Fe-Line of Sight by davient

[raw]
made by davient for LD32 (JAM)
Fe-Line-Of-Sight - A few More - Edition
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(I finally had a couple of hours to spare to kick out some of the crippling bugs!)

WebGL version proved almost impossible due to streaming video issuues, so its Unity Web Player still for now. And it takes a long time to load...


Player -Movement WASD/Arrows
Laser - Pointer Mouse + Click
Cat - Chases Laser (if she can see it)


Fe-Line-Of-Sight - Buggy All Nighter Edition
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(WARNING - This edition has more bugs than a spanner full of monkeys - ES, Exactly)



Plot
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"I posted a picture of my cat Kasha on Deadit last night, this morning I found out they had turned her into a meme; a really, really bad meme. I’m not going to stand for another awful meme from these brainless neck-beards, especially not with my cat. I grabbed the laser pointer, today Kasha and I take vengeance. First stop, Deadit HQ."

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Game Dev/Design - Dave Cooper
Unity, Treallo, Pen, Paper, and loud raucaous laughter
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Graphic Design - Vali Lokison
Sketchbook Pro, Adobe Photoshop CS6, Wacom tablet, the awesome force of my imagination, beer.
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Photo/Video - Ollo Schwan
Lightroom and some other cool tools
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Audio + Music - Jarome Matthew
Cubase, Waves, Izotope RX, Spectrasonics Omnisphere, Native Instruments Komplete, Prophecy physical modelling synthesizer (for the sax!) and my own sample & foley library from over 15 years
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Must Sleep Now - Web Version coming, if Unity will agree to build it... so far it keeps saying no... Bug fixes too.

Ratings

Coolness 30% 2008
Overall(Jam) 2.56 992
Fun(Jam) 2.31 972
Graphics(Jam) 2.78 758
Humor(Jam) 3.06 423
Innovation(Jam) 3.13 489
Theme(Jam) 3.38 495

Feedback

nassi
21. Apr 2015 · 23:56 UTC
You weren't kidding about the bugs. On my first try I couldn't get her to even enter the building and on my second try I actually managed to clear the first floor, but she wouldn't move past that point. Should've probably picked a gun from the fallen dude and go finish my part of the revenge.
abcdef65g
24. Apr 2015 · 23:27 UTC
The issue about the game is that the idea is interesting, using your seemingly possessed kitty to slaughter everyone...but after the first slaughtering your only weapon suddenly starts to lick himself and doesn't cooperate anymore, leaving you to a certain death. And then joked about my disgrace full on that was his fault(or hers?) more than my own. Cool consept, but with bugs which after 7 runs made it simply impossible to see all the way.
denycetm
26. Apr 2015 · 19:10 UTC
The bugs made it so I couldn't advance past the first enemy. However the cat with a laser pointer as a weapon is a good idea. I could see a lot of game play out of that (knocking things over to make bridges, reflecting the laser off mirrors etc.)
freeholdgames
10. May 2015 · 03:33 UTC
The concept and implementation are wonderfully innovative, though it's rough enough around the edges that it really hurts the fun. I'd love to see this developed a little more, I love your aesthetic!
mathmadlen
10. May 2015 · 03:43 UTC
Cool idea, loved the cat! Although it got bored with me and left after some time... But it's well known cat-like behaviour, so I'm not utterly surprised...
Smirnov48
10. May 2015 · 08:35 UTC
Good game. Control is hard, but great idea of weapon.
uber
10. May 2015 · 10:31 UTC
Had fun playing it, good job! :)
Although (if you'd like to continue the project) the enemies seem to be a little bit too aware of the player and shoot you before you can even sic your cat on them.
RockhopperGames
10. May 2015 · 12:50 UTC
I did really like your ideas here, and I laughed at the jokes a lot more than I expected. It's a shame it's let down by how buggy it is, but good work for such a short period!