
Ryusui
21. Apr 2015 · 20:47 UTC
Surprisingly intense for such a simple-looking game. I love the concept of using color subtraction to defeat your foes.

Might should consider gamepad support in the future. Left stick = move, right stick = aim, B, A, and X = R, G, B?
🎤 Chris Delta
21. Apr 2015 · 20:53 UTC
Ryusui, I was thinking exactly the same thing! If I feel like doing any improvements to this that'll probably be one of the first!
Ash K
21. Apr 2015 · 22:16 UTC
Great idea, this was a really cool take on the theme! I also enjoyed mixing pretty rainbows on the walls.
rmc
22. Apr 2015 · 18:28 UTC
Good graphics and very cool gameplay.
The controls need a bit of work, especially to avoid the use of middle mouse button.
Drauthius
22. Apr 2015 · 18:46 UTC
I like the art and the concept, but not really getting the game play.
Ossi
22. Apr 2015 · 19:35 UTC
This is really great! Amazing use of the theme, the graphics were really nice and I find the color nulling mechanic to be pretty unique. Overall pretty darn good!
Toccio
23. Apr 2015 · 22:12 UTC
Really nice idea for the theme!
TheMeorch
23. Apr 2015 · 22:15 UTC
Terrific art style and great use of the theme. The camera zooming when you move was cool but a little jarring, but the platforming controls are quite good. Nice work!
FireCamp
25. Apr 2015 · 11:41 UTC
Overall very nice little game !
Loved the fun and idea. It's a bit too easy, managed to finish 3 levels very easily. I love the dynamic created by the gameplay, but you can basically just spam both buttons and kill enemies easily. The colors blending all over the levels is looking very nice.

Like it ! good job.

PS: would be great to have some audio!
volkoivan
26. Apr 2015 · 18:14 UTC
Woah, this is a cool idea!
Liked how the indicators shows you the percentage of colour on your place :)
No audio is sad, but anyway, 5/5
sorlok
27. Apr 2015 · 00:19 UTC
Very nice idea with colors! Very creative! Would have liked to see maybe some puzzle solving? But painting enemies was also fun.
A Flat Miner Studios
27. Apr 2015 · 18:06 UTC
Good idea overall. Would have liked to have some audio or it be a little more clear when you were about to die, but fun little game.
stevenlr
27. Apr 2015 · 18:10 UTC
Really nice interpretation of the theme. The game is smooth and really fun to play. Great job!
LeftRight92
27. Apr 2015 · 18:10 UTC
Little confusing at first so maybe could use a little more in-game explanation, felt like I needed a little more to keep me engaged while still on the learning curve.
Very clever concept and graphically very pretty, well done.
Noah Ratcliff
06. May 2015 · 20:48 UTC
Solid game, great mechanic. I really like the small touches you put on the paint effect in the world. However, the game would have benefited from either a faster pace, or some more audio to keep it engaging.