{"author_link":"\/author\/brennen\/","author_name":"brennen","author_uid":"49103","comments":[{"author_name":"Pawige","author_uid":"52287","time":"Apr 20, 2015 @ 4:14am","epoch":1429502940,"text":"Fun idea! Feels a little hard to control and the banana only fired once for me."},{"author_name":"ruthiepee","author_uid":"36556","time":"Apr 21, 2015 @ 1:25pm","epoch":1429622400,"text":"Great idea, love the concept and the varied weapons. The constant running back and forth across the screen is hard to manipulate but it adds some interesting strategy to gameplay. Now I just need someone to play with!"},{"author_name":"ManicMiner","author_uid":"50892","time":"Apr 21, 2015 @ 1:36pm","epoch":1429623060,"text":"cute idea - like the blank stare in the slow falling animation, which made me laugh a lot :)"},{"author_name":"Horsed","author_uid":"49897","time":"Apr 21, 2015 @ 1:36pm","epoch":1429623060,"text":"I don't know exactly what is happening :-) I managed to score one point but after that the guys got stuck a few times, so I had to releod. They look cool, though. Nice take on the theme!"},{"author_name":"freeholdgames","author_uid":"52756","time":"Apr 21, 2015 @ 11:06pm","epoch":1429657260,"text":"Cute little game; I like the fact that there are a few emergent tactics (perhaps unintended) like tossing a banana on top of a cart and then ramming your opponent."},{"author_name":"LinusPrime","author_uid":"35096","time":"Apr 29, 2015 @ 3:11am","epoch":1430276760,"text":"I had to play alone, but it was a cool idea. If you continue work on it, implement a simple AI and a lot more people would be interested."},{"author_name":"OadT","author_uid":"38974","time":"May 10, 2015 @ 12:39pm","epoch":1431261240,"text":"Hi brennen, I was quite curious to play your game!\r<br\/>I played it with my sister\r<br\/>The graphics are cute so far. The concept is quite interesting, but needs some additional work to add some more variants. It took me a second to understand (the controls are a bit hard, it seems pointless to equip the banana first), but it already made fun! So yes it could have potential"},{"author_name":"HotBoxGames","author_uid":"39707","time":"May 10, 2015 @ 1:50pm","epoch":1431265500,"text":"I agree the idea is there, more time spent on the design of this (along with an AI for single player) and you could be on to a winner :D"},{"author_name":"Chaoseed","author_uid":"1161","time":"May 10, 2015 @ 1:58pm","epoch":1431265980,"text":"Well it's certainly playable, so that's something to be proud of. ;) It's kinda fun to have the characters zoom around and jump and stuff. It seems polished enough, for what it is. However, I'm not really sure I get a sense of what the gameplay &quot;should&quot; be like. Did you intend there to be more weapons, maybe? Why should someone equip or not equip a shopping cart? I'd probably have to see more of the game before I can really judge if you should continue it."}],"images":["ld32\/49103-64cde239c6ccc1c576f301889acca91f.jpg","ld32\/49103-070b66b89603ab033c4288c85386d23b.jpg"],"links":[{"url":"https:\/\/suburban-violence.herokuapp.com\/","text":"Web"},{"url":"https:\/\/github.com\/bpeters\/suburbanviolence","text":"Source"}],"metadata":{"g_key":"11083","g_author":"49103","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11117","g_title":"Suburban Violence","g_status":"UCHK1","g_place":"900","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49103-shot0-1429469884.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/49103-shot1-1429469884.png-eq-900-500.jpg"],"text":"Suburban Violence is that fantasy we all dream about. Just taking our cart and running over the nearest patron at the Grocery Store... right guys?\r\n\r\nBasically, it's a Local Two Player Dueling game.\r\n\r\nOne Hit KOs\r\n\r\nCurrently, I only got to implement a banana and the cart. The cart allows for faster movements, but restricts jumping.\r\n\r\nThe banana is your only way to get a KO. If the other player slips or gets hit on your banana they get KOed.\r\n\r\nI wish I got to implement my other weapon ideas and picking up weapons from the \"useless\" shelfs I have in the background... oh well..\r\n\r\nThis was my first time using pixel art. I wanted to try my hand at music but didn't have the time.\r\n\r\nGame Engine: Impactjs\r\nSounds: BFXR\r\nPixel Editor: Aseprite\r\nBack-End: Node\r\nHosted: Heroku\r\n\r\nHope y'all enjoy!! \r\n\r\nPS: I have time to keep working on it after LD32, but I would like some feedback if it's worth pursuing, so be sure to let me know!","title":"Suburban Violence"}