Emotional Magic by Alexander Ramsay-Baggs

[raw]
made by Alexander Ramsay-Baggs for LD32 (JAM)
Help the emotion-mancer stay alive! Keep her emotions in check, as they are her weapon! Her emotions directly effect her magical abilities, and as such avoiding attacks, drinking potions and not having your brain turned into soup will mean you are stronger than any of your foes! Jump and climb on walls, bounce off the heads of your foes and generally outwit them so you don't turn into an emotional wreck.

Just a note - the question mark in the bottom right corner of the screen will give some helpful information!

Ratings

Coolness 44% 1566
Overall(Jam) 2.79 860
Fun(Jam) 2.67 774
Graphics(Jam) 2.96 667
Humor(Jam) 2.55 667
Innovation(Jam) 2.63 776
Mood(Jam) 2.52 855
Theme(Jam) 2.65 897

Feedback

joaovitorbf
20. Apr 2015 · 23:25 UTC
Not really unconventional, but i had fun playing this game.
There are some bugs, tho, like you can wallclimb and almost fly xD
Good luck! ;)
mattmirrorfish
20. Apr 2015 · 23:26 UTC
I checked this out, a little more info would have been good. I figured out that I could shoot, jump and avoid enemies but not much more. Something a little more explanatory (even just a screen with basic instructions) would have been cool. Music added a lot and art was pretty cool, didn't like the skybox much in this context though. Congrats on finishing!
mandolin
20. Apr 2015 · 23:40 UTC
Could not really tell what was going on...
syawqy
20. Apr 2015 · 23:44 UTC
my score is 750!
sugarbyte
21. Apr 2015 · 00:03 UTC
./Emotional Magic Linux.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory

I don't know how to run this (Linux).
🎤 Alexander Ramsay-Baggs
21. Apr 2015 · 00:20 UTC
I am trying to fix the Linux problem now, should be changing the version in the next few minutes. Please let me know if the problem persists.
iapc
21. Apr 2015 · 00:43 UTC
What on earth am I supposed to do?
monkeedude1212
21. Apr 2015 · 00:46 UTC
The system of emotions was never fully explained, and some of the enemies were so fast it seemed unavoidable at first. The enemy spawn points were also placed a bit weirdly that there was no spot where you could stop to get your bearings. Graphical drawings were nice but would be better if they had even a little animation to them to present movement, as well as facing the player. Audio was okay.
uvwar
21. Apr 2015 · 01:55 UTC
I thought this might end up something like Gauntlet where I had to destroy the spawners, but I guess you cant! I wasnt really sure what the emotion stuff was doing or if it had much of an effect on anything.
nightlord
21. Apr 2015 · 21:33 UTC
congrats on finishing. I played in the initial level and wasn't able to get past it. i don't know if there was more but, here is what i liked:
- the graphics. I liked the cartoon style animals and the overall color design
- the soundtrack was cool (although a bit unfitting to the game)
here is how it could be even better imho:
- less speed on the movement of both the player and monsters. feels too much flying around
- a more mellow music would fit the mood of an emotional wizard better i think
jprogman
23. Apr 2015 · 03:53 UTC
The enemies are really well programmed. I can't seem to shake them off my tail.
filipe.silva
24. Apr 2015 · 17:02 UTC
I really liked the graphics. I just think that the characters could have some animation showing that he is moving. It was difficult to know if the spells are hitting the enemy and lack little or a lot for his life ended.
Langouste
28. Apr 2015 · 15:55 UTC
Super game! I love it, thanks ;)
gelisam
04. May 2015 · 01:30 UTC
I like the concept, but the gameplay doesn't emphasize it much. I would have separated the game into levels and introduced one emotion at a time, to give the player the opportunity to figure out which actions affect each emotion and which impact they have on the gameplay.