[VIVE] Out Of Arrow VR ONLY by Drumsmasher17
Video for those who can't play: https://youtu.be/4dEl5qvzRxQ
Command an entire troop of archers as you defend your castle from attackers.
For VR "Vive/Tracked Hands" use only (Standing+Room Scale) - May need to be ran twice/start SteamVR beforehand in order to run properly.
Hold Right Hand Trigger to Nock arrow (when in position), release to fire.
Arrows Reload every ten seconds, Space to Restart Level.
Title is a rip-off from the brilliant "Out of Ammo" VR game
Command an entire troop of archers as you defend your castle from attackers.
For VR "Vive/Tracked Hands" use only (Standing+Room Scale) - May need to be ran twice/start SteamVR beforehand in order to run properly.
Hold Right Hand Trigger to Nock arrow (when in position), release to fire.
Arrows Reload every ten seconds, Space to Restart Level.
Title is a rip-off from the brilliant "Out of Ammo" VR game
| Windows(HTC Vive) | https://drumsmasher17.itch.io/outofarrow-viveld36 |
| HTC VIVE | https://drumsmasher17.itch.io/outofarrow-viveld36 |
| YOUTUBE (Gameplay) | https://youtu.be/4dEl5qvzRxQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=55959 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I actually like it!!
Good gameplay! Nice youtube video but i noticed that it's a bit shaky.. Needs some work but amazing work and maybe change the position so you can actually shoot closer to the fort ;)
The shakiness is something inherent to recording a VR camera, though we're usually unaware of it, our heads are constantly making these micromovements, which get cancelled out by our eyes and brain. One way around this is to have a second camera that follows an average/smoothed position of the player camera, and then record that view. Didn't want to spend time on it for this Jam. Will definitely do so in future though.