A Nuclear Crossroads by bobismijnnaam
A NUCLEAR CROSSROADS
====================
After saving your village from the malicious poaching Major, you got an important job as the Button Keeper at the Manhattan Group. Your first days of work seem to be fine, but as the people of the city get restless a slumbering danger approaches.
Relevant XKCD: https://xkcd.com/898/
HOW TO PLAY
===========
It's a point and click game. So use your mouse and brains, and watch carefully how the game responds to your input!
SMALL TIPS
==========
FIRST: There are multiple endings. Three, in fact!
SECOND: The game is honest. It will tell you which things are clickable (so you won't miss anything if you look thouroughly!), and almost always if certain types of objects have been clickable in the past, they are (or will be).
FINALLY: If the game gets boring, keep playing! It's about to get interesting...
ADDED BONUS
===========
The game is moddable! Look around in the media/views and media/images folders. The views describe the simple logic in the scenes, and the images are simply the backgrounds and the sprites used in the game. Mutate some numbers, replace some images, and see what you can come up with! There is some (relatively complex) logic embedded in the actual program code, but the majority of the (simple) logic is defined in the json files. I'm very curious about any feedback you have if you're into this kind of stuff! Also if you have any questions at all, don't be afraid and ask away :)
====================
After saving your village from the malicious poaching Major, you got an important job as the Button Keeper at the Manhattan Group. Your first days of work seem to be fine, but as the people of the city get restless a slumbering danger approaches.
Relevant XKCD: https://xkcd.com/898/
HOW TO PLAY
===========
It's a point and click game. So use your mouse and brains, and watch carefully how the game responds to your input!
SMALL TIPS
==========
FIRST: There are multiple endings. Three, in fact!
SECOND: The game is honest. It will tell you which things are clickable (so you won't miss anything if you look thouroughly!), and almost always if certain types of objects have been clickable in the past, they are (or will be).
FINALLY: If the game gets boring, keep playing! It's about to get interesting...
ADDED BONUS
===========
The game is moddable! Look around in the media/views and media/images folders. The views describe the simple logic in the scenes, and the images are simply the backgrounds and the sprites used in the game. Mutate some numbers, replace some images, and see what you can come up with! There is some (relatively complex) logic embedded in the actual program code, but the majority of the (simple) logic is defined in the json files. I'm very curious about any feedback you have if you're into this kind of stuff! Also if you have any questions at all, don't be afraid and ask away :)
Ratings
| Coolness | 42% | 1601 |
| Overall | 3.12 | 599 |
| Fun | 3.12 | 498 |
| Graphics | 2.85 | 681 |
| Humor | 3.13 | 344 |
| Innovation | 2.83 | 735 |
| Mood | 2.88 | 596 |
| Theme | 3.25 | 630 |
The game mostly need better narrative.
Had some fun nuking everything, but in my first run i carefully chose what to nuke 4dlulz