Sound Barrier by conniejoern
Sound Barrier
Controlls:
Arrowkeys left and right
When you're Game Over, press Enter for restart
Collect those notes!
If you miss too many of them, the evil skelletons will get colser to the band and eat 'em.
After we failed misserable in making a Beat 'n' up here comes our secound try "Sound Barrier"
Simplicity for gold!
We tryed to recreate the look of those old LCD Games like the Game 'n' Watch series or the Tiger Games.
What ever have fun und give us a comment
Controlls:
Arrowkeys left and right
When you're Game Over, press Enter for restart
Collect those notes!
If you miss too many of them, the evil skelletons will get colser to the band and eat 'em.
After we failed misserable in making a Beat 'n' up here comes our secound try "Sound Barrier"
Simplicity for gold!
We tryed to recreate the look of those old LCD Games like the Game 'n' Watch series or the Tiger Games.
What ever have fun und give us a comment
| Windows | https://www.dropbox.com/s/8oaq7scietzbnfe/Sound%20BarrierV1.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51680 |
Ratings
| Coolness | 41% | 1634 |
| Overall(Jam) | 3.04 | 675 |
| Audio(Jam) | 3.33 | 252 |
| Fun(Jam) | 2.65 | 788 |
| Graphics(Jam) | 3.75 | 286 |
| Humor(Jam) | 2.44 | 722 |
| Innovation(Jam) | 2.39 | 874 |
| Mood(Jam) | 3.17 | 442 |
| Theme(Jam) | 2.65 | 897 |
-Neith
Looking at the graphics and layout, I'd imagine you could have made this into a more involving rhythm game by assigning each of the lanes it's own button, and made it so that musical notes drop more faster down each lane (think Beatmania).
It's a little slow for a rhythm game--I don't feel like I'm jamming out, I just feel like I'm collecting falling notes. I would say have more notes, make their falling be in sync to the background music's BPM, and have them less spaced apart so that when you hit a button you immediately get a note.
If i could suggest a little improvement, you shoul replace the horrible sound that plays when you catch a note by 5 different ones, to give a Guitar Hero feeling :)
Would have liked to have different notes per row though.