Dungeon Master by GagaPete
The initial goal was to create a game where your minions would've been your only weapons. You should've been able to sacrifice them to kill your enemies minions. Due to bad planning and a lack of scope it became a simple "kill those things" game.
Your objective now is to locate and kill the skulls by digging a path to them and then safrifice one of your minions to kill them.
I wanted to submit nonetheless just for the voting spirit and because I'm a bit proud of the graphics. So please, tell me how awful it is. ;)
PS: Flash and Linux only at the moment. The flash version performs horrible. :( Hopefully a HTML5 build can follow.
PS2: Source follows soon.
Your objective now is to locate and kill the skulls by digging a path to them and then safrifice one of your minions to kill them.
I wanted to submit nonetheless just for the voting spirit and because I'm a bit proud of the graphics. So please, tell me how awful it is. ;)
PS: Flash and Linux only at the moment. The flash version performs horrible. :( Hopefully a HTML5 build can follow.
PS2: Source follows soon.
Ratings
| Coolness | 36% | 1811 |
| Overall | 2.59 | 1008 |
| Audio | 2.27 | 726 |
| Fun | 2.05 | 1086 |
| Graphics | 3.14 | 495 |
| Humor | 1.69 | 924 |
| Innovation | 2.43 | 964 |
| Mood | 2.24 | 976 |
| Theme | 2.57 | 995 |
The art was cool though so I'll rate for that. :P
This speeds up digging a lot as I didn't fixed my timestep this time.
@Horsed
You need to mark a valid digging path. On the walls, may you clicked the floor tiles?
But it is there, just checked it twice. No request reached my server at that time. Maybe some bad proxy / firewall?
The requested URL /ld48-32/flash/ was not found on this server."
Sorry, cannot run the game
Its a shame some debug output is still in the game as well. It looks like the basis for something cool but the game isn't giving me enough to figure out what I'm supposed to be doing.
I still have to look into the availability issue. I guess it is caused by a DNS change I did a few months back.
@inappropriatebeeguin:
I implemented a minimap but dropped it, because it felt useless. May with 4 markers for the skulls, it would've helped.
@Larry:
I think I'm going to write something about in in the entries post-mortem. The current behavior is pretty simple. When no task is assigned, each minions iterates through the list of open tasks and search for one it could reach (pathfind to), then it assigns itself to this task and start moving towards it. Since it doesn't search for the closest one, this could lead to interessting behaviors.