Reflectron by Team Klappermann

[raw]
made by Team Klappermann for LD32 (JAM)
Survive as long as you can in an endless Sci-fi tunnel!
Avoid the walls and reflect the lasers of the enemy drones!

You can reflect the lasers by having the right orientation!

Tutorial is ingame!
Please post your highscore if you like!

Should have been a compo entry but I started too late due to circumstances...

Controls:

Xbox Controller:
Left Stick: Move
Right Stick: Roll
A Button: Speed up

Keyboard:
WASD: Move
Left/Right arrow: Roll
Space: Speed up

Made by:
Jannes Nagel (@JannesNagel)
completely in 72 hours
(Music and some sounds not made by me)

Feedback

PixelMind
21. Apr 2015 · 12:47 UTC
Pretty cool game :) I wasn't quite sure what to do with the enemies. Reflect their shot somehow?
Dreauw
25. Apr 2015 · 12:14 UTC
3D games always impressed me :D

I have to say that even with the tutorial, it took me a while to understand the mechanics. (And I don't have a QWERTY keyboard too :/)
But it's probably because I didn't read tthe tutorial carefully, 'cause everything was explained :p

The reflection mechanic is interesting, but sometimes you see the enemy too late or he his hidden behind a wall/his "laser ball" to have the time to change your orientation.

I had to retry 3 times before having a highscore higher than 1500 and I had fun doing it :D

Nice job!
Langouste
28. Apr 2015 · 15:50 UTC
Super game! I love it, thanks ;)
RockhopperGames
02. May 2015 · 14:05 UTC
Strong asthetic design, and solid core gameplay, but the problem I had was with how much the corridor twisted and turned. Instinctively, I would often try and turn with the corridor and run into the walls, or the turns would hide obstacles and enemies. A relatively straight corridor might actually improve the game, letting the player see what's coming from much further out, and not causing confusion.

Another idea could be to make obstacles that could only be avoided by shifting your craft sideways, but I think you did well with the time you had!