One Man Band by Curial
ABOUT THE GAME
You are a fancy, well dressed, One Man Band ready to inspire all pedestrians in the street with the power of your instruments to shot your soulful music.
Play your violin to attract pedestrians to you and direct them to your hat so they can, pleased, give you their coins!
GOAL
- Get all coins in the less time possible.
CONTROLS
- Press 'W' will hit your drum and let you jump
- Press 'W' while stick on a wall, will blow your trombone and make you wall jump
- Pressing 'SPACE' will release the notes of your violin.
(The game works with a gamepad too. Left stick to move; A_Button to jump, B_Button to play violin)
FROM THE AUTHOR
Update 4-25-2015
- By popular demand I added some sound FX to this new build.
- Fixed some IA bugs
- Fixed the NPC's dead issue. Sometimes NPCs die crushed by a moving platform colliding with a wall, now a dead NPCs will instantly respawn at the top of the scenario.
- Added some particles FX
- By @simon.parzer, changed the timer counter. Now it goes from 200 seconds to 0. Player has a maximum of 200 seconds to get all NPCs coins.
- Fixed some HTML5 bugs.
Last note: I don't check the Audio vote option since I couldn't add sounds during the 72h Jam period.
I hope you enjoy it!
This entry adapts useful assets as moving platforms by Zack Bell and Kenney's Land sprite for floor props. Thanks both for your stuff!
You are a fancy, well dressed, One Man Band ready to inspire all pedestrians in the street with the power of your instruments to shot your soulful music.
Play your violin to attract pedestrians to you and direct them to your hat so they can, pleased, give you their coins!
GOAL
- Get all coins in the less time possible.
CONTROLS
- Press 'W' will hit your drum and let you jump
- Press 'W' while stick on a wall, will blow your trombone and make you wall jump
- Pressing 'SPACE' will release the notes of your violin.
(The game works with a gamepad too. Left stick to move; A_Button to jump, B_Button to play violin)
FROM THE AUTHOR
Update 4-25-2015
- By popular demand I added some sound FX to this new build.
- Fixed some IA bugs
- Fixed the NPC's dead issue. Sometimes NPCs die crushed by a moving platform colliding with a wall, now a dead NPCs will instantly respawn at the top of the scenario.
- Added some particles FX
- By @simon.parzer, changed the timer counter. Now it goes from 200 seconds to 0. Player has a maximum of 200 seconds to get all NPCs coins.
- Fixed some HTML5 bugs.
Last note: I don't check the Audio vote option since I couldn't add sounds during the 72h Jam period.
I hope you enjoy it!
This entry adapts useful assets as moving platforms by Zack Bell and Kenney's Land sprite for floor props. Thanks both for your stuff!
| Web | http://clloses.itch.io/one-man-band |
| Windows | http://clloses.itch.io/one-man-band |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49848 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.20 | 531 |
| Fun(Jam) | 3.09 | 497 |
| Graphics(Jam) | 3.63 | 346 |
| Humor(Jam) | 3.19 | 357 |
| Innovation(Jam) | 3.50 | 250 |
| Mood(Jam) | 2.93 | 609 |
| Theme(Jam) | 3.82 | 179 |
And the idea is cool.
IA using elevator and all, kudos ;)
It's a pity that you couldn't finish the sound.
One last thing, if there is a time limit, you should really make the timer count down to zero instead of counting up.
Thx to the other for comments too, adding SFX off Jam now :P
Felt I even forgot about the game and just looked at the people...
Nice!
Really strong entry. Very pleasing to see something so nice and fresh and different :D