Greedy Knight by felipeberquo
Hi! Welcome to Greedy Knight's entry!
We created a runner, in wich your weapon is a bag of money. The more gold you have, the more damage you deal! Beware with the thieves and don't get killed, because you will lose all your cash!
To make your life easier, you can buy upgrades and items from the shop keeper.
Spend your money well before losing it all!
F - Attack
D - Potion (if you have one)
SPACE - Jump
ESC - Quit
Tips:
- If you have a lot of money you can easily kill the thieves with the bag attack (Z)
- Buy the "Bag of Deflection" item from the shop keeper, it will let you deflect the incoming projectiles as you hit them with an attack.
- Stay alive, stay rich!
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LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
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Team members:
Felipe Ramos - programmer
http://www.felipegamedev.com
Gabriel - 2D artist
www.ghilgert.carbonmade.com
Leith - sound artist
http://www.audioboyproductions.com
Piero - 2D artist
http://pierojurado.com
Vinicius - 2D artist
https://www.behance.net/vinniephael
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Common issues:
- Some people are having some problems running the Windows version. If receive the error "Failed to run mono", it's probably because you don't have the "Microsoft Visual C++ 2010 Redistributable Package" installed in your computer. You can download it at https://www.microsoft.com/en-us/download/details.aspx?id=5555 (32-bit) or https://www.microsoft.com/en-us/download/details.aspx?id=13523 (64-bit). This should fix the problem.
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Updates:
[05-09-2015]
We've a lot of updates! This is the checklist:
- Added 2 new enemies: the thief knight and the spike ball
- Background with parallax
- Clouds
- Game over menu, with a restart game and return to main menu options
- Main menu
- Fixed enemies spawns and AI
- Changed the interval (longer) that the shopkeeper appears
- Changed the UI. Now the player can see how many potions and scrolls he has. Also, he can check which upgrades he already bought
- Hide/show the mouse cursor when needed
- Fixed the upgrade's cost
- Added a countdown before the level starts and after the shopkeeper leaves
- Changed the buttons: F uses the bag attack and D uses the potion
[04-22-2015]
We've some updates and fixes:
- More accurate player's ground checker
- The player's bag attack is working now. Now it hits the enemies and projectiles correctly.
- Added a delay for the enemies start spawning when the level begins.
- Fixed the invincible potion and the return scroll.
- Added some smooth movement to the camera.
- Fixed the bug that caused the background music to stop playing.
- Fixed the most part of animation bugs.
- Now the player can see in the HUD which equipments he owns.
- Changed the price of the itens and upgrades (we're going balance it later too)
Next, we are going to work to add new enemies (we already have the art of them), put a background and foreground to the scene and fix the others itens and upgrades that are not working yet.
[04-21-2015]
We have fixed the "Web" version's link, it should work now. It's a WebGL build that should run on your browser with no issues!
We're also working in some bugs and gameplay fixes, as well as adding more enemies.
Stay tuned! :D
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
We created a runner, in wich your weapon is a bag of money. The more gold you have, the more damage you deal! Beware with the thieves and don't get killed, because you will lose all your cash!
To make your life easier, you can buy upgrades and items from the shop keeper.
Spend your money well before losing it all!
F - Attack
D - Potion (if you have one)
SPACE - Jump
ESC - Quit
Tips:
- If you have a lot of money you can easily kill the thieves with the bag attack (Z)
- Buy the "Bag of Deflection" item from the shop keeper, it will let you deflect the incoming projectiles as you hit them with an attack.
- Stay alive, stay rich!
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
-------------------------------------------------------------------------------------------------------
Team members:
Felipe Ramos - programmer
http://www.felipegamedev.com
Gabriel - 2D artist
www.ghilgert.carbonmade.com
Leith - sound artist
http://www.audioboyproductions.com
Piero - 2D artist
http://pierojurado.com
Vinicius - 2D artist
https://www.behance.net/vinniephael
-------------------------------------------------------------------------------------------------------
Common issues:
- Some people are having some problems running the Windows version. If receive the error "Failed to run mono", it's probably because you don't have the "Microsoft Visual C++ 2010 Redistributable Package" installed in your computer. You can download it at https://www.microsoft.com/en-us/download/details.aspx?id=5555 (32-bit) or https://www.microsoft.com/en-us/download/details.aspx?id=13523 (64-bit). This should fix the problem.
-------------------------------------------------------------------------------------------------------
Updates:
[05-09-2015]
We've a lot of updates! This is the checklist:
- Added 2 new enemies: the thief knight and the spike ball
- Background with parallax
- Clouds
- Game over menu, with a restart game and return to main menu options
- Main menu
- Fixed enemies spawns and AI
- Changed the interval (longer) that the shopkeeper appears
- Changed the UI. Now the player can see how many potions and scrolls he has. Also, he can check which upgrades he already bought
- Hide/show the mouse cursor when needed
- Fixed the upgrade's cost
- Added a countdown before the level starts and after the shopkeeper leaves
- Changed the buttons: F uses the bag attack and D uses the potion
[04-22-2015]
We've some updates and fixes:
- More accurate player's ground checker
- The player's bag attack is working now. Now it hits the enemies and projectiles correctly.
- Added a delay for the enemies start spawning when the level begins.
- Fixed the invincible potion and the return scroll.
- Added some smooth movement to the camera.
- Fixed the bug that caused the background music to stop playing.
- Fixed the most part of animation bugs.
- Now the player can see in the HUD which equipments he owns.
- Changed the price of the itens and upgrades (we're going balance it later too)
Next, we are going to work to add new enemies (we already have the art of them), put a background and foreground to the scene and fix the others itens and upgrades that are not working yet.
[04-21-2015]
We have fixed the "Web" version's link, it should work now. It's a WebGL build that should run on your browser with no issues!
We're also working in some bugs and gameplay fixes, as well as adding more enemies.
Stay tuned! :D
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.54 | 255 |
| Audio(Jam) | 3.64 | 139 |
| Fun(Jam) | 3.56 | 183 |
| Graphics(Jam) | 3.83 | 238 |
| Humor(Jam) | 3.24 | 334 |
| Innovation(Jam) | 2.75 | 713 |
| Mood(Jam) | 3.39 | 288 |
| Theme(Jam) | 3.05 | 728 |
Good player responce, Great design, Absolutly great voices :D!
I encountered a bug around 600 gold where enemies and projectiles stopped causing damage. I don't know what caused it, but I casually noticed me walking through enemies and projectiles without response. After jumping into a pit, I started taking damage again.
Overall a good entry.
If you planned to expand and make a full game out of it, it could do with some more upgrades or various levels of the upgrades or something so you don't run out of stuff to buy so quickly (or just make some reset with each run)
One bug I noticed: if you sit on the shop screen for too long, the music will stop looping.
Only a bit dificult at the beginning.
But overall is really good, and love the graphics!
Loved the sound effects ("oww!"), and the art is beautiful too.
It was sometimes hard to jump off the edge of a platform, even if I wasn't really at the edge. Consider allowing jumps in a larger area (see #4 in this great post - http://devmag.org.za/2011/01/18/11-tips-for-making-a-fun-platformer/).
Perhaps add a pause when the game starts so you have a chance to focus on what's happening before the running starts, maybe display 3..2..1.. so the player can brace themselves.
When dying, there is too much of a delay before you restart, better let the player get back into action faster I think.
I didn't feel that the theme (the weapon being money) was very different than just regular weapons.
But overall great fun :)
We gonna write down all your notes and take them in account, that's for sure!
Let's have a bit more plays to try more shop items :D
Thank you and the other guys for playing the game and giving us some feedback! See ya
Thank you for your words dude!
That's a burglar with a chest head? That I loved!
Need to be more frenetic, more speed and less difficult. xD'
We appreciate your words and we're going to take your considerations! Thanks dude!
Cool upgrade system! That gives a great "meaning" for the items that the player collect, I like when an Infinite Runner has purchasable items that directly affect the gameplay.