SolarGun by Acrimiens

[raw]
made by Acrimiens for LD32 (JAM)
You have just arrived to Weird Gun Store. Despite the haste, in truth there´s no weapon left to choose. Really.

Disappointed and shocked, you ask the shopkeeper how is that possible if you are V.I.P. there.
He tells you as an excuse that many customers appeared and took them because of "Ludum Dare #32 challenge" taking place this weekend.
He was dazzled with hundred of visits of programmers, game designers, martians and half-gods.

However, luck is on your side, because this awesome shopkeeper lends you an unusual weapon to face this Ludum Dare and your daily mindblows.
You have the chance to test an experimental weapon. Solar Gun, they call.

With such a cool name you can´t say no to this unique opportunity. Actually, you needed it before you even know this marvel/-- existed.
To use it you need a license (duh! what were you thinking of?). Then you should go to the special lab facilities at Solar Factory.
Once there, a new and completely different adventure with your shiny-brand-new-super-cool weapon will begin and test your skills.
And you will wonder... is it worth it, downloading this 136MB?

I will answer to your silly question, mortal... Could you keep living your normal life wihout doing this... and not knowing Solar Gun?

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Game designer: Juan Castilo @Acrimiens

Game programers: Alejandro Mur @alexx_mur, Juan Castillo

Level designers: Daniel Espinosa @cromdeveloper, Juan Castillo

Music & Sound: Ignacio Falcón @ignaciofalcon07

Ratings

Coolness 55% 3
Overall(Jam) 3.55 248
Audio(Jam) 3.27 284
Fun(Jam) 3.23 385
Graphics(Jam) 3.71 303
Humor(Jam) 2.04 875
Innovation(Jam) 3.68 155
Mood(Jam) 3.47 231
Theme(Jam) 3.68 296

Feedback

Crawler Studios
21. Apr 2015 · 01:22 UTC
Keeps crashing but I like the concept and the look, also nice job making it in UE4!
funisfun8
21. Apr 2015 · 01:27 UTC
I really want to check this out but it seems to be crashing...
ragnarolis
21. Apr 2015 · 01:31 UTC
Was looking forward to playing it, the concept and art looks amazing. But, it keeps crashing after i barely do anything :(
JUSC999
21. Apr 2015 · 02:13 UTC
Hello Acrimiens.
I saw your post between all the submissions and decided your idea got really much potential.

To introduce myself, I am a young music composer for Film, Tv and video-games based in Los Angeles.
If you want to continue the development and you don't have a music composer, you can leave an e-mail: JulianSchuller@gmx.at

Great job!
🎤 Acrimiens
21. Apr 2015 · 08:59 UTC
Hi guys, thanks for your answers. The problem is with the respawn. Respawn crash the game, we try to fix id today, thanks!
🎤 Acrimiens
21. Apr 2015 · 18:32 UTC
We fixed the crashes in the game, thanks for waiting!
funisfun8
21. Apr 2015 · 19:18 UTC
Didn't get far but an enjoyable and interesting concept!
asobi tech
22. Apr 2015 · 11:19 UTC
Really lovely use of light.
Solid entry.
ThirdMoon
22. Apr 2015 · 11:45 UTC
Nice idea! Good gameplay!
ARubino
22. Apr 2015 · 12:06 UTC
Wow. Nice idea and creativ concept, works well and i had fun playing it. What i would find nice is if you could shoot and jump at the same time, anyway nice entry!
HeffJoker
22. Apr 2015 · 12:11 UTC
Your game and concept is very fun and interesting. I like the general art direction. You also made some great design choices (especially with the gun and being able to see each "bullet" that it has).

However, I think it might make the game a little less frustrating at times if you allowed the player to not withdraw the orb that they're standing on. I found myself guessing as to where to shoot (since everything is pitch black), but I quickly ran out of ammunition in order to traverse the level. If I could just jump on one orb, and collect the others, I think that would open up a lot of possibilities for level design in the future.

Also, I'm not sure if it is a bug, but I was unable to move through the first door after obtaining the gun. I had to "die" (step into the darkness) to get to the other side.

Great job overall!
jglrxavpok
22. Apr 2015 · 12:12 UTC
Really cool game!
I just found one problem while trying it: after retrieving your 'lightballs', for about a second any shot is cancelled.
Anyway, the game looks really good and the concept is quite interesting!
I'd be happy to see it as a full game!
MFEP
22. Apr 2015 · 12:26 UTC
Respawn problem still remains for me, somehow i managed to get to the weapon (i had to jump a lot, this way, i didn't respawn), but after that, the same problem appears again and again. The concept is innovative though
rectangular Tim
22. Apr 2015 · 12:53 UTC
It feels a bit repetitive and jumping exactly the right distance is more difficult than figuring out where to place the lights. With a bit of additional work you might be able to turn this into a really fun and interesting puzzle game.
Enneract
22. Apr 2015 · 13:17 UTC
Really cool idea, reminds of the game Closure. Would be nice if you could shoot mid-air though, I found my self dying because of this quite a bit. Overall great game though :)
AinoraZ
22. Apr 2015 · 14:14 UTC
I really liked the idea of this game! Great job!
🎤 Acrimiens
22. Apr 2015 · 15:32 UTC
Thank you all for the feedback. We love to you this like the idea. Maybe later we propose to give out in steam, although we are currently very busy working on a multiplayer project in Mechanical Boss. Thx a lot!
Vulkanmannen
22. Apr 2015 · 16:59 UTC
I felt frustrated in the beginning because it was hard to move, I jumped too far and it was hard to stop over the light circles. You should work on a nicer movement controls and I want to be able to shoot while jumping, it was really annoying that i couldn't. I enjoyed the game very much anyway, I think it was really good setting, the graphics was awesome! and if was exiting to play.
lochmann-apps
22. Apr 2015 · 19:56 UTC
Flashy! Wow, really like it, especially as I got it how to see my left shots! Great work, nice graphics good puzzles!
Ithildin
22. Apr 2015 · 22:21 UTC
Amazing concept and awesome soundtrack, it greatly contributes to the mood. I love the idea and it's easy to see it developed into a full, Portal-inspired puzzle game.

Brilliant! :D
Hambone
23. Apr 2015 · 20:21 UTC
Awesome concept! I have been working with UE as well@
UrbanHelsing
05. May 2015 · 19:13 UTC
I want to be able to fire in air
RARoadkill
07. May 2015 · 23:33 UTC
Always great to see other unreal 4 games showing up in ludum dare.
Really liked this one, I think with some more polish you could have a really great puzzle game. Keep up the great work