{"author_link":"\/author\/dark-arts-and-sciences\/","author_name":"Dark Arts and Sciences","author_uid":"13938","comments":[{"author_name":"ApocoNypse","author_uid":"52592","time":"Apr 21, 2015 @ 2:39am","epoch":1429583640,"text":"Pretty creepy! Haha. It would've benefited from some more gameplay, but the concept was interesting."},{"author_name":"phi","author_uid":"20723","time":"Apr 21, 2015 @ 9:44am","epoch":1429609140,"text":"I pushed one guy into a cube, so it looked like the cube had a face. I like goggle-eyed cubes.\r<br\/>\r<br\/>I'm sorry it didn't quite work out as you planned. Your interpretation of the theme is very creative, though."},{"author_name":"monkeedude1212","author_uid":"43464","time":"Apr 21, 2015 @ 7:07pm","epoch":1429642920,"text":"Not a bad concept for a simulation, but it didn't quite reach the phase at which its a game."},{"author_name":"borgi","author_uid":"39688","time":"Apr 21, 2015 @ 7:09pm","epoch":1429643040,"text":"Even if you wanted to do some more thing this is implemented well, good job!"},{"author_name":"pixelspirit","author_uid":"39537","time":"Apr 22, 2015 @ 2:33am","epoch":1429669680,"text":"really creepy! this is a spark of something cool, i'd like to see more in a post-jam version. also, that's a really clever way to respond to the theme."},{"author_name":"Dege","author_uid":"51345","time":"Apr 22, 2015 @ 12:54pm","epoch":1429706940,"text":"Creeeeeeepy!!! :) I really appreciate the idea. I'm so sorry you you could not develop it entirely."},{"author_name":"chikun Dev Team","author_uid":"29857","time":"Apr 23, 2015 @ 3:15am","epoch":1429758600,"text":"All I see are the eyes now, the terrifying, unblinking eyes, staring at me, judging me. I am afraid to go to sleep. I fear I will see the eyes in my dreams tonight.\r<br\/>\r<br\/>Or will they be nightmares?"},{"author_name":"Tatsu Studio","author_uid":"50217","time":"Apr 23, 2015 @ 3:51am","epoch":1429760760,"text":"oh , that's creepy! kkk , but I liked it ! *-* Good job"},{"author_name":"rudra","author_uid":"42948","time":"Apr 23, 2015 @ 11:29am","epoch":1429788240,"text":"Pretty creepy ! Liked it a lot ! :)"},{"author_name":"Somnium","author_uid":"50228","time":"Apr 25, 2015 @ 5:28am","epoch":1429939380,"text":"Ambitious and very interesting concept! A pity you didn't have time to develop the game further."},{"author_name":"Jajo","author_uid":"48984","time":"Apr 25, 2015 @ 6:38pm","epoch":1429986780,"text":"A bit buggy. Funny characters. Maybe some sound?"},{"author_name":"thedarknightdu78","author_uid":"52745","time":"Apr 26, 2015 @ 6:02am","epoch":1430027820,"text":"Nice idea, the final product could be really cool."},{"author_name":"Andrew Quartermain","author_uid":"38469","time":"Apr 27, 2015 @ 10:10pm","epoch":1430172300,"text":"It's a great idea and there's something very uncanny about reacting to eye contact. The red people are scary. This could make a really interesting game."},{"author_name":"Shivur","author_uid":"36762","time":"May 1, 2015 @ 3:51am","epoch":1430451960,"text":"Strange but interesting experiment."},{"author_name":"Marcos Rodrigues","author_uid":"16988","time":"May 1, 2015 @ 7:30am","epoch":1430465100,"text":"Ok, that gave me a feeling of unease. I really like these kind of experiments! Too bad I don't have a Oculus Rift, it probably would way more creepy!"}],"images":["ld32\/13938-51d7633721fd433ce527e119950e7c41.jpg","ld32\/13938-bef0f299d397164f505d7c20a0960050.jpg"],"links":[{"url":"https:\/\/drive.google.com\/uc?export=download&amp;id=0B407JsKhXe_5eF9ObmpBQnZ1RE0","text":"Windows"},{"url":"https:\/\/drive.google.com\/uc?export=download&amp;id=0B407JsKhXe_5NGlMeEJ1b0JYSG8","text":"Mac OS\/X"},{"url":"https:\/\/github.com\/DarkArtsAndSciences\/ld32-an-unconventional-weapon","text":"Source"}],"metadata":{"g_key":"10999","g_author":"13938","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11033","g_title":"Eye Contact","g_status":"UCHK1","g_place":"910","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/13938-shot0-1429581521.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/13938-shot1-1429581654.PNG-eq-900-500.jpg"],"text":"Eye Contact is a weapon. People react in different ways...\r\n\r\n\r\nStandard Unity\/Oculus Rift controls: WASD or analog stick to walk, shift to run, mouse or Oculus Rift to look around (you may need to look up or down to get some people to notice you're looking at them), ESC to quit.\r\n\r\nIf you have an Oculus Rift, it should be detected automatically. Should.\r\n\r\n***\r\n\r\n4th Ludum Dare entry, second Oculus Rift entry, first published Unity project. \r\n\r\nI had plans for a convention full of NPCs cosplaying as programmer art. When they notice someone (either the player or another NPC) making eye contact, they react in various ways: turning towards the viewer, moving towards or away, even blushing in embarrasment (via a material change). Maybe you're a security guard for the convention, trying to find and remove the one real threat in a sea of friends attack-hugging each other...but you're just a volunteer, and the only weapon you have is Intimidating Eye Contact (and maybe microphone volume).\r\n\r\nThe initial mechanics worked great. Scaring a poor defenseless cube off the edge of plane is surprisingly fun. Then I found out that the standard Oculus Rift camera\/player controller doesn't play nice with rigidbodies (aka Physics.EasyMode), and manually handling motion along eye contact lines leads to quaternions...\r\n\r\nSo most of what I planned didn't happen. It doesn't even look like a convention. \r\n\r\nI did get two different NPC types working. When you stare at them, the first type's face will turn red\r\nand they will turn to face you. The second type turns their body and head at different speeds, and will back away if they're facing you AND you're inside their Personal Space. Each NPC has slightly different settings for the size of its Personal Space, movement speed, etc.\r\n\r\nThere are mirrors on the far side of the room, should you want to stare at your own unblinking avatar instead of semi-responsive NPCs. They don't react to eye contact.","title":"Eye Contact"}