Their Own Worst Enemies by ObscenelyTrue

[raw]
made by ObscenelyTrue for LD32 (COMPO)
Here the enemies are so stupid that no weapon is needed. As soon as they see you, they go directly you... Made just pileups to kill enemies.

Use the arrow keys to control the hero until the next wall.
Press start to begin or to die... if necessary.

Note that a NES emulator is required (for instance, http://www.fceux.com/web/home.html). There is only 3 levels and no sound (everything is incredibly slow to program in assembly language).

Ratings

Coolness 60% 3
Overall 3.30 434
Fun 3.11 505
Graphics 3.47 311
Innovation 3.30 417
Mood 2.85 620
Theme 3.00 816

Feedback

Pietdagamer
20. Apr 2015 · 19:16 UTC
Really cool to see a game for an old console!
Tasteslikefuture
20. Apr 2015 · 19:17 UTC
Very impressive format, if a little niche. I wonder if you could actually put it on a blank NES cart? In any case, great work!
koredozo
20. Apr 2015 · 19:21 UTC
Neat game with an unusual choice of platform!

I never tried it myself, but I noticed in the video you can 'win' a level if two enemies collide with you at the same time--that seems counterintuitive. Not a big problem, though, perhaps even a cool mechanic if it's introduced to the player in some way!
thenoviceengineer
20. Apr 2015 · 19:25 UTC
Very cool :) Impressed that you did this on NES. Love the graphics and the idea.

I've not tried developing for NES or in assembly before (well, not since uni)... but seeing this has made me want to learn :)
🎤 ObscenelyTrue
20. Apr 2015 · 19:47 UTC
@Tasteslikefuture I am not sure... and emulation is so simple.

@koredozo In that case, you don't win... the level restarts.

@thenoviceengineer The NES console is a nice hardware. Try it!

Thank you for all your comments!
Celt
20. Apr 2015 · 19:50 UTC
Much love for the platform and for the art style in general!
Cryotube
20. Apr 2015 · 20:12 UTC
Impressed that you could develop it for NES, especially in assembly! The tileset/background is well done, but the player/enemy sprites could stand to be less simplistic.
thenoviceengineer
20. Apr 2015 · 20:20 UTC
@ObscenelyTrue I'm just checking out some of those NES tutorials that you posted and I'm definitely going to give it a try when I get some extra time. :)
Phil Strahl
20. Apr 2015 · 20:50 UTC
Dude! Hats off for entering the compo with a game done in 6502 assembler! I tested your game on my NES (PAL Version) with the PowerPak to give it the proper treatment.

There the screen only displays the sprites (veeery flickery) when the character is moving, so it took me a bit to figure out how to play the game and i amde it to level 2. I don't know whether it's by design or not but my character goes into one direction (very fast) until it hits a wall with no means of changing the direction mid-way. The mechanic reminds me of good NES puzzlers and the backgrounds certainly look like it (in a good way!). However, declaring the enemies' stupidity to be Unconventional Weapon is also quite a stretch. Nice little game, not quite fitting the theme.
🎤 ObscenelyTrue
20. Apr 2015 · 20:55 UTC
@Phil Strahl Fast move of characters is normal but not the flickering... I only develop on fceux emulator and I know that there may be discrepancies with real nes. Sorry.
Mental Atrophy
20. Apr 2015 · 21:50 UTC
Very cool--never seen an NES game in a jam before. Unfortunately the sprites are invisible invisible in Nestopia, but do flicker into view when you move. Fortunately it works just fine in FCEUX. It took me a moment to realize I could move before enemies have finished moving, but once I did I cleared the three stages. Good graphics and an impressive programming feat for a jam. I'd be interested in more stages if you ever find time to revisit this.
Park
20. Apr 2015 · 22:50 UTC
Very cool, I enjoyed it! Nice work! (^∇^)ノ♪
Phil Strahl
21. Apr 2015 · 00:23 UTC
Ah, alright. Thx for clearing that up :)
maunovaha
21. Apr 2015 · 18:49 UTC
Cool game and nice graphics. The main character is though someone I have met before. hmm.. :P
monkeedude1212
21. Apr 2015 · 19:25 UTC
Reminds me of Lolo a bit. Cool art and graphics!
Pix3M
21. Apr 2015 · 19:27 UTC
Assembly? You are an amazingly brave game jammer. Shame there's not much to see here though
mpath
22. Apr 2015 · 02:42 UTC
I don't see the link with the theme.
oranebeast
22. Apr 2015 · 04:18 UTC
I would have accepted it as it is as a normal desktop game; But the NES version hits me in the nolstagia. Awesome innovation.
EricJohnE
24. Apr 2015 · 05:07 UTC
Really dig this gameplay
Fabraz
30. Apr 2015 · 19:07 UTC
Wow, unexpected but kind of hilariously genius. A nes game on LD. I've seen it all.
chocobyte
09. May 2015 · 16:01 UTC
This is awesome! Great work!
QualityCatGames
21. Aug 2016 · 04:58 UTC
just that you'd even ATTEMPT an LD using Assembly, I must respect you for that...

I might check your game out later.
gl with LD 36!