Temple of Light by matthewd673

[raw]
made by matthewd673 for LD32 (COMPO)
Temple of Light is mainly an exploration game. You play as an explorer who has uncovered an ancient temple. Light alters to guide your way through the treacherous depths. Fight off Plodders with fire and light Power Alters to summon bridges. However - don't shoot too rapidly. Shooting fire can make even the finest weapons overheat and the FireShot 4000 is no exception. If your weapon gets too hot (a heat level of 32) you'll die. If you hit a plodder you'll die. If you fall into the water you'll die. Everything down here is trying to kill you - make it through all seven levels safely!

INSTRUCTIONS:
Shoot: Left-click by default
Walk: WASD
Jump: Space
Aim: Mouse

EXTRA NOTES:
This game doesn't have sound nor humor, so I chose to disable judging in those categories.

Ratings

Coolness 41% 1634
Overall 3.08 636
Fun 2.67 855
Graphics 3.43 329
Innovation 3.21 474
Mood 3.43 194
Theme 3.22 653

Feedback

Marcellus
20. Apr 2015 路 14:30 UTC
http://prntscr.com/6w1x6z

this is the message error I get
scorched
20. Apr 2015 路 15:35 UTC
You should submit the 'build_Data' folder, that was generated by Unity next to the executable
馃帳 matthewd673
20. Apr 2015 路 18:57 UTC
@Marcellus @scorched Sorry guys! This was my first time uploading and I didn't know about the data folder. Its there now, though
TobiasNL
20. Apr 2015 路 22:06 UTC
Pretty cool! Music and a sound pan system would benefit the game
PeculiarCarrot
20. Apr 2015 路 22:28 UTC
The first thing I noticed was that the cooldown time for the fire weapon was *way* too long. It resulted in 70% of my time wandering aimlessly, waiting for the heat to go down so I could launch my next shot. Also, the big green blocks didn't seem to hurt me (and weren't very smart >.>)
dylanigan
20. Apr 2015 路 23:09 UTC
Loved the lighting!
Hectate
20. Apr 2015 路 23:15 UTC
Pretty neat idea. This was very entertaining overall, although it took me a little to realize I could light some pedestals (at first, I shot above them and then when they didn't light I assumed they didn't light). Thanks!
Sim00n
20. Apr 2015 路 23:17 UTC
Nice idea, pretty similar to what I've done. As someone said, the cooldown time was a little too long. Good luck in the judging.
chaosed0
20. Apr 2015 路 23:47 UTC
Cooldown between shots a little too long. A few AI issues - I had a good laugh when I saw that one of the enemies had fallen down and was wiggling on the floor. On the second level with water in it, I died to the water, where I didn't in the first. Still a pretty cool game; the lighting was neat, and the mood is great.
sugarbyte
20. Apr 2015 路 23:55 UTC
I'm sorry, I can't play this, Linux and Web only.
danmcgrath
22. Apr 2015 路 09:08 UTC
Really liked the idea. Felt really good to play despite being unable to have the cursor lock to the screen. Great work!
edve98
22. Apr 2015 路 16:07 UTC
You are using Unity. Why couldn't you port the game to Linux? (and Mac probably, lol)
morokiane
23. Apr 2015 路 17:27 UTC
Controls are really floaty. Didn't realize using the flame gun was killing me until I read the comments here. Few issues, but overall I decent attempt.
Tatsu Studio
23. Apr 2015 路 17:28 UTC
I liiked the idea, and i loved the lighting! *--*
jk5000
23. Apr 2015 路 18:34 UTC
Liked the concept. The fact that you have to staying in the dark, between shoots, is what gives the game the right scary mood. I think the mouse turning is too fast.
danielilett
02. May 2015 路 01:42 UTC
I think it's a cool concept, but it needs a bit of refining. I like the lighting mechanic, but I feel like it'd work a lot better if the green enemies were a bit smarter - they seemed to love walking into walls a lot! At first, I didn't realise that throwing fire before the cooldown had reached zero would kill me - perhaps instead of killing the player, just don't let them throw fire during cooldown? As others have said, the cooldown's a bit long. I think if the enemies were dangerous, then the game would feel much more tense - not being able to see all enemies at once - and would boost the Mood score by a lot. That said, the artwork was very nice for the pedestals, fire and the text. Good job.
CiderPunk
07. May 2015 路 13:30 UTC
I am frankly horrified by the lack of safety features on the FireShot 4000, why didn't you upgrade to the FireShot 4000 model B which simply refuses to fire until it cools down rather than straight up kills you. besides that good job!
Smirnov48
09. May 2015 路 15:58 UTC
Nice game. Good graphics.