Lets go Bananas in outer space by Smiley
You have been sent to the planet Quita to pick up bananas. On the way to your home planet you are attacked by alien space pirates! You don't have enough power in the lasers so your only option to survive is to use the bananas in the cargo as your weapon.
An epic space drama in one episode with colorful 8-bit graphic and a scrolling starfield! and yes it has an ending.
The game also includes a free play mode to fight the high scores.. How much score can you get? Post the score in the comments!
The game is a simple shoot-em-up game with heavy inspiration from the games I played as a kid on the C64 with heavy Sin/Cos-driven enemies just like back in the days.
==== Start ====
Space to start the "story mode"
F to start the free play mode with no ending
==== Controls =====
WASD (or arrows for left-handed) to move the ship
Space to shoot
F to enter full screen while in game
M to mute music and sound
========
Everything coded and produced during the competition.
Tools used:
IntelliJ Community edition as IDE
The awesome libGDX library!
Gimp for the graphics
Ableton Live 9 for the music using the software synth Sylenth1 with factory sounds. (No pre compiled samples or so)
8 Red bulls and a bunch of potatoes chips
Bfxr for the epic sound effects
Known issues:
Full screen doesn't work in the HTML version. The jar file is probably the best experience of the game. Java7 or later...
Future:
I _might_ continue with the game after the compo. Polish it.. try to make it playable on Android and iOS.. And include more enimies and different levels of diffculties. Follow me on Twitter for announcements: https://twitter.com/nicklaslof
Music:
I produce music as a hobby and I can be found at http://soundcloud.com/snukey
======================= AUDIO =========================
If you don't hear audio or music please try in another browser or download the jar-file and run it locally.
An epic space drama in one episode with colorful 8-bit graphic and a scrolling starfield! and yes it has an ending.
The game also includes a free play mode to fight the high scores.. How much score can you get? Post the score in the comments!
The game is a simple shoot-em-up game with heavy inspiration from the games I played as a kid on the C64 with heavy Sin/Cos-driven enemies just like back in the days.
==== Start ====
Space to start the "story mode"
F to start the free play mode with no ending
==== Controls =====
WASD (or arrows for left-handed) to move the ship
Space to shoot
F to enter full screen while in game
M to mute music and sound
========
Everything coded and produced during the competition.
Tools used:
IntelliJ Community edition as IDE
The awesome libGDX library!
Gimp for the graphics
Ableton Live 9 for the music using the software synth Sylenth1 with factory sounds. (No pre compiled samples or so)
8 Red bulls and a bunch of potatoes chips
Bfxr for the epic sound effects
Known issues:
Full screen doesn't work in the HTML version. The jar file is probably the best experience of the game. Java7 or later...
Future:
I _might_ continue with the game after the compo. Polish it.. try to make it playable on Android and iOS.. And include more enimies and different levels of diffculties. Follow me on Twitter for announcements: https://twitter.com/nicklaslof
Music:
I produce music as a hobby and I can be found at http://soundcloud.com/snukey
======================= AUDIO =========================
If you don't hear audio or music please try in another browser or download the jar-file and run it locally.
| Web(Chrome or Firefox, non working sound in Safari and Internet Explorer) | http://cloud.rhapsody.st/bananas/ |
| Windows | http://cloud.rhapsody.st/bananas.jar |
| OS/X | http://cloud.rhapsody.st/bananas.jar |
| Linux | http://cloud.rhapsody.st/bananas.jar |
| Source | https://bitbucket.org/nicklaslof/ld32/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=30731 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.15 | 576 |
| Audio | 3.39 | 184 |
| Fun | 3.38 | 282 |
| Graphics | 3.13 | 503 |
| Humor | 3.02 | 395 |
| Innovation | 2.43 | 964 |
| Mood | 2.88 | 596 |
| Theme | 3.13 | 737 |
Good job, more types of powerups would have been cool.
Is there an end to the game? It seemed to just go on forever.
It remind me of populous, and i love that game
Thanks for the big nostalgic trip :掳)
I don't know if it was the inspiration, but when I hit the play button, I just remember of playing Tyrian for hours and hours when I was a kid. Shooting bananas or hot dogs from a carrot ship.
Thanks for the good nostalgic trip. Good job.
Love the shading on the assets as well :D
Gemini Wing is one of my fav shoot um ups like this and had elements of that to it.
Great job
Great job on the music, very catchy!
The sound didn't worked for me, but it was fun anyway! Congrats buddy
Props for libgdx!
I had a lot of fun playing this!
It's a bit flat for a shooter, but amusing enough to go for score a few times. The shot types don't really have enough variety to justify their existence, so the lack of autofire feels like a cheap compensation for that. Even if it's trying to be retro, things like these just don't translate well to 2015 games, where we're not playing with C64 joysticks.
It took me a while to figure out that the enemy particles are hurting me, and I'm still not quite sure where all my health modifiers are coming from. The hitbox feels too big, too, which is the most obvious with the bullet hell-style spams now and then.