GraviSniper by unitycoder_com
GraviSniper!
Drag & Drop gravity-timewarps to affect bullet trajectory and try to hit goal as few bullets as possible. Passing level gives one bullet back, or hitting the golden box gives +3 bullets.
(see start menu for instructions)
RESOURCES USED:
– Font by “Davyboy723″ : http://www.dafont.com/allstar4.font
– Sound by “SmartWentCody” : http://freesound.org/people/SmartWentCody/sounds/179005/
– Sound by “unfa” : https://www.freesound.org/people/unfa/sounds/154891/
– Sound by “differentieel” : https://www.freesound.org/people/differentieel/sounds/245455/
- Sound by “CGEffex” : https://www.freesound.org/people/CGEffex/sounds/96634/
– Sound by “fins” : http://freesound.org/people/fins/sounds/171646/
– Sound by “qubodup” : https://www.freesound.org/people/qubodup/sounds/182051/
– SkyBox from Unity : https://www.assetstore.unity3d.com/en/#!/content/29140
– Substances from various free packs: http://unitycoder.com/blog/2013/03/23/substance-resources-for-unity/
Drag & Drop gravity-timewarps to affect bullet trajectory and try to hit goal as few bullets as possible. Passing level gives one bullet back, or hitting the golden box gives +3 bullets.
(see start menu for instructions)
RESOURCES USED:
– Font by “Davyboy723″ : http://www.dafont.com/allstar4.font
– Sound by “SmartWentCody” : http://freesound.org/people/SmartWentCody/sounds/179005/
– Sound by “unfa” : https://www.freesound.org/people/unfa/sounds/154891/
– Sound by “differentieel” : https://www.freesound.org/people/differentieel/sounds/245455/
- Sound by “CGEffex” : https://www.freesound.org/people/CGEffex/sounds/96634/
– Sound by “fins” : http://freesound.org/people/fins/sounds/171646/
– Sound by “qubodup” : https://www.freesound.org/people/qubodup/sounds/182051/
– SkyBox from Unity : https://www.assetstore.unity3d.com/en/#!/content/29140
– Substances from various free packs: http://unitycoder.com/blog/2013/03/23/substance-resources-for-unity/
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.44 | 323 |
| Fun(Jam) | 3.28 | 350 |
| Graphics(Jam) | 3.08 | 620 |
| Humor(Jam) | 2.07 | 861 |
| Innovation(Jam) | 3.80 | 104 |
| Mood(Jam) | 2.91 | 627 |
| Theme(Jam) | 3.29 | 563 |
Some feedback regarding the level structure : I would like to have seen a really easy level for each gravity bubble type. At first I was really confused as to which color did what. Even the help on the startscreen doesn't cover it. So something like the first level only having a blue bubble, and the second only having a purple one. Then you can take what is currently the first level as the third one. This should teach the player the rules without overwhelming him/her.
Also, I beat the game (I think) and got back to the first level. I guess the goal of the game is to gather as many points as possible. While it does add to the length of the game, I don't think it really benefits from it. Better keep it short and sweet in my option.
Reading my review now I sound quite negative :-P but I'm not! It was a good game! Sound, controls and graphics are good. And the idea is excellent! We have enough platformers in LD, it's nice to see something new.
You can basically only play this game using trial and error, so it's pretty difficult to get significantly better at it. It was a little rough remembering which colors do what.
It's certainly unique and enjoyable as a puzzle game.