{"author_link":"\/author\/forsakenllamas\/","author_name":"ForsakenLlamas","author_uid":"52003","comments":[{"author_name":"insane66","author_uid":"30312","time":"Apr 20, 2015 @ 8:23pm","epoch":1429561080,"text":"this was a very net game"},{"author_name":"jacobturn","author_uid":"52596","time":"Apr 21, 2015 @ 11:57am","epoch":1429617120,"text":"interesting use of the concept"},{"author_name":"TeamCalcium","author_uid":"53017","time":"Apr 21, 2015 @ 2:02pm","epoch":1429624620,"text":"An interesting game, but I missed the\r<br\/>theme.\r<br\/>I like the character-design."},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 22, 2015 @ 5:23am","epoch":1429679880,"text":"Interesting game, it was a fun concept. I'd love to see it expanded with more levels."},{"author_name":"Dining Philosopher","author_uid":"18490","time":"Apr 22, 2015 @ 11:08pm","epoch":1429743780,"text":"Nice concept, but it seems to be very repetitive, as all the levels were almost the same and not that challenging. Luigi looks cute. :)"},{"author_name":"psychonull","author_uid":"31386","time":"Apr 23, 2015 @ 10:55pm","epoch":1429829400,"text":"Good concept. More levels would add a lot of fun. I found the bg music a little bit repetitive."},{"author_name":"gnx","author_uid":"8333","time":"Apr 24, 2015 @ 8:54pm","epoch":1429908540,"text":"Interesting concet, took me a while to understand what I was supposed to do. I think the mechanic has a lot of potential though and it has been realized very well with the visuals."},{"author_name":"waveformmodulations","author_uid":"35354","time":"Apr 29, 2015 @ 9:25pm","epoch":1430342400,"text":"Was a little like donkey kong."},{"author_name":"Jacic","author_uid":"5267","time":"May 3, 2015 @ 10:18pm","epoch":1430691180,"text":"Interesting, but I felt that things weren't well explained. I didn't immediately realize that I first had to &quot;unlock&quot; the elements and then charge objects which looked different from the lock."}],"images":["ld32\/52003-58301d72c95b2c2e00b61d382cc74ffc.jpg","ld32\/52003-d4c9a6b0e17cf476ba6b8c28df7ca255.jpg","ld32\/52003-f63f48132e97242fa55755e793d1f799.jpg","ld32\/52003-659113742c7440481285b56d26f163f5.jpg"],"links":[{"url":"http:\/\/forsaken-llamas.de\/ld32\/index.html","text":"Web"}],"metadata":{"g_key":"11004","g_author":"52003","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11038","g_title":"Luigi - Mastering Energy","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52003-shot0-1429554962.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52003-shot1-1429554962.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52003-shot2-1429554962.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/52003-shot3-1429554962.png-eq-900-500.jpg"],"text":"Hi there,\r\n\r\nthis time we tried to learn new things.\r\nTherefore we used for the first time HTML5 and JavaScript.\r\n\r\nSTORY:\r\n\r\nWe made up a tiny little game called \"Luigi - Mastering Energy\".\r\nYou are Luigi and your task is to reach the next dimension trough an gate.\r\nTherefore you have to use your \"unconventional weapon\" ENERGY to activate elements in the right order.\r\n\r\nYou have an battery pack attached, which has a certain amount of energy to activate elements. This energy also represents you health, so be careful.\r\n\r\nOn you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don't get destroyed too often and try to reach an high level.\r\n\r\nHINT: If you're LOW on energy you can use the generator ( at the bottom left of the screen) to charge.\r\n\r\n\r\nCONTROLS:\r\n\r\nLeft\/A: Left\r\nRight\/B: Right\r\nUp\/W: Jump\r\nR: restart\r\n\r\n\r\nTOOLS: XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil\r\n\r\nCREDITS: \r\nForsakenLLamas Team | http:\/\/www.forsaken-llamas.de\r\n\r\nChristian Born - game design and programming\r\nThomas Rossow - game design and programming\r\nChristian 'Rubelli' Zirkelbach - game design, graphics and sound\r\n\r\nHave Fun and see you on next LD in august!\r\n\r\nRubelli @ ForsakenLlamas (Jam Team)","title":"Luigi - Mastering Energy"}