{"author_link":"\/author\/caryoscelus\/","author_name":"caryoscelus","author_uid":"17960","comments":[{"author_name":"Matt Tuttle","author_uid":"3934","time":"Apr 21, 2015 @ 2:52am","epoch":1429584420,"text":"I enjoyed this quite a bit. Loved the use of colors fading into pictures. It was short but definitely got my interest.\r<br\/>\r<br\/>I'd suggest changing the main screenshot to one of the &quot;red&quot; screens to maybe grab more people's interest."},{"author_name":"caryoscelus","author_uid":"17960","time":"Apr 21, 2015 @ 4:38pm","epoch":1429633980,"text":"Thx for comment.\r<br\/>\r<br\/>Changing screenshot - yeah, perhaps i'll do it after making sure i won't touch the game (i half consider adding missing gfx &amp; sounds for post-jam)."},{"author_name":"diiq","author_uid":"50429","time":"Apr 21, 2015 @ 11:40pm","epoch":1429659300,"text":"Using color as a narrative structure was interesting - it certainly made me try more endings than I would have otherwise. \r<br\/>\r<br\/>Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more."},{"author_name":"slowfrog","author_uid":"39076","time":"Apr 29, 2015 @ 9:48am","epoch":1430300580,"text":"Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one."},{"author_name":"Warpgames","author_uid":"47430","time":"Apr 29, 2015 @ 10:35am","epoch":1430303400,"text":"Nice entry!"},{"author_name":"caryoscelus","author_uid":"17960","time":"May 1, 2015 @ 3:03pm","epoch":1430492280,"text":"slowfrog, great to see someone playing not just for voting :D You can get jam version after getting an ending, though."},{"author_name":"Traumendes_Madchen","author_uid":"39080","time":"May 4, 2015 @ 2:18pm","epoch":1430748780,"text":"A very intriguing entry! I don't really see a connection to the theme but the color structure was interesting and I like how some endings makes sense only when you have gathered all pieces of the puzzles. The story is still mysterious though. \r<br\/>\r<br\/>I played through all the endings: the blue one made the game crash at the end and the game doesn't seem to save my progress (says I have read 3 endings when I have read them all, for example). On another note, that jumpscare was mean &gt;__&lt;. I use the same sound effect in another visual novel and it still took me by surprise. Plus the heartbeat sounds made me nervous...\r<br\/>\r<br\/>Great to see more visual novel by the way =)"},{"author_name":"caryoscelus","author_uid":"17960","time":"May 5, 2015 @ 7:47am","epoch":1430811720,"text":"Traumendes_Madchen, thanks for detailed comment!\r<br\/>\r<br\/>I can't reproduce the crash, so i would appreciate if you post some details on it. Maybe it has something to do with persistent data, in that case latest update should work better. I forgot to record green ending in persistent, so that caused another -1 to ending count.\r<br\/>\r<br\/>Connection to the theme is in the red ending. It's pretty straightforward really even if not accentuated."},{"author_name":"f7f5","author_uid":"21437","time":"May 7, 2015 @ 7:42pm","epoch":1431027420,"text":"I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool."},{"author_name":"Huo-cuo","author_uid":"49693","time":"May 8, 2015 @ 11:59am","epoch":1431086040,"text":"Not bad entry. I must point out the mood which was perfect."},{"author_name":"Red_Fan games","author_uid":"47563","time":"May 9, 2015 @ 10:19pm","epoch":1431209640,"text":"Thank you so much for the Linux build!!! Great game too by the way"},{"author_name":"caryoscelus","author_uid":"17960","time":"May 10, 2015 @ 8:19pm","epoch":1431288840,"text":"Red_Fan games, i only use free\/libre software, so that's for granted :) (i'm not going to make platform-dependent BSD or Haiku game, hehe and i tend to stick with ren'py lately anyway)\r<br\/>\r<br\/>f7f5, will perhaps provide more choices or even some gameplay next time, but this time i really had no time so decided to put it all into writing. I hope you understood the meaning of reference :D"},{"author_name":"Traumendes_Madchen","author_uid":"39080","time":"May 11, 2015 @ 8:28pm","epoch":1431375780,"text":"Sorry, I didn't see your message earlier X). \r<br\/>\r<br\/>I guess I have missed the connection then, maybe I've read too fast during the red ending. Or I was too distracted by this damn stressful heartbeat sound and my brain was unable to compute XD. Who knows?\r<br\/>\r<br\/>Here's the full traceback if you need it:\r<br\/>I'm sorry, but an uncaught exception occurred.\r<br\/>While running game code:\r<br\/>  File &quot;game\/discuss.rpy&quot;, line 6, in merge_endings\r<br\/>    current.update(old)\r<br\/>AttributeError: 'NoneType' object has no attribute 'update'"},{"author_name":"caryoscelus","author_uid":"17960","time":"May 12, 2015 @ 9:56am","epoch":1431424260,"text":"Traumendes_Madchen, that's quite mysterious given that persistent.endings should become set() right before register_persistent call.. But if it doesn't occur with new version and persistent cleared, i guess i'm not going to investigate."}],"images":["ld32\/17960-f7b351ed2ea1e0a7e06148f2458e2616.jpg","ld32\/17960-55c127b8e7967eae813420f96806ef70.jpg"],"links":[{"url":"https:\/\/github.com\/caryoscelus\/dis\/releases\/download\/v0.2.1\/dis-0.2.1-all.zip","text":"Post-jam (GNU\/Linux, Windows, OS X)"},{"url":"https:\/\/github.com\/caryoscelus\/dis","text":"Source repo"},{"url":"http:\/\/caryoscelus.github.io\/","text":"My site"}],"metadata":{"g_key":"10948","g_author":"17960","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"10982","g_title":"dis","g_status":"UCHK1","g_place":"794","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/17960-shot0-1430294716.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/17960-shot1-1430294716.png-eq-900-500.jpg"],"text":"Another visual novel (VN) from me. This time i haven't got much time to work on LD, so it's pretty meh and short. It's in fact too short to write any details here: if you're interested in not-quite-game story told through text, go ahead and read; if you aren't interested in reading, you may as well skip the entry.\r\n\r\nIf you can't take a bit of violence, don't play this.\r\n\r\nUpdate: i've finally made a post-jam version with a bit of additional gfx to help understand the story. Basically, the only significant difference is those appearing\/disappearing images in new version (plus a new sound with one of them, lol). Well, credits are also a bit extended, but that's not quite part of game, anyway. If you really want to see original, you can do that, but i don't really care for voting, so i want you to play final version first.\r\n\r\nAww, forgot to mention it's made with Ren'py engine. I'm too used to it, so i take that for granted :) http:\/\/renpy.org","title":"dis"}