{"author_link":"\/author\/gil_villarreal\/","author_name":"gil_villarreal","author_uid":"49494","comments":[{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Apr 23, 2015 @ 5:27pm","epoch":1429809720,"text":"Cool game!  Nice presentation, I'm particularly liking the pixel art graphics and the ambient music.  Found the jumping control to be a bit fiddly.  Good stuff overall though."},{"author_name":"gil_villarreal","author_uid":"49494","time":"Apr 23, 2015 @ 6:24pm","epoch":1429813140,"text":"Thanks Arcturus! Appreciate your comment. Yes, the jump is definitely fiddly and was high on my tuning list on the last day...and of course I never got to it! Thanks for your positive feedback on the other aspects. Cheers."},{"author_name":"molecats","author_uid":"44679","time":"Apr 23, 2015 @ 9:08pm","epoch":1429822980,"text":"&lt;3 for female protagonist!"},{"author_name":"gil_villarreal","author_uid":"49494","time":"Apr 24, 2015 @ 2:06am","epoch":1429840860,"text":"Thanks molecats! We like our heroine too!"},{"author_name":"RockhopperGames","author_uid":"46057","time":"Apr 24, 2015 @ 12:29pm","epoch":1429878240,"text":"It's clear you really overreached with this one, which is a shame, since what you do have is pretty neat. The sprite work is top-notch, and the music is pretty atmospheric too. Procedurally generating a map like that takes a lot of work, and it looks like you used your own engine for it too!\r<br\/>\r<br\/>You had a lot of good stuff going here, it's just a shame so little of it got finished. Good luck in your future jams though, I'm sure you learnt a lot from this!"},{"author_name":"gil_villarreal","author_uid":"49494","time":"Apr 24, 2015 @ 1:43pm","epoch":1429882680,"text":"Thanks RockHopper! Really appreciate the feedback. Everything you said is true. We have learned a lot from our 1st LD and we look forward to the next one. Cheers!"},{"author_name":"abcdef65g","author_uid":"29151","time":"Apr 24, 2015 @ 9:02pm","epoch":1429909020,"text":"You guys did quite an amazing job for a first Jam, I really like the female protagonist, the sprite art is indeed top knotch, and the mechanics really suggest this game is a good candidate for a post jam work to turn it into a commercial title!"},{"author_name":"DKoding","author_uid":"33865","time":"Apr 24, 2015 @ 9:04pm","epoch":1429909140,"text":"Tried to hit one but hit q several times and quit the game instead. What was the point? I could drill down and down but nothing really happened. Should have removed the grappling hook if it could not be used. Unable to pick up anything. Unable to jump, what is the jump button? Looked good though and I liked the infinite cave."},{"author_name":"KhaoTom","author_uid":"7425","time":"Apr 24, 2015 @ 9:11pm","epoch":1429909560,"text":"Great visuals. The music lends a nice mood. If only the game were playable. This was definitely an ambitious attempt, and kudos for the cavern generation. I hope you all get something more playable next time! See ya then!"},{"author_name":"SmallPhil","author_uid":"39162","time":"Apr 24, 2015 @ 9:13pm","epoch":1429909680,"text":"The game has a lot of potential, but it's a bit too buggy for now :P The music is awesome though !"},{"author_name":"Prowler","author_uid":"49063","time":"Apr 24, 2015 @ 9:22pm","epoch":1429910220,"text":"I hope you'll develope this further! The concept, graphics and sound are just great and the gameplay is addictive. Please finish this and send me a message :D"},{"author_name":"NoWandStudios","author_uid":"50652","time":"May 3, 2015 @ 2:45pm","epoch":1430664000,"text":"I liked the idea but the actual gameplay is quite boring for me. On the other hand, the graphics are so cool!"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 6, 2015 @ 3:35am","epoch":1430883000,"text":"graphics and music were great - controls need work"},{"author_name":"01101101","author_uid":"5105","time":"May 6, 2015 @ 3:29pm","epoch":1430925840,"text":"Cool art and mood, but gameplay is a bit poor, and as mentioned above, jumping is not really an option ^^\r<br\/>I only tried the jam version, might try the indiecade one later, as this has potential."},{"author_name":"gil_villarreal","author_uid":"49494","time":"May 11, 2015 @ 7:49pm","epoch":1431373440,"text":"Thanks to all of you that played and critiqued our game. We received a lot of good feedback and I think the bottom line was the hero controls were the stumbling block while the visuals and audio were appreciated all around. We will learn from this first attempt and our next LD offering will certainly reflect our commitment to developing fun, intuitive, and aesthetically appealing entertainment software. Cheers!"}],"images":["ld32\/49494-851fac6c7669bf9f2edfea7272f9afa8.jpg","ld32\/49494-c8d5a65cdd1e3176500f21d8edad46e4.jpg","ld32\/49494-8467dffca2739052a119a64104cbb410.jpg","ld32\/49494-3053bf4cccb1b3aceb343ad8cc19f739.jpg"],"links":[{"url":"https:\/\/www.youtube.com\/watch?v=5xWDpfLmrSY","text":"YouTube Video - IndieCade version"},{"url":"http:\/\/exnihilodev.com\/downloads\/Spelunk!.zip","text":"Windows - Jam version"},{"url":"http:\/\/exnihilodev.com\/downloads\/spelunk.app.zip","text":"OS\/X - Jam version"},{"url":"http:\/\/ludumdare.com\/compo\/2015\/04\/23\/exnihilo-studios-spelunk-post-mortem\/","text":"Post-Mortem"},{"url":"http:\/\/exnihilodev.com\/downloads\/spelunk-indiecade.zip","text":"IndieCade Windows Download"}],"metadata":{"g_key":"10985","g_author":"49494","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11019","g_title":"SPELUNK!","g_status":"UCHK1","g_place":"919","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49494-shot0-1429584018.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49494-shot1-1429618049.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49494-shot2-1429618049.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49494-shot3-1429618049.png-eq-900-500.jpg"],"text":"SPELUNK!\r\n\r\nA futuristic adventuress\/spelunker sets out with her faithful companion 'Spelo-Bot', and her trusty plasma cutter (an unconventional weapon indeed!) to dig deeper and deeper into the earth in search of gems and other artifacts! See how deep you can go but be careful, who knows what waits for you deep underground!\r\n\r\n\r\nCONTROLS\r\n\r\nArrow Keys - move the heroine\r\n   1       - deploy plasma cutter\r\n  Ctrl     - charge and use your plasma cutter\r\n   Q       - Quit\r\n\r\n\r\nPLAYING\r\n\r\nUse your plasma cutter to begin digging into the map. Look for crystals to increase your score and feed SpeloBot. Watch your HUD for feedback on your plasma cutter fuel cell levels, if it runs out your stuck! Pickup the Fuel Cells (grey box with purple energy accent) to replenish you cutter.\r\n\r\nYou will get hungry as the game progresses and as shown by your Food meter. Find a deluxe chicken meal to replenish your strength.\r\n\r\nHow deep can you get? The Depth gauge is scaled to the height of the player (6ft), so a mile down is relative to her size (1 mile = 5280ft).\r\n\r\n\r\nKNOWN ISSUES\r\n\r\nThe jumping is a bit touchy and stunted. We wanted her to be able to jump further and in a nice arc, but that was not tuned in time for release. The grappling\/cable gun that was planned and is available in the inventory, was never implemented. This would have allowed the heroine the ability to backtrack and climb upwards to visit areas that she passed going down.\r\n\r\n\r\nCREDITS \r\n\r\nGil Villarreal - Engine \/ Game Programming \/ Game Design\r\nShroomArts - Pixel Art \/ Animation \/ Game Design \/ Splash Screen\r\nW. Gregory Turner - Music\r\nNicholas Villarreal - Game Design \/ Mac conversion\r\n\r\n\r\nPOST-MORTEM\r\n\r\nCheck out our post-mortem at the link below.","title":"SPELUNK!"}