HOPE by kikijin

[raw]
made by kikijin for LD32 (JAM)
Hope is a conceptual game with 50 level, with a story about human life.

The player has to shoot in the different corners of the screen to remove the obstacle.

Have Fun :)

@FranckLanglet

Ratings

Coolness 45% 1497
Overall(Jam) 2.50 1007
Audio(Jam) 2.18 625
Fun(Jam) 2.33 960
Graphics(Jam) 1.96 946
Humor(Jam) 1.56 928
Innovation(Jam) 2.16 966
Mood(Jam) 2.78 714
Theme(Jam) 1.75 1051

Feedback

concalf
21. Apr 2015 · 08:14 UTC
The door did not spawn on level 11 for me, otherwise interesting idea and surprisingly enjoyable aesthetic.
Teesquared
21. Apr 2015 · 08:43 UTC
The story keeps you playing. Some of the level challenges seemed to match the mood in the story. That was great. Got gated on level 48 (ouch!) Maybe a restart level button would be nice.
Marcellus
21. Apr 2015 · 11:12 UTC
I find it a bit repetitive and spam clicking is the dominant strategy
Techblogogy
21. Apr 2015 · 11:34 UTC
This is a nice game, it has quite an interesting concept going and has nice music. Good job!
BraindeadGeo
21. Apr 2015 · 11:38 UTC
Spam clicking cures everything, got stuck on the level where a horse(?) was mentioned, no door.
🎤 kikijin
21. Apr 2015 · 12:12 UTC
Thanks for your comment and I think it was a bug for the door I thought I had fixed all.
I was wrong lol
Supernaught
21. Apr 2015 · 12:31 UTC
Door didn't spawn on Level 13. :D
jukimv1986
21. Apr 2015 · 12:38 UTC
Got stuck on level 47, as no door appeared. It is an interesting concept, though quite easy if you keep shooting at all times and avoid the objects. A bit random with regards to the story and level design. Would like to see a version of it with better graphics and those areas improved. Nice work!
Languard
21. Apr 2015 · 12:40 UTC
Interesting concept but not much game play, just spam click away.
uber
21. Apr 2015 · 12:40 UTC
Door did not spawn for me too. But at the level 22.
Markus
21. Apr 2015 · 12:40 UTC
I too got stuck when a door didn't spawn. The concept works but the puzzle design is not very interesting, more complex rooms with trickier angles would be an improvement.
🎤 kikijin
22. Apr 2015 · 05:35 UTC
Thanks for your comment I work on it ^^
Fanttum
24. Apr 2015 · 00:41 UTC
Payed all 50 of them, and the difficultly curve was not even there. Some were easy others seamed luck based. You shouldn't be able to just fire off the shots all the time, makes things too easy too.
Evergreen Games
24. Apr 2015 · 06:36 UTC
the gameplay is pretty boring and easy but the story and mood are incredible!!
AnnaGavaldaKedavra
24. Apr 2015 · 09:35 UTC
There is something wrong with the gameplay. Next time maybe try to create a better gameplay instead of making 50 levels. I didn't get the link between the game and the story...
kirbytails7
25. Apr 2015 · 07:31 UTC
Simple and enjoyable. It'd be nice to see a bit more expansion, for instance, having other objects to bounce shots off of.