{"author_link":"\/author\/dagamesta\/","author_name":"DaGamesta","author_uid":"18923","comments":[{"author_name":"DaGamesta","author_uid":"18923","time":"Apr 21, 2015 @ 12:47am","epoch":1429576920,"text":"Hello, developer here.  Yes, I will be porting to iOS soon, assuming my friend who with the Mac can export it properly, and that LibGDX is capable of using the iPhone's accelerometer.  I will keep you updated in the description.\r<br\/>\r<br\/>If you're having trouble figuring out what the heck it means by &quot;Hold Straight,&quot; please be sure to hold your phone straight up vertically, as if it was a Salt Shaker that you're trying to pour on your food. ;)"},{"author_name":"Pixel Heart","author_uid":"51121","time":"Apr 21, 2015 @ 2:50am","epoch":1429584300,"text":"Good job!"},{"author_name":"jmborden","author_uid":"42811","time":"Apr 21, 2015 @ 2:52am","epoch":1429584420,"text":"I guess I wasn't the only one with the idea of using salt on slugs =)."},{"author_name":"Supernovadx","author_uid":"49333","time":"Apr 21, 2015 @ 4:26am","epoch":1429590060,"text":"Haha, It's a fun little game. Needs a little bit more depth, but fun nonetheless."},{"author_name":"Jyrkface","author_uid":"20894","time":"Apr 21, 2015 @ 4:29am","epoch":1429590240,"text":"love the &quot;shake&quot; control mechanic! Very appropriate and fun, really ties the theme into the gameplay too."},{"author_name":"Isk","author_uid":"50174","time":"Apr 21, 2015 @ 4:39am","epoch":1429590840,"text":"This was really fun to play! Just as a note, the shaker frequently just, like, stops moving for me."},{"author_name":"Docjekyll","author_uid":"41650","time":"Apr 21, 2015 @ 4:46am","epoch":1429591260,"text":"This was a blast to play. :-D"},{"author_name":"DaGamesta","author_uid":"18923","time":"Apr 21, 2015 @ 6:50am","epoch":1429598700,"text":"Thank you all for the positive comments thus far!\r<br\/>\r<br\/>@Isk I had that once during testing as well, I think it may have to do with my engine.  I can't seem to replicate it for the life of me though.  If you have any idea when specifically it happened, then I always appreciate the feedback."},{"author_name":"Sri Harsha Chilakapati","author_uid":"22490","time":"Apr 21, 2015 @ 6:57am","epoch":1429599120,"text":"Good job, it's a nice game. However, it felt some hard for me to play, because of the restriction to place the phone vertical to the ground, but it's alright. Especially I love the music track."},{"author_name":"oranebeast","author_uid":"33501","time":"Apr 21, 2015 @ 7:09am","epoch":1429599840,"text":"Interesting mechanic. My arm is sore. Probably the slugs too"},{"author_name":"ekkiiiii","author_uid":"50154","time":"Apr 21, 2015 @ 10:44pm","epoch":1429655940,"text":"The mechanics are very good and remind me of bullet hell shooters. They really fit the platform, can't remember playing something like this until now. Great job. Graphics and sound could have used more work but I don't mind that since the mechanic is fun!"},{"author_name":"Reis Mahnic","author_uid":"52764","time":"Apr 22, 2015 @ 1:22am","epoch":1429665420,"text":"Haha, what a fun time!\r<br\/>Loved it. Great theme and vibe."},{"author_name":"Demy","author_uid":"44801","time":"Apr 22, 2015 @ 1:12pm","epoch":1429708020,"text":"Haha, ok, I'm salting snails. Works well and I actually fill it shakes. It's slightly strange that I'm holding phone vertically, but scors are shown at the left side, it would be better if they will be on bottom side for example."},{"author_name":"DaGamesta","author_uid":"18923","time":"Apr 23, 2015 @ 10:01pm","epoch":1429826160,"text":"Thank you all for rating my game!  This time around I'm going to close up shop after rating 20 games, since I wasn't on a team this time.\r<br\/>\r<br\/>@Demy Maybe if I do a Post Mortem, but since I'm working on a bigger project aside from this it probably won't happen for a while.\r<br\/>\r<br\/>@Everyone I'll keep all of your suggestions in mind whenever I get around to polishing this up."},{"author_name":"ProteinPannkaka","author_uid":"44805","time":"Apr 24, 2015 @ 8:13am","epoch":1429862880,"text":"Nice take on the theme. Leaning the phone to control right\/left movement would feel nicer, but I guess that might mess with the shaking?"},{"author_name":"siryakko","author_uid":"49920","time":"Apr 25, 2015 @ 9:27am","epoch":1429953720,"text":"Fun and clever idea :) loved it"},{"author_name":"Zeriver","author_uid":"51756","time":"May 9, 2015 @ 12:29pm","epoch":1431174240,"text":"Game for android made in Eclipse, hah that's what i was looking for. I want to start making aps for smartphones and i like Eclipse and know Java on decent level, your code sure will be useful :) \r<br\/>If i may ask, where did you learn making aps for Android etc.\r<br\/>\r<br\/>About your game, currently i'm not able to play it but i sure will in about 2 days :)"},{"author_name":"pstudio","author_uid":"51506","time":"May 11, 2015 @ 3:55pm","epoch":1431359400,"text":"Cool idea and interesting use of the phone to make a shake mechanic. Extra points for that novelty.\r<br\/>Unfortunately it also interfered with controlling the salt shaker and positioning it over the slugs.\r<br\/>Maybe I'm doing something wrong, but it seems like it didn't take long before there were too many slugs to possibly keep up with."}],"images":["ld32\/18923-6e3770ef113954a1c3a06b84b95282fb.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/41701455\/Salt%20%27Em%20Up\/Salt%20%27Em%20Up.apk","text":"Android"},{"url":"https:\/\/play.google.com\/store\/apps\/details?id=com.mwojnar.Game.android","text":"Google Playstore"},{"url":"https:\/\/github.com\/DaGamesta\/Salt-Em-Up","text":"Source"}],"metadata":{"g_key":"10887","g_author":"18923","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"10921","g_title":"Salt 'Em Up","g_status":"UCHK1","g_place":"468","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/18923-shot0-1429576923.png-eq-900-500.jpg"],"text":"Salt 'Em Up is a game where you wield a Salt Shaker and fend off the hordes of snails!\r\n\r\nInstructions:\r\n-Hold your phone up straight, vertically, with the bottom facing the ground.\r\n-Move the Salt Shaker by dragging it with your finger.\r\n-Shake your phone to shake some salt onto the snails.\r\n\r\nProgrammed by - DaGamesta (Michael Wojnar)\r\n\r\nProgrammed with - Eclipse (IDE), LibGDX (multi-platform game library), Playgon Engine (custom engine that I'm developing off of LibGDX), Java (language programmed in)\r\n\r\nSounds used from freesound.org\r\n\r\nMusic:\r\n\"Broken Reality\" Kevin MacLeod (incompetech.com) \r\nLicensed under Creative Commons: By Attribution 3.0\r\nhttp:\/\/creativecommons.org\/licenses\/by\/3.0\/\r\n\r\nImages gathered from various places through google search.\r\n\r\nThis game isn't as good as World Bash from a few competitions ago, however this time I did not have a team to make music and art for me, as well as to provide input for the Game Design.  I also didn't have time off of my job this time, so I had to program in between work.  I made it by myself as a test of the Engine I made recently based off of LibGDX, and to come to understand the accelerometer.  I think it turned out pretty well all things considered. :)\r\n\r\nIf you're browsing through the source file code and don't understand the functions that are referenced under com.mwojnar.playgon, then you can contact me at mwojnar@mail.bradley.edu and I'll explain or send you my Engine's source code.\r\n\r\nREGARDING RELEASE ON IPHONE:\r\n\r\nUnfortunately my friend with the Mac is too busy atm to figure out how to export the game to iOS, and I'm not buying a Mac just so I can export games to iOS.  Maybe later we'll release for iPhone, but probably not in time for judging.  If anyone has any advice regarding exporting to iOS, it's always appreciated.\r\n\r\nThank you for taking the time to play my game!","title":"Salt 'Em Up"}