Slow Extinction by KeyboardCat
"The aliens kill us without bloodshed, it's a slow death.
They destroy our fields, we can't feed us anymore.
So, you know what to do : destroy them and feed us."
-Each day you should provide food (the amount is on the top bar). You get food when you harvest fields.
-There is 3 levels of field : the first one give 10 food, the second 20 food, the third 30. Each day all fields are gaining a level.
-You can buy turrets to destroy aliens. Each turret can be upgraded (it cost 750$)
-Each destroyed alien give you 500$.
-If you don't provide enough food, some of us will die. If you provide enough food, we will be more.
If you have any problem (with the game), ask me !
They destroy our fields, we can't feed us anymore.
So, you know what to do : destroy them and feed us."
-Each day you should provide food (the amount is on the top bar). You get food when you harvest fields.
-There is 3 levels of field : the first one give 10 food, the second 20 food, the third 30. Each day all fields are gaining a level.
-You can buy turrets to destroy aliens. Each turret can be upgraded (it cost 750$)
-Each destroyed alien give you 500$.
-If you don't provide enough food, some of us will die. If you provide enough food, we will be more.
If you have any problem (with the game), ask me !
| Multiplatform (.JAR) + Source | https://dl.dropboxusercontent.com/u/76155894/SlowExtinction.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=42283 |
Ratings
| Coolness | 32% | 1952 |
| Overall | 3.62 | 187 |
| Audio | 2.72 | 539 |
| Fun | 3.60 | 172 |
| Graphics | 3.80 | 162 |
| Humor | 2.31 | 766 |
| Innovation | 3.20 | 478 |
| Mood | 3.04 | 459 |
| Theme | 2.40 | 1041 |
Awesome job!
----*Minor changes*----
-I forgot to remove the debug renderer, it's done now.
-I did not put the right sources in the archive.
This is one of the first detailed reviews I posted over on DonationCoder.com
That link is:
http://www.donationcoder.com/forum/index.php?topic=40573.msg380019#msg380019
This is an interesting "little brother" to a Tower Defense style game. The enemy aliens travel only on a certain diagonal path, so this suggests a winning strategy of planting your crop fields in the corners.
After a couple of early rounds just getting the initiative, then you slam on the accelerator by upgrading all your turrets and planting lots of fields. I don't know exactly what the final triggers of a win are, but somewhere in that range where the aliens stop damaging you and you have a lot of fields going works.
By the way,
The DonationCoder LudumDare 32 April 2015 thread is here:
http://www.donationcoder.com/forum/index.php?topic=40573.0
It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm!
If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not
part of any of the site structure ... just doing my bit for my favorite site on the net!
Also over there, I post a few of my detailed reviews of some LD games. Yours is one of the first!
--TaoPhoenix
--TaoPhoenix
It plays very well! Only thing I do not like is sometimes you start with almost zero fields and other times I started with lots!
Yes, this is the "unconventional weapon". Concerning the fields, it is random (not enough time to make a "balanced generation").
Great work.