{"author_link":"\/author\/fauge\/","author_name":"fauge","author_uid":"40489","comments":[{"author_name":"Super Hamster","author_uid":"22460","time":"Apr 21, 2015 @ 5:25am","epoch":1429593600,"text":"Controls are a bit awkward and I'm not really sure what is going on when I play. However I do like the graphics and throwing teddy bears is pretty cool. With the full 48 hours I'm sure this could have been much better. Good job for 24 hours! :D"},{"author_name":"Marcus316","author_uid":"17343","time":"Apr 22, 2015 @ 3:52am","epoch":1429674420,"text":"The lighting seems a bit dark, but it does do a bit to set the mood. I found the controls a bit awkward as well.\r<br\/>\r<br\/>Still, some excellent work for so little time. Keep up the good work!"},{"author_name":"rgehan","author_uid":"51530","time":"Apr 22, 2015 @ 9:36am","epoch":1429695060,"text":"Good work considering you worked half time. I don't really understood how to kill the zombies, but still. Great work on the lighting and the physics system."},{"author_name":"animanegra","author_uid":"22600","time":"Apr 22, 2015 @ 9:45am","epoch":1429695600,"text":"The same as the rest, the controls are a little weird. Also, the screen seems too dark for me to play. Maybe, I have to change the contrast on my screen.\r<br\/>Anyway, good job. :D The physics are nice and program it in java in a short time is really really hard.\r<br\/>Keep on programming and making games."},{"author_name":"SetArray","author_uid":"39432","time":"Apr 23, 2015 @ 1:43am","epoch":1429753080,"text":"The zombies would only hit me once, meaning I could stand in one spot and never take damage. Other than that it was alright. Controls were confusing, and at first I thought I was supposed to run the zombies over with my block. :)"},{"author_name":"rantt","author_uid":"41103","time":"Apr 23, 2015 @ 2:02am","epoch":1429754220,"text":"The darkness does a good job of setting the mood.  Controls felt kind of off, but still enjoyable, nicely done."},{"author_name":"bentglasstube","author_uid":"50659","time":"Apr 23, 2015 @ 2:57am","epoch":1429757520,"text":"Very hard to see with the dark visuals.  Good potential for only 24 hours of work."},{"author_name":"roving-stone","author_uid":"53170","time":"Apr 23, 2015 @ 2:58am","epoch":1429757580,"text":"It was really difficult to see what was going on because it was so dark. Good job getting something done in Java in such a short time though."},{"author_name":"SoftCoconuts","author_uid":"44165","time":"Apr 23, 2015 @ 4:36am","epoch":1429763460,"text":"The controls are hard to figure out and the weapon choice is not very clear, but the graphics are cool and I love the lighting effects :)"},{"author_name":"popcorn897","author_uid":"35837","time":"Apr 23, 2015 @ 5:28am","epoch":1429766580,"text":"The Game is a bit wonky, but still fun. Hard to know what to do, and annoying to restart the game every death."},{"author_name":"fauge","author_uid":"40489","time":"Apr 23, 2015 @ 7:08pm","epoch":1429815780,"text":"@popcorn897 I would of obviously changed that if I had time..."},{"author_name":"kunzbe","author_uid":"20508","time":"May 2, 2015 @ 3:36pm","epoch":1430580660,"text":"yay, another libgdx entry :)"}],"images":["ld32\/40489-293dfafc68d6646d0fe0252d63f1e627.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0B2_1k0OgXl41czg5ZnRaX3ZCR00\/view?usp=sharing","text":".jar"},{"url":"https:\/\/github.com\/fauge7\/LD_32","text":"Source"}],"metadata":{"g_key":"11020","g_author":"40489","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11054","g_title":"Coneopolypse","g_status":"UCHK1","g_place":"1124","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40489-shot0-1429489427.png-eq-900-500.jpg"],"text":"Your the only one left! fight the zombie hordes! Move with W,A, and D, Press O and P to select weapons Space to launch.\r\n\r\nthis is unfinished unfortunately...I was not able to work the full time on it unfortunately.\r\n\r\nTootls used\r\nLanguage: Java\r\nide: eclipse\r\nengine: libgdx\r\nPhysics engine:box2d (built into libgdx)\r\nLighting: box2d lights (extension for libgdx)\r\n\r\n\r\nupdate (4\/20):\r\ndid not add any mechanics\r\n\r\n-added a score display\r\n-added a HP display\r\n-added game over text \r\n","title":"Coneopolypse"}