[VIVE] Out Of Arrow VR ONLY by Drumsmasher17

[raw]
made by Drumsmasher17 for LD36 (JAM)
Video for those who can't play: https://youtu.be/4dEl5qvzRxQ

Command an entire troop of archers as you defend your castle from attackers.

For VR "Vive/Tracked Hands" use only (Standing+Room Scale) - May need to be ran twice/start SteamVR beforehand in order to run properly.

Hold Right Hand Trigger to Nock arrow (when in position), release to fire.

Arrows Reload every ten seconds, Space to Restart Level.

Title is a rip-off from the brilliant "Out of Ammo" VR game

Feedback

MirrorPolygons
30. Aug 2016 路 05:46 UTC
Ha, very nice game, I like the idea of controlling an entire battalion of archers, but I can say that adding them as real models near you would have helped in the immersion.
steph88
30. Aug 2016 路 06:01 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
MonsieurDuc
30. Aug 2016 路 07:02 UTC
WP :D
馃帳 Drumsmasher17
30. Aug 2016 路 14:21 UTC
@steph88 , Where should I sub to in order to look out for this video?
MaximumIllusion
30. Aug 2016 路 19:35 UTC
Looks pretty nice!!!

I actually like it!!
Good gameplay! Nice youtube video but i noticed that it's a bit shaky.. Needs some work but amazing work and maybe change the position so you can actually shoot closer to the fort ;)
MaximumIllusion
30. Aug 2016 路 19:37 UTC
I c where you got the idea from The Lab! ! with some more work it will be awsome!!
馃帳 Drumsmasher17
30. Aug 2016 路 20:18 UTC
@MaximumIllusion Thanks! and yeah the positioning was a bit haphazardly done.

The shakiness is something inherent to recording a VR camera, though we're usually unaware of it, our heads are constantly making these micromovements, which get cancelled out by our eyes and brain. One way around this is to have a second camera that follows an average/smoothed position of the player camera, and then record that view. Didn't want to spend time on it for this Jam. Will definitely do so in future though.
xanderhd
31. Aug 2016 路 03:03 UTC
This is a lot of fun! i love the idea. One small problem i had was reaching the arrows. I was only able to grab one abot 10% of the time
馃帳 Drumsmasher17
31. Aug 2016 路 11:51 UTC
@xanderhd Glad you had fun, one thing I messed up on making clear was the fact that arrows just appear in your hands once every ten seconds, though I can see why my hand gesture in the video would make you think it was being grabbed out of the air. A reload bar where the arrow is would've solved this