{"author_link":"\/author\/justthestudio\/","author_name":"justthestudio","author_uid":"52975","comments":[{"author_name":"Tuism","author_uid":"35114","time":"Apr 21, 2015 @ 9:45am","epoch":1429609200,"text":"I really like the idea, but it's really not clear what I need to do. There are words above and below the line, but I don't know if I should do those or not do those... And then it just become a case of whack-a-mole rather than finesse and conversation.\r<br\/>\r<br\/>Really interesting idea, if it could be implemented with an Eliza-like (or Siri-like, if you're under 25 :P) conversation engine it could be interesting.\r<br\/>\r<br\/>Oh I could walk all the way past like 10 rooms before it actually kicked me back to the beginning."},{"author_name":"sandbaydev","author_uid":"2926","time":"Apr 22, 2015 @ 7:52pm","epoch":1429732020,"text":"Overall a nice entry. Cool graphics and nice idea. I agree with @Tuism: was hard to think what option I should choose.... as there wasn't really good way for me to understand the consequences."},{"author_name":"Garris","author_uid":"33993","time":"Apr 23, 2015 @ 11:17pm","epoch":1429830720,"text":"I managed to get through several enemies, but the farther I went, the more confusing it was to see how to defeat them. I did really like the graphics, and the music was pretty nice."},{"author_name":"MrShoestore","author_uid":"20984","time":"May 2, 2015 @ 1:55am","epoch":1430531400,"text":"I think this has great style, but it is a bit tough to figure out what to say to people.  it does become a bit of try everything to see if anything works."},{"author_name":"jtpup0","author_uid":"36526","time":"May 4, 2015 @ 6:48pm","epoch":1430764980,"text":"Awesome gameplay really confusing at first but easy to pick up after a few playthroughs, well done"},{"author_name":"NoWandStudios","author_uid":"50652","time":"May 4, 2015 @ 7:35pm","epoch":1430767800,"text":"Needs more logic in the decision making but all on all good idea. Nice graphics and music aswell."},{"author_name":"jk5000","author_uid":"50889","time":"May 4, 2015 @ 7:58pm","epoch":1430769180,"text":"Music, graphics and concept is good. Hard to figure out what you are supose to do, to find their weakness."},{"author_name":"Jacqueslelezard","author_uid":"20660","time":"May 4, 2015 @ 7:59pm","epoch":1430769240,"text":"Nice atmosphere &amp; gameplay, one of my LD32 favourite !"},{"author_name":"Fabraz","author_uid":"50665","time":"May 4, 2015 @ 8:20pm","epoch":1430770500,"text":"Cool art assets. Like the vibe of a 70's detective story.\r<br\/>\r<br\/>I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one.\r<br\/>\r<br\/>Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :(\r<br\/>\r<br\/>Overall great idea, theme, and take on the prompt!"},{"author_name":"Noah Ratcliff","author_uid":"18011","time":"May 4, 2015 @ 9:28pm","epoch":1430774580,"text":"Really interesting use of the theme! It was also surprisingly engaging. However, I feel there was too steep of a learning curve, and I spent most of my time just guessing at random responses for the personality type, and then getting booted back to the start."},{"author_name":"Saker Games","author_uid":"43705","time":"May 4, 2015 @ 9:55pm","epoch":1430776200,"text":"Nice one. The emotions means the weapon :). After the final level are darkness only but otherwise is OK. Lot of stars for you."},{"author_name":"poohshoes","author_uid":"5776","time":"May 4, 2015 @ 10:35pm","epoch":1430778600,"text":"I struggled to figure out what to do."},{"author_name":"ZQMony","author_uid":"34117","time":"May 5, 2015 @ 2:38am","epoch":1430793180,"text":"The game had nice graphics and a very good idea, but it did get a bit confusing towards the end."},{"author_name":"Marcos Rodrigues","author_uid":"16988","time":"May 5, 2015 @ 5:51pm","epoch":1430847960,"text":"Awesome graphics! Loved the characters' art!\r<br\/>The mechanics look ok, but I couldn't guess the outcome of my decisions. I'd advice you to make the feedback clearer. :)\r<br\/>Nice job!"},{"author_name":"gelisam","author_uid":"46246","time":"May 11, 2015 @ 11:42am","epoch":1431344220,"text":"The early enemies did not do a good job of training me to use my abilities so that I am ready to face the harder enemies. Instead, I used chose randomly for the first few enemies and it worked, and for the later enemies I didn't have enough time. I eventually noticed that some lines caused some enemies to wait longer, but I couldn't figure out the relationship between lines and enemies, it was just trial and error. It also took me a while to realize that it was better to always use the same emotion or two than to mix up all four, as the counters mechanically imply the opposite."},{"author_name":"rogueNoodle","author_uid":"21449","time":"May 11, 2015 @ 8:11pm","epoch":1431374760,"text":"Loved the style, both visual and audio. The gameplay was a little confusing though - some enemies were easier to crack than others, but I couldn't really figure out why."}],"images":["ld32\/52975-98f453b886ec1318a50e4e80c35cb59d.jpg","ld32\/52975-3f3da53f34769f48f7ce58969d53aeb2.jpg","ld32\/52975-7fbb9462efea62b4005ca8aafeaa2384.jpg","ld32\/52975-10bea171cff334d04b1b11ca2907f28c.jpg"],"links":[{"url":"http:\/\/www.justthestudio.com\/ludumdare\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/npbnh282h3xmao2\/windows.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/033jsqcelln6qb3\/macosx.zip?dl=0","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/1k3x30bnqyjstin\/linux.zip?dl=0","text":"Linux"}],"metadata":{"g_key":"10965","g_author":"52975","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"10999","g_title":"walkin' talkin'","g_status":"UCHK1","g_place":"531","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52975-shot0-1429580427.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52975-shot1-1429580427.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52975-shot2-1429580427.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52975-shot3-1429580427.png-eq-900-500.jpg"],"text":"In WALKIN' TALKIN' your weapon is persuasion. Player must talk to his enemies and find their weakness. By talking to them and using actions you can stun and finish your enemies.\r\n\r\nControls:\r\nWSAD - movement\r\nMouse - click on enemies to interact","title":"walkin' talkin'"}