Slick by Abominas

[raw]
made by Abominas for LD32 (COMPO)
Jar size: 108kb

This is my second Ludum Dare. Unfortunately, I could not finish. Instead, this is more of a demonstration of some cool effects I made. My mistake: I spent too much time working on complex design architecture, rather than coding a game.

CONTROLS:
WASD to move
Click the mouse to throw oil.

Please leave a comment with constructive feedback and/or suggestions. Suggestions may be added in the post-compo version. :)

A post-compo version is planned with sound, advanced random level generation, enemy camps, and a boss battle. :) Enjoy!

EDIT: Fixed some movement oddities, added resizable window.

Ratings

Coolness 100% 1
Overall 2.49 1058
Audio 1.97 791
Fun 2.15 1062
Graphics 3.06 546
Humor 2.18 822
Innovation 2.77 774
Mood 2.67 769
Theme 2.84 891

Feedback

MiniBobbo
10. May 2015 · 05:24 UTC
The first time I threw oil into a torch I lit myself on fire. After running around for a minute I realized I wasn't going to die and it went out. Then I ran out of oil and thought I was screwed when I came across the first enemy, but I didn't find one. I think the level is procedurally generated too because I never reached the end.

If you were going to continue this I would recommend tightening up the controls and maybe increasing the light radius while making the shadows darker.
biscuitdough
10. May 2015 · 05:42 UTC
cool lighting effects, the procedural cave stuff shows some promise, good luck moving forward with it!
michael.meadows
10. May 2015 · 07:33 UTC
Amazing for an incomplete game! The graphical effects and physics are excellent; from the limited and moody lighting to the flaming oil. The generation looked good too - suspect it wasn't just random. Really funny the effects when you set yourself on fire. Lots of potential - worth finishing post-ludum.
Tanser
10. May 2015 · 08:16 UTC
Interesting one :)
Smirnov48
10. May 2015 · 08:28 UTC
Good concept. So sad what you could not finish the game. This could be wonderful entry on this LD.
Marek Lisý
10. May 2015 · 09:24 UTC
Very nice graphics, I wish you wrote some tutorial on the lighting system, how you managed to do it so beautiful :)
uber
10. May 2015 · 10:06 UTC
A really nice idea. Although I didn't come across any enemies either (which was a bit of a bummer). I would suggest working on level design, or simply making one small level yourself with hand-placed elements there, so it wouldn't be just a matter of luck to stumble upon them.
CiderPunk
10. May 2015 · 14:17 UTC
has a lot of potential!
Hammers
10. May 2015 · 14:21 UTC
Nice start. Shame you didn't get further but it's very promising. Some nice effects and I like the mechanically idea and would love to see the full game if you get round to it :)
🎤 Abominas
10. May 2015 · 15:06 UTC
Thanks for the lovely comments! :D :) Complex levels, enemies, and a boss battle will all be in the post-compo version. :)
cyand1317
10. May 2015 · 15:11 UTC
It's really a great (I think) start with cool effects. Hope this can be improved to be a cool game. It would also be nice if you can provide the source code (since the rules require it) and enable resizing the window (it can't be resized, at least under Linux (Ubuntu, GNOME) it can't).

And the amazingly small size of the JAR really surprised me at first... This will possibly attract more people to give it a try.
tompudding
10. May 2015 · 18:18 UTC
It was a great start. I felt sheer delight at seeing my projectile ignite for the first time! You were so close to getting something finishable :(
Sim
10. May 2015 · 21:35 UTC
This looks like it could be fun, especially if there are large rooms (and more tiles onscreen) to make some complex shots. I'd recommend scaling up the window by default since it starts off really tiny. Nice particle effects and the platforming seems solid.
🎤 Abominas
10. May 2015 · 21:44 UTC
Thanks for the suggestions. :) I'm about to double the starting screen size and have it fit more tiles.
mike.cullingham
11. May 2015 · 04:34 UTC
Shows some promise as an engine with the attack changing depending on what environmental feature it passes through.
Sammuurraaaii
11. May 2015 · 05:01 UTC
The pixel art is really cool, I like the effects. Keep it up!
jhell
11. May 2015 · 08:33 UTC
I wish this was finished: cool art, seemingly tight controls, pretty light system, good premise for the mechanic... too bad :(
IDidGame
11. May 2015 · 09:03 UTC
very cool looking, i could see this working as some sort of metroidvania game where you unlock the ability to create fire at some point
Mossy Frog
11. May 2015 · 09:58 UTC
For what it is, its very pretty :) The lighting creates a very nice atmosphere. I liked the throwing oil through the firs it was pretty cool. Nice entry, just unfortunate you werent able to finish everything